WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Mr.MW on November 14, 2012, 10:54:08 PM
howse about Normals modifier?
right demonboy edited them or made a shader instead of use those, but its preferably to use those...imo

Quote from: Anivernage on November 14, 2012, 10:46:41 PM
But need smooth the model is blocky.....
Unfortunetly 3ds Max or BrawlBox 67 refuses to have a smoothed model. Either BrawlBox crashes or 3ds Max doesnt export the model.


Getsuga...TENSHOOO

I had that very same issue when I once tried to export a smooth model. :/

Quote from: Tabuu Forte Akugun on November 14, 2012, 10:50:43 PM
I tried vertex weld once. It didn't work out so well. D: Maybe Normal Smooth is best?
I always use Normals Smooth in Autodesk Maya.

Quote from: SmashClash on November 14, 2012, 11:02:58 PM
I always use Normals Smooth in Autodesk Maya.

Oh,  btw, I have yet to see Wreck-It Ralph, but your Vanellope model looks freaking awesome so far, dude. ;D

Quote from: Cooldood on November 14, 2012, 11:01:32 PM
Unfortunetly 3ds Max or BrawlBox 67 refuses to have a smoothed model. Either BrawlBox crashes or 3ds Max doesnt export the model.
Copy the skin remove it and add smooth and paste again the skin.

Or just move skin to the top Skin Always needs to be at the top.
I suppose when you tried out smooth was at the top.

Lol the times i said top :P

Quote from: Tabuu Forte Akugun on November 14, 2012, 11:04:19 PM
Oh,  btw, I have yet to see Wreck-It Ralph, but your Vanellope model looks freaking awesome so far, dude. ;D
Thanks, and I'll try to finish it starting this weekend through next week since I have Thanksgiving Break next week. ;D

Quote from: SmashClash on November 14, 2012, 11:05:27 PM
Thanks, and I'll try to finish it starting this weekend through next week since I have Thanksgiving Break next week. ;D

Nice! ;D I'll check her out for sure!

Quote from: SmashClash on November 14, 2012, 11:05:27 PM
Thanks, and I'll try to finish it starting this weekend through next week since I have Thanksgiving Break next week. ;D
Awesome cant wait :af:

Me neither. ;D

But one import I'm hyped for is DemonBoy's King Cold revamp. I know he's just a minor character in DBZ, but he's an understated badass. Plus, Nanobuds MIGHT be doing the cape, so I read, making it even more awesome. ;D

Quote from: Cooldood on November 14, 2012, 11:01:32 PM
Unfortunetly 3ds Max or BrawlBox 67 refuses to have a smoothed model. Either BrawlBox crashes or 3ds Max doesnt export the model.

first use the vertex weld modifier on the model and set the threshold to 0.1, then use the smooth modifier and click the box that says 1. you should be good to go after that

November 14, 2012, 11:18:19 PM #6416 Last Edit: November 14, 2012, 11:19:10 PM by Segtendo
Quote from: Tabuu Forte Akugun on November 14, 2012, 11:04:19 PM
Oh,  btw, I have yet to see Wreck-It Ralph, but your Vanellope model looks freaking awesome so far, dude. ;D
Cuz we don't have a model of him yet.
All-Stars Racing Transformed was released early in Europe, so I'll see if I can get the model. I have high hopes I won't be able to though.
[white]: SW-2632-7270-6724[/white]


Quote from: DemonBoy on November 14, 2012, 11:16:50 PM
first use the vertex weld modifier on the model and set the threshold to 0.1, then use the smooth modifier and click the box that says 1. you should be good to go after that

Try .01 too. That works really well as well.


Getting the model is one thing, Seggy, seeing if it's usable in Brawl is another.

Quote from: Tabuu Forte Akugun on November 14, 2012, 11:21:20 PM
Getting the model is one thing, Seggy, seeing if it's usable in Brawl is another.
The only other model in a game is from the Wii version of the Wreck-It Ralph game, but the model looks bad...
[white]: SW-2632-7270-6724[/white]