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Author Topic: WIP Workshop  (Read 4655777 times)
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DemonBoy
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    « Reply #4560 on: August 31, 2012, 09:46:33 AM »


    Finally fixed the grabbing glitch with Ratchet (Whoo)
    All that's left to do is add some FS eyes, give him his blaster, and fix any animations I may have missed.

    For the FS eyes I was thinking about having clank equip the thruster pack or something.

    I can have him ready today, or do you guys want to wait until I finish some more costumes for him?
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    « Reply #4561 on: August 31, 2012, 09:50:52 AM »


    Finally fixed the grabbing glitch with Ratchet (Whoo)
    All that's left to do is add some FS eyes, give him his blaster, and fix any animations I may have missed.

    For the FS eyes I was thinking about having clank equip the thruster pack or something.

    I can have him ready today, or do you guys want to wait until I finish some more costumes for him?

    i want him today personally, i cant friggin wait for Ratchet. Im srs here
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    « Reply #4562 on: August 31, 2012, 11:46:02 AM »


    Here is my recent WIP.

    Sephiroth's High Poly Model (well so they say High Poly...) from FFVII: Crisis Core. Over Marth.


    Normals were TERRIBLE when i started this and he wasn't T-posed, but i fixed him up pretty good, going to start rigging him tomorrow.


    Ah, glad to see you're taking over, actually. You'll do a MUCH better job than I would on him. Can't wait! Awesome Face
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    Segtendo
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    « Reply #4563 on: August 31, 2012, 11:57:11 AM »


    i want him today personally, i cant friggin wait for Ratchet. Im srs here
    Same here. No offense to GBC's Shadow, but he's been begging to be replaced.
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    DoctorFlux(Mariodk)
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    « Reply #4564 on: August 31, 2012, 12:34:05 PM »



    model/boneset for SMBZ mario v4
    i made mario boneset(the translations) over Marth with added finger bones and the cape bones is marth´s so they will be effected by wind(not renamed the bones or edited them and still same bone IDs  only moved the first bones on the cape but the others will still move without needing animations for them)
    now i just have to import it in BB do all the BB work and port that model back to mario moveset xd
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    « Reply #4565 on: August 31, 2012, 01:11:50 PM »


    model/boneset for SMBZ mario v4 i made mario boneset(the translations) over Marth with added finger bones and the cape bones is marth´s so they will be effected by wind(not renamed the bones or edited them and still same bone IDs  only moved the first bones on the cape but the others will still move without needing animations for them) now i just have to import it in BB do all the BB work and port that model back to mario moveset xd
    Remind me just to make it clear for me. How would this work with imports again?
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    « Reply #4566 on: August 31, 2012, 03:22:45 PM »


    i want him today personally, i cant friggin wait for Ratchet. Im srs here

    ME EITHER!!!!!!!!!
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    DemonBoy
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    « Reply #4567 on: August 31, 2012, 04:08:12 PM »


    alright then it's out now.

    Future versions will include custom blasters, more costumes, an awesome retexture by Beyond, and some other things I may have forgotten.

    Now to get back to work on Shiki, Riku, and that Sephy..

    Who should Seph go over? Marth maybe?
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    « Reply #4568 on: August 31, 2012, 04:14:22 PM »


    *strokes his beard* I think Marth is best choice, my boy. Im srs here
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    « Reply #4569 on: August 31, 2012, 04:15:04 PM »


    alright then it's out now.

    Future versions will include custom blasters, more costumes, an awesome retexture by Beyond, and some other things I may have forgotten.

    Now to get back to work on Shiki, Riku, and that Sephy..

    Who should Seph go over? Marth maybe?

    The Riku you're doing, is it from KH3D?
    « Last Edit: August 31, 2012, 04:16:14 PM by -Hero- » Logged


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    « Reply #4570 on: August 31, 2012, 04:15:54 PM »



    model/boneset for SMBZ mario v4
    i made mario boneset(the translations) over Marth with added finger bones and the cape bones is marth´s so they will be effected by wind(not renamed the bones or edited them and still same bone IDs  only moved the first bones on the cape but the others will still move without needing animations for them)
    now i just have to import it in BB do all the BB work and port that model back to mario moveset xd


    if you port the character back to mario, the cape wont work i believe, since mario doesnt have that kind of bones, cuz i think that's a .rel thing
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    « Reply #4571 on: August 31, 2012, 04:16:07 PM »


    Shiki please. I need her badly in my game.
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    DemonBoy
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    « Reply #4572 on: August 31, 2012, 04:19:58 PM »


    This Sephiroth?
    If so, then yea, over Marth.

    And the Riku you're doing, is it from KH3D?


    Nope. It's actually the Ps1 model

    and yep. I'm working on making his KH3d clothes as well as his Tron clothes

    *strokes his beard* I think Marth is best choice, my boy. Im srs here


    ha, just making sure.

    Shiki please. I need her badly in my game.


    All in good time.


    Also I think i may work on giving Xion a revamp soon. She could probably use it.
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    Chaos_Knight
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    « Reply #4573 on: August 31, 2012, 04:24:38 PM »


    Also I think i may work on giving Xion a revamp soon. She could probably use it.
    Honestly I forgot about Xion. Heh...I think in KH, she wasn't supposed to be remembered at all. Sad
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    « Reply #4574 on: August 31, 2012, 05:56:45 PM »


    Rats n [censored]
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