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Author Topic: WIP Workshop  (Read 5490892 times)
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Segtendo
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    « Reply #7755 on: January 01, 2013, 11:42:44 AM »


    Well, Collette is pretty annoying. And I'm pretty sure it's not a Vesperia character, as I've yet to see any rips from that (cuz I'd totally be requesting a Judith import if there were)
    And I'd request the damn Kratos model to be rigged.
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    StupidMarioFan1
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    « Reply #7756 on: January 01, 2013, 11:52:10 AM »


    you gotta keep the bones how they were when u applied the skin modifier, so if you rotated the bones to fit the model, you gotta keep them rotated,
    Remember that if you import a Brawl model and then rotate the bones, unless you re-apply the skin modifier, when the model is imported back into Brawl box, the arms (or whatever part's bone you rotated) will be back in the T-stance but the bone is still rotated, ending up with a messed up rig due to the arms, or whatever part will be weird. I ran into that when making my Slendy import (which I think was a good attempt at the time, until a better one was released) I used Gannondorf's hands and I rotated the ShoulderN bones to avoid having to rotate the actual arm and the hands were messed up in BB.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #7757 on: January 01, 2013, 12:00:05 PM »



    Got him working now. Apparently the .pcs file was corrupted.

    Unfortunately nothing I can do will fix his shoulders clipping through his massive shoulder pads and still make the import look presentable.
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    StupidMarioFan1
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    « Reply #7758 on: January 01, 2013, 01:58:36 PM »


    So...what you're saying is don't rotate the bones to conform with the arms' position and t-pose the vertices instead..? If that's the case, then why does the tutorial on these forums show the bones rotated before the skin is applied?
    No no no, only if you're using one of Brawl's original models, or any vertexes of the game's original models, any imports from other games you can rotate the bones for, just not when using part of an original model.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    sonicshuffle42
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    « Reply #7759 on: January 01, 2013, 02:13:17 PM »


    Hate to say it, but this's the simi-final preview of Tear. It looks ok, I might scale up the main skirt bone a bit so that it doesn't clip so bad.



    Arms, hair, and hands aren't finished, but the new rig is miles better than the old one I think.
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    « Reply #7760 on: January 01, 2013, 03:39:06 PM »


    Looking good 'mizer (can I call you mizer?). I always wanted to vertex him over DK back in the day.
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    sonicshuffle42
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    « Reply #7761 on: January 01, 2013, 05:09:39 PM »


    Annnnnd Done!

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    « Reply #7762 on: January 01, 2013, 06:22:42 PM »


    Sure, you can call me that if ya want to. Grin Need to fix up his arms and hands still since they're a bit too long for the arm bones.  I always wanted to see him in-game as well, but the last time I tired, my skills weren't up to snuff and his arms got jacked up.

    I'd better not have texture corruption in Brawl Box like Bahamut did...speaking of which, I never got that back from Jokekid, as he was supposed to redo the UV mapping and normals, but I digress.

    dude, stop it already, i already told u im not home, i on vcations, and i told u by PM to wait, also, u just said u learned to UVedit, well, then you should be able to do it yourself, but stop mentioning me every 2 posts u make here, it annoys me, and it makes me look like some sort of a bad guy, cuz i never hand over that bahamut...

    edit: sorry for off-topic btw
    « Last Edit: January 01, 2013, 06:23:41 PM by joke. » Logged

    Haseyo
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    « Reply #7763 on: January 01, 2013, 08:46:03 PM »


    Annnnnd Done!




    Awesome, but just know this thread is about WIP, not releases. Everything but to the point of release.
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    Pik
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    « Reply #7764 on: January 01, 2013, 09:33:13 PM »


    More progress. I guess I'll post a preview every time i finish a few objects??

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    StupidMarioFan1
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    « Reply #7765 on: January 01, 2013, 09:42:57 PM »


    Wait so are you creating these objects from scratch? She looks good so far. Cheesy
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Velen
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    « Reply #7766 on: January 01, 2013, 09:47:41 PM »


    Pik. I want to learn from you. D:
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    « Reply #7767 on: January 02, 2013, 12:31:22 AM »


    @MarioFan: A bit of of both, actually. Some of the polygons are from scratch, like the hair, while others are just the wind waker model given clean UVs.

    @Velen: Dude YO how's that Star Fox fella going? Do you still need help texturing him?

    Sorry for another post, but I finished the torso:
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    Alex Climax
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    « Reply #7768 on: January 02, 2013, 12:45:35 AM »



    So far, my progress on Spadamon.
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    « Reply #7769 on: January 02, 2013, 08:21:00 AM »



    So far, my progress on Spadamon.


    Awesome!
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