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Author Topic: WIP Workshop  (Read 4655638 times)
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Pik
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i like the way you die boi

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    « Reply #2700 on: June 17, 2012, 06:28:48 PM »


    good idea. Doin that nowww

    Post Merge: June 17, 2012, 01:12:21 PM



    I like this.
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    nanobuds
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    « Reply #2701 on: June 17, 2012, 06:33:16 PM »


    Dat right arm...
    That... can't be fixed
    Also, I think Cloud's sword hand should be vertexed a bit more to form a fist.
    That... can be fixed if Ninka wants me too
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    Chaos_Knight
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    I squid you not.

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    « Reply #2702 on: June 17, 2012, 06:41:52 PM »


    Does that Cloud have expressions like RamonM64's AC Cloud has?
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    « Reply #2703 on: June 17, 2012, 06:46:30 PM »


    Does that Cloud have expressions like RamonM64's AC Cloud has?
    si
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    Chaos_Knight
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    I squid you not.

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    « Reply #2704 on: June 17, 2012, 06:58:03 PM »


    Gracias, amigo.

    Post Merge: June 17, 2012, 07:15:03 PM
    Just some minor fixes left... these include -Make a classic buster sword texture to go with classic cloud -finish up texture (Belt, Arms, gloves, face) -fix transparency issues on hair in game
    Are you gonna include Ultima Weapon too?
    « Last Edit: June 17, 2012, 07:15:03 PM by chaos_knight9000 » Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    Spex130
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    So very Spexcellent.

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    « Reply #2705 on: June 17, 2012, 09:39:07 PM »


    Over Olimar/Pikmin.



    Anybody remember how to get rid of Olimar's glowing ball?
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    SmashClash
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    « Reply #2706 on: June 17, 2012, 09:54:44 PM »


    Over Olimar/Pikmin.



    Anybody remember how to get rid of Olimar's glowing ball?

    Click the bone that is on Olimar's light.
    Then on the translation area type 1000 or higher.
    You won't see that light again.
    This is the same way to "remove" Charizard's Flame Tail.
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    TheLegend75
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    « Reply #2707 on: June 17, 2012, 09:56:24 PM »


    Tomorrow...

    Over Wolf  Im srs here
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    Carnage
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    (retired)

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    « Reply #2708 on: June 18, 2012, 12:22:23 AM »


    Click the bone that is on Olimar's light.
    Then on the translation area type 1000 or higher.
    You won't see that light again.
    This is the same way to "remove" Charizard's Flame Tail.
    you forgot to say rename the bone too xD first rename thant put away in t stance
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    StarWaffle
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    Pretty much amazing

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    « Reply #2709 on: June 18, 2012, 02:52:22 AM »



    and just because I like comparisons. Before:
    All that is left is his shell and eye and then some vertex fixing. I still don't really know how to go about doing it since I wanna take advantage of squirtle's shell material nstuff... He has like 4 shell textures and idk what to do with them o.o  
    « Last Edit: June 18, 2012, 03:03:29 AM by StarWaffle » Logged

    Riddler
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    Riddle me this!

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    « Reply #2710 on: June 18, 2012, 03:14:14 AM »


    ^Blastoise looks AMAZING.
    -----------------
    Is this the right place for this?

    I'm recoloring Boygos' Jeff, but I'm colorblind so some things can be a little difficult.

    Can I get some opinions on how these look?
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    pikazz
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    Machinimator!

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    « Reply #2711 on: June 18, 2012, 03:53:28 AM »


    Over Olimar/Pikmin.



    Anybody remember how to get rid of Olimar's glowing ball?

    you can also remove it by go to FitPikmin.pac and delete it in their EFLT files, it will affect all the models but I am sure it's wifisafe
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    « Reply #2712 on: June 18, 2012, 06:15:11 AM »


    @Star

    Just use all the materials and shaders that Squirtles shell uses, as well as the textures
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    Beyond
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    ...but nothing happened...

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    « Reply #2713 on: June 18, 2012, 09:19:15 AM »


    Dat Blastoise. Sex in the bath tub. Im srs here

    ^Blastoise looks AMAZING.
    -----------------
    Is this the right place for this?

    I'm recoloring Boygos' Jeff, but I'm colorblind so some things can be a little difficult.

    Can I get some opinions on how these look?



    Those recolors.

    They look great to me.
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    pikazz
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    « Reply #2714 on: June 18, 2012, 11:47:38 AM »



    a model I did in around one hour, but I am not that good to UV :/
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