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« Reply #7740 on: December 31, 2012, 10:29:19 PM » |
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Yer welcome.  But how come you wanted to put him on Marth in the first place? Well, his sword work makes me think of Marth. Plus, with the cape bones, it'd give me a lot more chances to move them around so I could give his boneset a tail like I did for Snake.
Noice shiny armor btw.
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« Reply #7741 on: December 31, 2012, 10:33:56 PM » |
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 Epic progress is epic  If anyone wants to re-animate the skirt parts for every animation all I have to do is rig the hands and she's finished.
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« Reply #7742 on: December 31, 2012, 10:58:51 PM » |
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 Texturin' time. A work in progress, trying to imitate Toon Link's hair texture/
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« Reply #7743 on: December 31, 2012, 11:50:38 PM » |
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=-= [censored] Throw N glitch... and here I thought I could get away with deleting a couple of unneded skirt bones <_< Oh well, I can get this one to work at least, so I'll probably do much of the same rig except using someone else's hands for the model. Either way it will probably be released tomorrow, until then... 
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« Reply #7744 on: December 31, 2012, 11:52:35 PM » |
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Quick question about rigging, is it better to t-pose the model, or is it better to rotate the shoulder bones to conform to the model's position and then rig it?
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« Reply #7745 on: January 01, 2013, 01:01:54 AM » |
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 Texturin' time. A work in progress, trying to imitate Toon Link's hair texture/ You can never fail to impress. That's amazing. Quick question about rigging, is it better to t-pose the model, or is it better to rotate the shoulder bones to conform to the model's position and then rig it?
People like to t-pose, to make things easier, but it's okay to ROTATE bones to fit the character, not move them.
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« Reply #7746 on: January 01, 2013, 01:09:25 AM » |
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Tear looks good so far, keep it up.
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« Reply #7747 on: January 01, 2013, 05:27:41 AM » |
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you gotta keep the bones how they were when u applied the skin modifier, so if you rotated the bones to fit the model, you gotta keep them rotated, have a look at my SF4 imports, they have their legs rotated
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« Reply #7748 on: January 01, 2013, 07:27:37 AM » |
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That's Kamen Rider..........Odin, am I right? Yes.  Well, his sword work makes me think of Marth. Plus, with the cape bones, it'd give me a lot more chances to move them around so I could give his boneset a tail like I did for Snake. Noice shiny armor btw. Well if you want to do that, use the bones in Toon Link's hat. :V And thanks but I haven't even put a shine on him yet.  Texturin' time. A work in progress, trying to imitate Toon Link's hair texture/ This is amazing. Nice work man.
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« Reply #7749 on: January 01, 2013, 08:41:40 AM » |
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Thank ya, Segtendo and Solar.  Continuing texture work, here's a close-up of the crown.
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« Reply #7750 on: January 01, 2013, 09:27:13 AM » |
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Tear looks good so far, keep it up.
Just wait til you see my New Years present
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« Reply #7751 on: January 01, 2013, 09:36:43 AM » |
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As long as it ain't Anise 
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« Reply #7752 on: January 01, 2013, 11:30:20 AM » |
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As long as it ain't Anise  Oh no, it's a character far more annoying than Anise (in my opinion) Also, it's another Tales Of character, BUT she's not from Abyss Have fun guessing who it is!
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« Reply #7753 on: January 01, 2013, 11:37:55 AM » |
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Well, Collette is pretty annoying. And I'm pretty sure it's not a Vesperia character, as I've yet to see any rips from that (cuz I'd totally be requesting a Judith import if there were)
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« Reply #7754 on: January 01, 2013, 11:39:42 AM » |
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Well, Collette is pretty annoying. And I'm pretty sure it's not a Vesperia character, as I've yet to see any rips from that (cuz I'd totally be requesting a Judith import if there were)
lol I meant actually annoying, not 'so stupid and clueless they're annoying'
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