WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Solar99 on January 01, 2013, 03:34:23 AM
Yer welcome.  :af:

But how come you wanted to put him on Marth in the first place?
Well, his sword work makes me think of Marth.
Plus, with the cape bones, it'd give me a lot more chances to move them around so I could give his boneset a tail like I did for Snake.

Noice shiny armor btw.



Epic progress is epic :srs:

If anyone wants to re-animate the skirt parts for every animation all I have to do is rig the hands and she's finished.

I've come to play, just deal with it~



Texturin' time. A work in progress, trying to imitate Toon Link's hair texture/
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=-=
[censored] Throw N glitch...
and here I thought I could get away with deleting a couple of unneded skirt bones <_<
Oh well, I can get this one to work at least, so I'll probably do much of the same rig except using someone else's hands for the model.
Either way it will probably be released tomorrow, until then...


I've come to play, just deal with it~

Quick question about rigging, is it better to t-pose the model, or is it better to rotate the shoulder bones to conform to the model's position and then rig it?

Quote from: Pik on January 01, 2013, 05:58:51 AM


Texturin' time. A work in progress, trying to imitate Toon Link's hair texture/
You can never fail to impress. That's amazing.
Quote from: the_randomizer on January 01, 2013, 06:52:35 AM
Quick question about rigging, is it better to t-pose the model, or is it better to rotate the shoulder bones to conform to the model's position and then rig it?
People like to t-pose, to make things easier, but it's okay to ROTATE bones to fit the character, not move them.
[white]: SW-2632-7270-6724[/white]



you gotta keep the bones how they were when u applied the skin modifier, so if you rotated the bones to fit the model, you gotta keep them rotated, have a look at my SF4 imports, they have their legs rotated

Quote from: Chaos_Knight on January 01, 2013, 04:08:24 AMThat's Kamen Rider..........Odin, am I right?
Yes.
Quote from: Gumdramon on January 01, 2013, 05:29:19 AMWell, his sword work makes me think of Marth. Plus, with the cape bones, it'd give me a lot more chances to move them around so I could give his boneset a tail like I did for Snake. Noice shiny armor btw.
Well if you want to do that, use the bones in Toon Link's hat. :V

And thanks but I haven't even put a shine on him yet. :D
Quote from: Pik on January 01, 2013, 05:58:51 AM
Sorry but you are not allowed to view spoiler contents.

Texturin&#039; time. A work in progress, trying to imitate Toon Link&#039;s hair texture/
This is amazing. Nice work man.

Thank ya, Segtendo and Solar.


Continuing texture work, here's a close-up of the crown.
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Quote from: -Hero- on January 01, 2013, 08:09:25 AM
Tear looks good so far, keep it up.
Just wait til you see my New Years present :P

I've come to play, just deal with it~

As long as it ain't Anise :srs:


Quote from: 하세요 on January 01, 2013, 04:36:43 PM
As long as it ain't Anise :srs:
Oh no, it's a character far more annoying than Anise (in my opinion)
Also, it's another Tales Of character, BUT she's not from Abyss :P
Have fun guessing who it is! :D

I've come to play, just deal with it~

Well, Collette is pretty annoying. And I'm pretty sure it's not a Vesperia character, as I've yet to see any rips from that (cuz I'd totally be requesting a Judith import if there were)

Quote from: Aafyre on January 01, 2013, 06:37:55 PM
Well, Collette is pretty annoying. And I'm pretty sure it's not a Vesperia character, as I've yet to see any rips from that (cuz I'd totally be requesting a Judith import if there were)
lol I meant actually annoying, not 'so stupid and clueless they're annoying'

I've come to play, just deal with it~