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Author Topic: WIP Workshop  (Read 5490229 times)
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Chaos_Knight
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    « Reply #5715 on: October 24, 2012, 09:20:06 PM »


    Happy Face
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    Iwvi
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    « Reply #5716 on: October 24, 2012, 09:37:55 PM »


    The texture's really only dull so it can look better in the shading engine- same can be said with a lot of characters.


    I dunno this looks pretty bright to me

    True, maybe I should get out of final destination a bit more Tongue. Nice stage choice by the way
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    BlueBrain
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    « Reply #5717 on: October 25, 2012, 04:13:34 AM »


    FINALLY!!!

    After 10 months of work, hes finally working!!! Awesome Face


    u gonna include a shadowed-face version, right?
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    nanobuds
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    « Reply #5718 on: October 25, 2012, 05:40:48 AM »


    Yeah
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    ItalianStallion
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    « Reply #5719 on: October 25, 2012, 11:11:56 AM »


    I don't know, I actually disagree with this, man. Brawl is full of color, just look at Lucas or Dedede. Mario is a bit dull, sure, but he's about it.

    Also, if it makes an accurate model, I think you should use game art for reference. :p

    Link, Zelda, Ike, Snake. Can't forget those!

    Inb4Kirby.
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    jrush64
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    « Reply #5720 on: October 25, 2012, 04:10:01 PM »


    So i found this Leon model. Pretty fly.

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    the_randomizer
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    « Reply #5721 on: October 25, 2012, 05:11:58 PM »


    Looks like I have my next project in line, the only issue is that the polygons are as rigid as hell.
    Now if I only knew how to fix the rigidness.....

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    StupidMarioFan1
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    « Reply #5722 on: October 25, 2012, 05:15:32 PM »


    Looks like I have my next project in line, the only issue is that the polygons are as rigid as hell.
    Now if I only knew how to fix the rigidness.....


    Welder, Smooth or TurboSmooth should help with it.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    the_randomizer
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    « Reply #5723 on: October 25, 2012, 05:21:51 PM »


    Bollocks, none of the modifier can weld it or smooth it. I think the UV mapping and/or normals are jacked up, just send a PM to StupidMarioFan1.  I don't know anything about texturing.

    I have the DL link to anyone who's willing to look at the issue for me (PM me).

    Ah crap, looks like everyone's offline. Bollocks to the extreme.
    « Last Edit: October 25, 2012, 05:25:52 PM by the_randomizer » Logged

    BlueBrain
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    « Reply #5724 on: October 25, 2012, 05:29:35 PM »


    that looks more like you have to attach elements together, check out which use the same textures, attach those, and then use the vertex weld
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    the_randomizer
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    « Reply #5725 on: October 25, 2012, 05:31:53 PM »


    that looks more like you have to attach elements together, check out which use the same textures, attach those, and then use the vertex weld

    How? I don't know jack squat about that.  Guess I'm SOL.

    It's only one file as the texture.  The model uses only one jpg.
    « Last Edit: October 25, 2012, 05:49:51 PM by the_randomizer » Logged

    BlueBrain
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    « Reply #5726 on: October 25, 2012, 07:02:13 PM »


    ok, the try the following:
    first, check if all the objects have no modifiers, to do a quick fix for this just select all, add a edit mesh, and right click on it to select collapse all.

    now select just one object, right click, and click on attach, now you just have to click on every single object that's there, to make it all one element, after that's done, apply the texture to see if theUVs are messed up or not, if they're fine, add a vertex weld modifier and set it to 0,01, if not smooth yet, add a smooth modifier and click on 1.

    hope that helps
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    the_randomizer
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    « Reply #5727 on: October 25, 2012, 07:08:16 PM »


    ok, the try the following:
    first, check if all the objects have no modifiers, to do a quick fix for this just select all, add a edit mesh, and right click on it to select collapse all.

    now select just one object, right click, and click on attach, now you just have to click on every single object that's there, to make it all one element, after that's done, apply the texture to see if theUVs are messed up or not, if they're fine, add a vertex weld modifier and set it to 0,01, if not smooth yet, add a smooth modifier and click on 1.

    hope that helps

    Correct me if I'm wrong, but wouldn't the script "Detach by ID" do the same thing after selecting all the objects?  I did that but to no avail, I need someone to look at this since I suck at texturing, UV mapping, etc.
    « Last Edit: October 25, 2012, 07:13:33 PM by the_randomizer » Logged

    BlueBrain
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    « Reply #5728 on: October 26, 2012, 04:47:59 AM »


    detach by ID DETACHES the model, you want to ATACH them
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    the_randomizer
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    « Reply #5729 on: October 26, 2012, 08:25:19 AM »


    detach by ID DETACHES the model, you want to ATACH them

    Iwvi is looking at the model for me as we speak and will figure out why it looks so bizarre.
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