WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Kingskull95 on October 01, 2012, 10:38:23 PMWell this isnt a Playstation allstars hack  XD
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Oh sweet yes....
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Quote from: Kingskull95 on October 01, 2012, 10:38:23 PM
Well this isnt a Playstation allstars hack  XD
Sorry but you are not allowed to view spoiler contents.

I've got a dirty mind here and good rig, he looks really smooth
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Shepard's rig is finally finished with rigged fingers and expressions!
I also worked on the textures a bit.
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Now onto the bells and whistles...
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burning questions? contact me at bjelkiers.tumblr.com

tried using mk64n emboss mapping shader? Never used it, but seems really cool and may be what you need.

October 02, 2012, 03:38:59 AM #5209 Last Edit: October 02, 2012, 05:26:21 AM by mr.mugenwii
Quote from: Iwvi on October 02, 2012, 02:45:05 AM
tried using mk64n emboss mapping shader? Never used it, but seems really cool and may be what you need.
that shader/material requires 3 textures per object that require the special shader
i tried it
failed
eventhough the model i had came with the 3 textures
lol
though it could have been the has texture matrix thingy and the order the textures go in the refs on the material

It is still awesome, I'll try to use it for something at least once

Quote from: ExorcistRain on October 02, 2012, 12:40:29 AM
Shepard's rig is finally finished with rigged fingers and expressions!
I also worked on the textures a bit.
Sorry but you are not allowed to view spoiler contents.

Now onto the bells and whistles...
Sorry but you are not allowed to view spoiler contents.


You might just be able to us Falcon's shader and material. It has that sheen.

The secondary bump-type thing simply uses how light the section is to see how much the sheen should affect that spot. A simple grayscale and maybe an invert of the armor texture should do the trick.


well he could do this...

use the shader and material from Ghost Rider (or from BJ's enhanced ZSS mod), and if ur model came with the original text, spec map, and normal mapping, then u can do it, but u'll have to convert the normal mapping to an emboss style texture, ask Mariokart if u cant do it. Its fairly simple actually since i've been using it on every UMvC3 models, and some SFxT models too and they look more better in-game
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Quote from: Kingskull95 on October 01, 2012, 10:38:23 PM
Well this isnt a Playstation allstars hack  XD
Sorry but you are not allowed to view spoiler contents.

This funny cause :


Chris. The new Shadow.



Quote from: 하세요 on October 02, 2012, 12:01:10 PMChris. The new Shadow.
Gah. It's my biggest pet peeve when people say that something is "the new Shadow". There could be a hundred rigs of Chris, he still wouldn't have as many hacks as Shadow.  Ugh.


but it's funny to see the same character twice on the same page, good they're on different characters though xD
i'd get the snake one before zss...

Quote from: Boygos on October 02, 2012, 02:41:26 PM
Gah. It's my biggest pet peeve when people say that something is "the new Shadow". There could be a hundred rigs of Chris, he still wouldn't have as many hacks as Shadow.  Ugh.

I understand, but basically what jokekid said.


Quote from: 하세요 on October 02, 2012, 03:27:19 PMI understand, but basically what jokekid said.
i know you were joking, I'm just stating that it's annoying in general. Not you, I knew you were joking. Lol.

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October 02, 2012, 06:52:12 PM #5219 Last Edit: October 02, 2012, 06:57:57 PM by jrush64
I have this model but it is waaaaay to high quality and it doesn't work on Brawl. I was rigging him over Snake because of the PSA I'm working on. Can anyone please tell me Snake's filesize? Also apart from reducing texture quality is there any other way to reduce the size of the model? Pro-optimization doesn't work well.