WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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February 08, 2015, 11:50:47 PM #18060 Last Edit: February 08, 2015, 11:51:52 PM by Pichi-Hime
[spoiler]


Finally fixed normals and got the textures looking okay. Will be including her recolors from Sm4sh as well as Shadow Queen as an Alt. May also make a Fire Peach with ponytail. Just depends. Also gotta find someone to set up the material for moving/blinking eyes.

Quote from: Pik on February 08, 2015, 08:57:27 PM
The only successful Smash 4 imports so far are the assist trophies, since their texturing is better suited for the Wii. (edit: stages are good too, though)
Nano's Little Mac and DSX8's Falcon are turning out quite nice IMO. The Chrom import could be better though. His Sword and shoulder Pauldron needs some shinynees
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


February 09, 2015, 02:26:33 AM #18062 Last Edit: February 09, 2015, 02:29:26 AM by Pik
Both of those guys are normally great submitters, but their Smash 4 character imports still don't look how they're quite supposed to - it's not their fault. Nano did a bunch of material work on Mac, but it still looks kinda dry. Same with Falcon, IMO. (Their rigs are good as usual, though)

DSX8's stages look pretty great, like the Wily Castle progress he just posted.
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I'm rather inexperienced with this whole scene but I'm willing to take a crack at editing and modifying some textures to get them more on-model.
Another thing to consider is ripping and using/referencing the textures from the 3DS version of the game, since those have more accurate colors and shading.

Quote from: Pik on February 09, 2015, 02:26:33 AM
Both of those guys are normally great submitters, but their Smash 4 character imports still don't look how they're quite supposed to - it's not their fault. Nano did a bunch of material work on Mac, but it still looks kinda dry. Same with Falcon, IMO. (Their rigs are good as usual, though)

DSX8's stages look pretty great, like the Wily Castle progress he just posted.
yeah.. stages seems to look great in brawl compared to characters... if i knew how the materials/shaders r built for the characters, i'd try to replicate it!

anyways.. here's wily's castle vid preview
[spoiler]http://youtu.be/SLOLcS3GcSg
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Quote from: Pik on February 09, 2015, 02:26:33 AM
Both of those guys are normally great submitters, but their Smash 4 character imports still don't look how they're quite supposed to - it's not their fault. Nano did a bunch of material work on Mac, but it still looks kinda dry. Same with Falcon, IMO. (Their rigs are good as usual, though)

DSX8's stages look pretty great, like the Wily Castle progress he just posted.

What do you suggest I do to make it look better? I'm more than willing to update it!

February 09, 2015, 03:13:18 AM #18066 Last Edit: February 09, 2015, 03:20:53 AM by russmarrs2
Quote from: ZX_RendingSaber_XZ on February 09, 2015, 12:40:37 AM
The Chrom import could be better though. His Sword and shoulder Pauldron needs some shinynees
They actually do have some shininess, along with his belt buckles, but it's a slight amount. You can sort of tell in this picture (right side of the blade).

Maybe I should give them a spec map as well though, any opinions?

@Nanobuds
Sure dude, no problem!
I think to just keep editing the diffuse texture would be your only option - We both know from experience that Normal maps can't run in Brawl's engine, and they're the bread and butter of Smash 4 models. Perhaps keep comparing the Mac import to his in-game model until it matches?

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please tell me you plan to port him on ike as well? i dont wanna replace my applied marth hacks

Switch FC: SW-4190-2933-4524

I keep wondering why was he imported over marth and not over ike

Guys, I retextured the Chrom import to look more like smash wii u's  ;)
http://imgur.com/KwFNd50,xJdHmjE,DvERNFQ#0

and someone else is going to port him over to Ike (i'm kazan on the sb, and dragoth232 is doing the porting) :
http://smashboards.com/threads/the-smash-3c-project-pm-alternate-costumes-more.383581/page-13#post-18545122

February 09, 2015, 05:56:48 AM #18071 Last Edit: February 09, 2015, 06:18:16 AM by RebelliousTreecko
Well, hot diggity damn.  Honestly surprised to see the Wii U models being ripped this early. (and before the 3DS version models as well) Amazing!
And they actually don't look too shabby on a lower-grade system like the Wii, despite the different shading and lighting mechanics.

Didn't know the Wii could handle many of those higher-poly models.

Quote from: Bad Box Art Mega Man on February 09, 2015, 06:08:40 AM
actually... smash 3ds model ripping came first, but only a few were ever ported.
...Ah, oh yeah.

I remember Shulk, Pac-Man, and Mega Man.
...But that was it, I think.

I like the retexture, and porting him over Ike is good so he could be used with the Chrom PSA thats being made.
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


Quote from: RebelliousTreecko on February 09, 2015, 05:56:48 AM
Well, hot diggity damn.  Honestly surprised to see the Wii U models being ripped this early. (and before the 3DS version models as well) Amazing!
And they actually don't look too shabby on a lower-grade system like the Wii, despite the different shading and lighting mechanics.

Didn't know the Wii could handle many of those higher-poly models.

actually... smash 3ds model ripping came first, but only a few were ever ported.

Switch FC: SW-4190-2933-4524

February 09, 2015, 07:10:25 AM #18074 Last Edit: February 09, 2015, 08:27:31 PM by mvit
Quote from: Nαnobuds on February 09, 2015, 02:54:06 AM
What do you suggest I do to make it look better? I'm more than willing to update it!
You can bake the shadows from the smash 4 textures into the albedo texture (colors) and pass it as a decent diffuse texture, try separating the red, blue and green values from the normal map, invert the red map, multiply it to get shadows, get the green map and use screen or soft light (depends on what you choose) to get highlights and you should get something close to how they handled brawl's shading, if you want to do a specular, play around with the levels tool on the blue or green channels of the normal map! (I could try to make a more visual tutorial on adapting and playing around with normal maps if you guys would like)

Edit: Tutorial link http://forums.kc-mm.com/index.php?topic=73046.msg1325941#new