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Author Topic: WIP Workshop  (Read 4735925 times)
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Kyouma
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    « Reply #7380 on: December 20, 2012, 09:29:08 AM »


    I swear I thought he looked like Aizen, and then look who he's being made from. xD

    Getting him on point so far.
    Lol. I was just about to say that was Aizen, If i didn't see your sig.
    A friend of mine found out this model and helped me a bit with it, he was like "hey you should use this model to make your character from it!"
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    Aafyre
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    « Reply #7381 on: December 20, 2012, 09:30:47 AM »


    I'm pulling for you randomizer!
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    the_randomizer
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    « Reply #7382 on: December 20, 2012, 09:49:22 AM »


    I'm pulling for you randomizer!

    Thank you!
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    dougdude10
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    « Reply #7383 on: December 20, 2012, 10:30:00 AM »




    i finally have my own laptop back, which means some old WIPs, i'll finish this one i think, it's over ike if ur wondering, i'll update the model a bit as well, like adding a belt or something


    it looks like link is going to kick some serious behind! he looks greats
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    the_randomizer
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    « Reply #7384 on: December 20, 2012, 10:58:53 AM »


    I really hope I don't have to cancel it, as I know jack squat about UV maps or texture editing.
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    GentlemanPotato
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    « Reply #7385 on: December 20, 2012, 01:17:00 PM »


    Are the textures showing upside down on the model because thats what happened with the FFX models I extracted.
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    StupidMarioFan1
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    « Reply #7386 on: December 20, 2012, 01:25:06 PM »


    If the textures are showing upside down on the model, then just flip the actual textures upside down, and it should be fixed. I had to do that with the SM64 Bros, since when I flipped the textures upright in 3ds Max, they stayed upside down in BB and in game. Tongue
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    the_randomizer
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    « Reply #7387 on: December 20, 2012, 02:10:00 PM »


    Are the textures showing upside down on the model because thats what happened with the FFX models I extracted.

    No, they were corrupted (wrong colors/alpha was jacked up to hell) when it's rigged as a single object. When separated into multiple materials, rigging goes to crap as well; when you rig a joint, the vertices start to separate creating a gap. To make matter worse, whoever extracted the model never UV mapped it properly, and seeing as I have no effing idea on how to remap the UV on the model, I asked for outside help. I swear that by pestering people to help me, the proverbial noose around my neck gets tighter and tighter.  I can never seem to do anything right with the WIP models I choose to work.  This Bahamut model has don't nothing but give me trouble. I know rigging should be fun, and when I'm doing one on my own (and not a request), it doesn't feel as obligatory.  Don't get me wrong, I want to help people see certain characters imported, but I always feel a time constraint, and well, you know the rest.

    I really don't know what I'm going to do now, beside wait. I really don't want to have to re-edit the vertices' position once Joke is done.
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    StupidMarioFan1
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    « Reply #7388 on: December 20, 2012, 02:22:27 PM »


    I say take a break from rigging then, work on like texture recolors, or something, or just play with teh awesome hacks already on the vault.
    Don't worry I (and hopefully others) understand where you're coming from.
    Maybe try easier rigs, like something simple, and then work your way up to more complex models, always start with the small things and then work your way to the bigger ones, that's what I say none of the time!
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Aafyre
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    « Reply #7389 on: December 20, 2012, 03:36:20 PM »


    I bring you one of the most highly requested characters of all time:



    ....disregard Arbok

    Just gotta line him up with a skeleton now. I'm thinking Wolf.
    « Last Edit: December 20, 2012, 03:43:53 PM by Aafyre » Logged


    Segtendo
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    « Reply #7390 on: December 20, 2012, 03:43:45 PM »


    Is that supposed to be Pharoahman?
    It looks like him...
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    Aafyre
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    « Reply #7391 on: December 20, 2012, 03:44:40 PM »


    Yeah, you got it sir

    It's based on his manga look:
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    Segtendo
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    « Reply #7392 on: December 20, 2012, 03:45:53 PM »


    Ah. That's why I wasn't sure who he was.
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    the_randomizer
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    « Reply #7393 on: December 20, 2012, 04:00:14 PM »


    I say take a break from rigging then, work on like texture recolors, or something, or just play with teh awesome hacks already on the vault.
    Don't worry I (and hopefully others) understand where you're coming from.
    Maybe try easier rigs, like something simple, and then work your way up to more complex models, always start with the small things and then work your way to the bigger ones, that's what I say none of the tim

    You're right, I'm trying to do too many complicated things at once, I should do basic rigs and work my way up.
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    Don Jon Bravo
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    « Reply #7394 on: December 20, 2012, 04:06:54 PM »


    Yeah, you got it sir

    It's based on his manga look:

    its about time we get a mummy in brawl
    im so getting dat when its out...
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