WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Don't sweat it buddy. Shoulders are the second hardest thing to fingers when you start rigging >_>
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

November 15, 2012, 12:25:12 AM #6436 Last Edit: November 15, 2012, 12:26:03 AM by the_randomizer
Quote from: Diggin Pervy on November 15, 2012, 12:24:38 AM
Don't sweat it buddy. Shoulders are the second hardest thing to fingers when you start rigging >_>

I don't find that very reassuring. What the bloody hell do I do now? It's kind of hard to be calm about it; I've been doing this for six months and I still haven't found any effective way or rigging it, especially that freakin' ShoulderN bone.

Took me bout a year to get the shoulderN bone down if not longer. Just keep trying your best, you'll slowly get better
STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
[move][/move]

Quote from: Diggin Pervy on November 15, 2012, 12:27:29 AM
Took me bout a year to get the shoulderN bone down if not longer. Just keep trying your best, you'll slowly get better

Alright, I'll keep experimenting, it's just incredibly frustrating (constantly pissing me off) not being able to get shoulders to bend right (or without it getting distorted). Yeah, I really shouldn't have freaked out.

Quote from: Mr.MW on November 14, 2012, 11:29:19 PM
yes its all one slot
and yes it can be animated
its rigged

im thinking about making a code to replace yoshis sounds, its not too bad with his sounds but its a plus

whose should i use:
Bowser's or Giga's?
glad to know alien its looking sweet  i hope to see some more menbers of his family namely his mom :P
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I just don't know if I've even made progress, that's all.

Quote from: the_randomizer on November 15, 2012, 12:38:28 AM
I just don't know if I've even made progress, that's all.
when you rig shoulders keep in mind how much an actual shoulder moves...
what im trying to say is that when testing the rig for shoulder bones only rotate to the front about 15-20%,
and when you rotate to the back only 8-10%

I just got an awesome idea for a character.

I should draw a texture for a character about 3-4 times, change the character to be flat, and have the textures alternate so I end up with something a little like this
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what character should I try this on first?

That is one awesome drawn texture.
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

I don't even know, but that's a good idea!


November 15, 2012, 01:08:31 AM #6445 Last Edit: November 15, 2012, 01:09:36 AM by Mr.MW
Quote from: DemonBoy on November 15, 2012, 12:58:14 AM
I just got an awesome idea for a character.

I should draw a texture for a character about 3-4 times, change the character to be flat, and have the textures alternate so I end up with something a little like this
Sorry but you are not allowed to view spoiler contents.


what character should I try this on first?
Slender's Face
Do it
Nao



@randomizer
worry about your shoulder bones looking fine when you rotate like this:
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and some less to the back

Quote from: Mr.MW on November 15, 2012, 12:54:06 AM
when you rig shoulders keep in mind how much an actual shoulder moves...
what im trying to say is that when testing the rig for shoulder bones only rotate to the front about 15-20%,
and when you rotate to the back only 8-10%

That makes more senses, actually, so I'll try that. Thanks!

True, they also rotate a little bit up for some characters, but is front and back what you should take care of. If the blend tool is not working for you on shoulders try manually weighting them.

November 15, 2012, 01:50:12 AM #6448 Last Edit: November 15, 2012, 01:55:17 AM by the_randomizer
Quote from: Iwvi on November 15, 2012, 01:44:14 AM
True, they also rotate a little bit up for some characters, but is front and back what you should take care of. If the blend tool is not working for you on shoulders try manually weighting them.

How do you manually weight them, the 0.25, 0.5, 0.75, etc buttons?

Luckily I have a backup just before I started rigging the shoulder, so I can fall back on it.

ShoulderN 1.0, ShoulderJ 0.5 and ArmJ 0.25?

Quote from: the_randomizer on November 15, 2012, 01:50:12 AM
How do you manually weight them, the 0.25, 0.5, 0.75, etc buttons?

yep. i usually use the plus button next to set weight since it goes up by 0.05 each time.

what i do is select all the vertices from the shoulder down to the hand, rig them all to just the shoulder bone, rotate it down a little, then select the top half of the next ring of vertices on the shoulder and rigg it to the arm a reasonable amount and to that to the next set and so on