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« Reply #2055 on: May 29, 2012, 09:04:33 PM » |
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 Time to fix the fitmotion
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« Reply #2056 on: May 29, 2012, 10:49:24 PM » |
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Te Gusta? 
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« Last Edit: May 29, 2012, 10:53:43 PM by Nanobuds »
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« Reply #2057 on: May 29, 2012, 10:56:04 PM » |
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Human Midna AND Zant? You're on a roll.
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« Reply #2058 on: May 29, 2012, 11:59:53 PM » |
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Sdo0m, you could give ratchet the moveset change at his taunt kinda like smbz mario Post Merge: May 30, 2012, 12:01:33 AM
so u can fit more of his weapons in  i dont know if thats a good solution but im not a psa maker so i wouldnt know
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« Last Edit: May 30, 2012, 12:01:33 AM by rax189 »
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« Reply #2060 on: May 30, 2012, 02:22:08 AM » |
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i dont remember his hands showing up at all O.o
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« Reply #2061 on: May 30, 2012, 02:44:22 AM » |
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His hands are showing at the Twilit Fossil Stallord boss.
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« Reply #2062 on: May 30, 2012, 03:21:02 AM » |
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« Reply #2063 on: May 30, 2012, 04:53:25 AM » |
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Sdo0m, you could give ratchet the moveset change at his taunt kinda like smbz mario so u can fit more of his weapons in  i dont know if thats a good solution but im not a psa maker so i wouldnt know Definitely not doing that. Even if I did want to, the problem more lies in the fact that there probably isn't enough file space and subactions for all those weapons.
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« Reply #2064 on: May 30, 2012, 05:39:20 AM » |
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Definitely not doing that. Even if I did want to, the problem more lies in the fact that there probably isn't enough file space and subactions for all those weapons.
*looks at new brawlbox*
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« Reply #2065 on: May 30, 2012, 07:05:39 AM » |
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Awesome model, but you forgot the hands!   i dont have the model :\
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« Reply #2066 on: May 30, 2012, 07:11:41 AM » |
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*looks at new brawlbox*
That doesn't help either of those issues :V. Well, it could potentially help the second, but not the first.
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« Reply #2067 on: May 30, 2012, 07:20:42 AM » |
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That doesn't help either of those issues :V. Well, it could potentially help the second, but not the first.
filespace is the only thing bb wont be able to remove since we can add gfx subactions and actions the only things stopping us is really file size you would have to use some really low file size weapons
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« Reply #2068 on: May 30, 2012, 07:58:39 AM » |
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That doesn't help either of those issues :V. Well, it could potentially help the second, but not the first.
<O< >O> Need more subactions? I had an idea the other day but I never tested it... Its to put more than one attack in a subaction and have a system to select each attack. What I mean is have the (for example) S4S animation do one attack that is a punch or something, and in the same animation make a kick as an alternate, then in PSA use bit variables and the frame speed modifier to select which attack to do. (like switching character modes with a taunt or something activates a different attack) When I say the frame speed modifier I mean just make it go as fast as it possibly can to skip the first animation and go into the second, and that is where I never tested it. What do you think of my theory? (It'd take more motion.pac space but if you're skilled that won't matter as much)
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Friend Safari: Bug (Masquerain, Butterfree, Pinsir) 4613-8365-7114
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« Reply #2069 on: May 30, 2012, 07:59:30 AM » |
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brawlbox IS gonna help with filesize, since it'll rebuild, aka actually deleting the deleted stuff...
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