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Author Topic: WIP Workshop  (Read 4655952 times)
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nanobuds
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    « Reply #2715 on: June 18, 2012, 11:49:06 AM »


    Shroob!!!
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    pikazz
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    « Reply #2716 on: June 18, 2012, 11:59:32 AM »


    Shroob!!!
    yesh Cheesy
    also, I will do a second shroom and give him a murstasch(?) <w<
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    « Reply #2717 on: June 18, 2012, 12:05:39 PM »



    and just because I like comparisons. Before:
    All that is left is his shell and eye and then some vertex fixing. I still don't really know how to go about doing it since I wanna take advantage of squirtle's shell material nstuff... He has like 4 shell textures and idk what to do with them o.o  

    always tough blastoise needed a better blue and that is perfect that is the blue i remenber xD
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    « Reply #2718 on: June 18, 2012, 12:38:22 PM »


    Tomorrow...

    Over Wolf  Im srs here

    I rigged mine over Wolf I just never released it. Looks great.
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    Chaos_Knight
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    « Reply #2719 on: June 18, 2012, 12:56:57 PM »


    I rigged mine over Wolf I just never released it. Looks great.
      not impressed
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    « Reply #2720 on: June 18, 2012, 01:39:14 PM »


      not impressed
    lol I do that all the time xD

    If someone I like already rigged the same model, I don't normally release it.

    Unless it's like Toad or something like that.
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    Spex130
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    « Reply #2721 on: June 18, 2012, 03:53:10 PM »


    Click the bone that is on Olimar's light.
    Then on the translation area type 1000 or higher.
    You won't see that light again.
    This is the same way to "remove" Charizard's Flame Tail.

    Sweet, I thought that was it. Many thanks!
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    SmashClash
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    « Reply #2722 on: June 18, 2012, 04:12:32 PM »


    Sweet, I thought that was it. Many thanks!
    No problem.
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    « Reply #2723 on: June 18, 2012, 05:20:10 PM »


    @Star

    Just use all the materials and shaders that Squirtles shell uses, as well as the textures
    Mkay i'm just gonna make all the textures like squirtles and hand it over to you.
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    « Reply #2724 on: June 18, 2012, 05:22:37 PM »


    Mkay i'm just gonna make all the textures like squirtles and hand it over to you.
    DONT CHANGE THE BLUE THAT YOU HAD ON THE LAST PREVIEW IT WAS HOLY BONER MATERIAL.
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    « Reply #2725 on: June 18, 2012, 05:25:12 PM »


    The blue part is done =P  I was talking bout the shell texture.
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    « Reply #2726 on: June 18, 2012, 05:44:20 PM »


    starwaffle! do you could teach me some UVs cause I cant find good any good UV guides D:
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    « Reply #2727 on: June 18, 2012, 06:11:03 PM »


    The blue part is done =P  I was talking bout the shell texture.
    oh okay.
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    StupidMarioFan1
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    « Reply #2728 on: June 18, 2012, 08:10:40 PM »



    a model I did in around one hour, but I am not that good to UV :/
    Sweet! Now it just needs textures, and then (As I believe this is what you might do) over Toad for Princess Shroob textured Peach it goes over! Was that a little bit confusing to anyone? Undecided
    Does it go over the vertex count or have you not imported it into Brawl yet? That's something you should figure out as soon as possible if you don't already know. Sad
    « Last Edit: June 18, 2012, 08:11:49 PM by StupidMarioFan1 » Logged

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    « Reply #2729 on: June 18, 2012, 10:46:45 PM »


    ...
    Just about to start rigging him.
    « Last Edit: June 18, 2012, 10:53:17 PM by Shadow101 » Logged

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