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Author Topic: WIP Workshop  (Read 4671359 times)
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StupidMarioFan1
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    « Reply #4545 on: August 30, 2012, 05:52:17 PM »


    Samus's Dark Suit (Metroid Prime 2) Over Samus - Just started allighning to the bones. This will be SJS's and I's sexy Collab!

    If SJS makes a HD sexy retexture, she'll crash the game for being too sexy!!!



    You know how to fix the eyes right? And I think those are Brawl Mario's hands with an edited texture correct?
    « Last Edit: August 30, 2012, 06:04:32 PM by StupidMarioFan1 » Logged

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    « Reply #4546 on: August 30, 2012, 10:21:18 PM »


    Here is my recent WIP.

    Sephiroth's High Poly Model (well so they say High Poly...) from FFVII: Crisis Core. Over Marth.


    Normals were TERRIBLE when i started this and he wasn't T-posed, but i fixed him up pretty good, going to start rigging him tomorrow.
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    « Reply #4547 on: August 30, 2012, 10:21:28 PM »


    If SJS makes a HD sexy retexture, she'll crash the game for being too sexy!!!
    Inb4SJS.
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    « Reply #4548 on: August 30, 2012, 10:36:29 PM »


    Here is my recent WIP.

    Sephiroth's High Poly Model (well so they say High Poly...) from FFVII: Crisis Core. Over Marth.


    Normals were TERRIBLE when i started this and he wasn't T-posed, but i fixed him up pretty good, going to start rigging him tomorrow.


    Will his hair follow Marth's mid cape bones?

    His coat can use the other cape bones.
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    « Reply #4549 on: August 30, 2012, 10:44:40 PM »


    @ Royal_Blade

    Yes im going to rig his hair to the mid cape bones and give him moving eyes, face expressions, and perhaps a shine texture on his shoulder pads if filesize agrees i can. Tongue

    And no, i cant rig the cloak to side cape bones. The bones are like a 2 feet away from the cloak and the animations wouldnt look too pretty. im going to rig the cloak to the legs though, like i did for Altair, i dont want this to be like the vertex where the legs clip through the cloak all the time. Im going to out do myself to get this perfect.
    « Last Edit: August 30, 2012, 10:45:47 PM by ShadowSnake » Logged

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    « Reply #4550 on: August 30, 2012, 10:46:06 PM »


    Another Sephy O.o. Meh...I'm still gonna stick with the Dissidia model. No offense, SS, I just think the Dissidia one would go best with the current Clouds and such imo. Who knows? I may use it in the future.  ._.
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    « Reply #4551 on: August 30, 2012, 10:50:01 PM »


    Heh, I wish you the best of luck with Sephiroth, SS.

    Hopefully this will help motivate Albafika into making his update of the Sephiroth PSA. Tongue
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    « Reply #4552 on: August 30, 2012, 11:50:35 PM »


    oh yeah, that reminds me..

    I should probably get back to work on this guy after I fix the grabbing issue with Ratchet

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    « Reply #4553 on: August 30, 2012, 11:56:19 PM »


    Now there are 3 Sephys coming. Crisis Core, Dissidia, AND PSX. My life is complete Happy Face
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    « Reply #4554 on: August 31, 2012, 12:17:11 AM »



    a beta over metaknight, why he is green instead for blue is my business xD
    ignore the sword, I haven't fixed it either

    and a question, saw on one SSBB modeling video you guys could blend (or something I heard)
    how do you do it? that would be a great thing to rig his cape
    « Last Edit: August 31, 2012, 12:18:42 AM by pikazz » Logged

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    « Reply #4555 on: August 31, 2012, 12:38:57 AM »



    a beta over metaknight, why he is green instead for blue is my business xD
    ignore the sword, I haven't fixed it either

    and a question, saw on one SSBB modeling video you guys could blend (or something I heard)
    how do you do it? that would be a great thing to rig his cape

    *jaw drops*

    Oh god yes! I wanted him in brawl for awhile. x3
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    « Reply #4556 on: August 31, 2012, 07:24:17 AM »


    I recently took the time to test out mariokart64n's Zero Suit Peach, so here's what I've noticed...


    Two crowns?  Apparently, when the f-air is used, Peach appears to have two crowns, as the one on her head doesn't disappear during the attack.


    The gloves appear to be missing, and the breast size is normal.


    During certain animations, the breasts seem to be positioned at odd spots.


    The shoes are given visual effects.


    Item usage seems to be working, as the Star Rod is being used here.


    Toad is working, but at times the arms look like they go through the breasts.


    When the Smash Ball is grabbed, some polygon additions are spotted...


    The gloves are visible...


    The breast size gets increased, and an emblem appears on the left breast...


    When the Final Smash is activated though, the polygons disappear again; notice that the gloves are missing.

    Anyway, that's what I've noticed so far, so it appears that this hack is far from done.
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    « Reply #4557 on: August 31, 2012, 08:03:15 AM »


    I recently took the time to test out mariokart64n's Zero Suit Peach, so here's what I've noticed...


    Two crowns?  Apparently, when the f-air is used, Peach appears to have two crowns, as the one on her head doesn't disappear during the attack.


    The gloves appear to be missing, and the breast size is normal.


    During certain animations, the breasts seem to be positioned at odd spots.


    The shoes are given visual effects.


    Item usage seems to be working, as the Star Rod is being used here.


    Toad is working, but at times the arms look like they go through the breasts.


    When the Smash Ball is grabbed, some polygon additions are spotted...


    The gloves are visible...


    The breast size gets increased, and an emblem appears on the left breast...


    When the Final Smash is activated though, the polygons disappear again; notice that the gloves are missing.

    Anyway, that's what I've noticed so far, so it appears that this hack is far from done.
    I know you arent meaning this... But I noticed something else in the "The gloves are visible..." picture
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    « Reply #4558 on: August 31, 2012, 08:15:03 AM »


    Here is my recent WIP.

    Sephiroth's High Poly Model (well so they say High Poly...) from FFVII: Crisis Core. Over Marth.


    Normals were TERRIBLE when i started this and he wasn't T-posed, but i fixed him up pretty good, going to start rigging him tomorrow.

    oh yeah, that reminds me..

    I should probably get back to work on this guy after I fix the grabbing issue with Ratchet




    Two evil guys for make my Marth slot.
    Low poly and extreme low poly.
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    « Reply #4559 on: August 31, 2012, 08:23:36 AM »


    The peach two crowns issue could be that the first crown is not attached to the crown bone but part of the model as a whole.

    The second one is because Peach's crown is a model changer. But he has it that the first one isn't part of the model changer.
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