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Author Topic: WIP Workshop  (Read 4667695 times)
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Velen
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    « Reply #18030 on: February 06, 2015, 10:37:05 AM »


    That's exactly what I mean by manual texture work, the unfortunate reality is that Brawl doesn't support bump maps so you have to compensate for that in the textures like Brawl did. That's also why the Smash 3DS models look like they have more depth than these, because the textures are actually done without things like that in mind.

    I am well aware of the work that will needed to be done to compensate, having redone entire textures. Without naming names or works, there are a lot of imports that suffer from the same thing, not just Smash Wii U ones.
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    « Reply #18031 on: February 06, 2015, 11:10:31 AM »


    Skullkid is looking great so far, I went ahead and bone-edited Wolf's arms to keep from having to change the original model's proportions that much.

    Damn he looks good. Will you make a toon link Version?
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    « Reply #18032 on: February 06, 2015, 11:47:29 AM »


    Just need to find a way to make the outer shell glittery, yet see-through and with the texture always facing the camera.

    Oh, and collisions are still not done.
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    « Reply #18033 on: February 06, 2015, 12:10:09 PM »


    Damn he looks good. Will you make a toon link Version?
    Thinking about it, but I'm not sure. I'm probably going to give him some rim lighting, but the lighting is going all over him and spazzing for some reason, so got to figure that out first.


    Anybody know how to fix that?
    « Last Edit: February 06, 2015, 12:21:11 PM by russmarrs2 » Logged


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    « Reply #18034 on: February 06, 2015, 01:48:39 PM »


    « Last Edit: February 06, 2015, 01:50:58 PM by Nαnobuds » Logged

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    « Reply #18035 on: February 06, 2015, 03:35:03 PM »



    No clue Russ

    @Nano: Not sure if this was a troll, but it seems to fit so well.

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    He eventually has random freezes on Dolphin. Can't really try on my Wii anymore since my disc reader needs to be cleaned. (No longer reads Brawl's disc, but works fine on Wii U)
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    « Reply #18036 on: February 06, 2015, 04:59:43 PM »


    Creepy.
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    « Reply #18037 on: February 06, 2015, 05:51:01 PM »


    Just gotta edit the camera and blast zones and that's it then.


    As for what's next, I dunno. If someone could provide the model and textures of Wrecking Crew Omega, I'd love to try my hand at that one. Otherwise I'll try to come up with a Dr. Mario stage, because I don't think there is one yet.
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    « Reply #18038 on: February 06, 2015, 09:44:55 PM »


    For those who might have been wondering, without glitchy rim lighting, Skull Kid looks like this
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    « Reply #18039 on: February 06, 2015, 09:53:04 PM »


    Mac is about done. Has specular maps for clothes and skin. Also, some facial expressions. These were tricky, since Cap Falcon is pretty limited with facial expressions...
    Cap's "blink" face is Mac's "ouch" face, and vice-versa. This is because Cap Falcon's eyes aren't seen under his visor, so the blink face is rarely used. This makes it so that Mac's eyes close when damaged, as well as getting his "ouch" face ad some occasions.



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    « Last Edit: February 06, 2015, 10:00:29 PM by Nαnobuds » Logged

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    « Reply #18040 on: February 06, 2015, 10:00:13 PM »


    Cap Falcon's eyes aren't seen under his visor, so the blink face is rarely used. This makes it so that Mac's eyes close when damaged, as well as getting his "ouch" face and some occasions.
    Wish I knew that before, would've been nice to Foxy some sort of hurt eyes because his eyes were covered like you said, I didn't think his eyes actually blink in any animations since no one would've seen them. Must've been leftover from when they scrapped the "battle damage" idea.
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    « Reply #18041 on: February 06, 2015, 10:01:18 PM »


    Wish I knew that before, would've been nice to Foxy some sort of hurt eyes because his eyes were covered like you said, I didn't think his eyes actually blink in any animations since no one would've seen them. Must've been leftover from when they scrapped the "battle damage" idea.
    Only some blink, which is why I was able to get the "ouch" face to work in the pic above.

    However, for the "Down" and sleep animations, they don't close Sad
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    « Reply #18042 on: February 07, 2015, 02:56:46 AM »


    since when did brawl falcon have blink/ouch faces? O_o

    mind PMing me about it for future falcon rigs?
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    « Reply #18043 on: February 07, 2015, 08:43:14 AM »


    Looks like I'm doing the recolours for mac:
    I'll even do the grid-line ones
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    « Reply #18044 on: February 07, 2015, 09:09:17 AM »


    He has vertex morphing for eye! Well that explains why most of us didn't know about his eye blinking before.
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