WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Yep so Frog Mario is pretty much done. :happy:
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Nice. Don't forget the nostrils though! :P
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And it's fully t-posed


Quote from: StupidMarioFan1 on February 08, 2013, 12:36:34 AM
Remember not to waste too much time, Bowser has scary animations, it'd be understandable if it's not completely perfect.
nah, the rig is pretty close to bowsers original model because I used it as an example and completely tried to make the rig as completely close as possible

with "errors" I mean vertices points that completely has wrong value that make that "stretch" D:
together with gaps between objects D: even if bowser has scary animation, leaving those mistakes are only a fool choice
Stupid Tinypic :C

Quote from: the_randomizer on February 08, 2013, 06:52:15 AM
And it's fully t-posed

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Her head is not looking straight to the front. Other than that, and the wing like things being at asymmetric positions, it seems well T-posed. Is that model from Dissidia?

Quote from: Iwvi on February 08, 2013, 02:04:29 PM
Her head is not looking straight to the front. Other than that, and the wing like things being at asymmetric positions, it seems well T-posed. Is that model from Dissidia?

Ah, my bad, didn't notice the head being weird, and the cape was a real PITA to fix since her original pose had her arms in weird positions along with the cape (hands were tied to the cape...*shudder*). I spent quite a while trying to figure out why the extractor didn't pose it before submitting it. Oh well, that's Models Resource for ya. Yep, it's from Final Fantasy Dissidia...I should really get a PSP, there are a lot of games I missed out on. I might have someone fix up the cape for me if I can't figure it out  :P

Quote from: StupidMarioFan1 on February 08, 2013, 04:06:21 AM
Yep so Frog Mario is pretty much done. :happy:
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hooray for da frawgz!!



Just gotta mess with his transparency in his hair a bit and he should be set for rigging...
Glad to see that my hard work on Alucard might actually work now >.>

If anyone wants to rig him, feel free, I'm busy with a buncha other stuff right now that I'd rather do before rigging him.

Did you reuse Marth's face for Alucard?

Cause he looks nice.

And the model as a whole as well.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

February 08, 2013, 07:11:51 PM #8589 Last Edit: February 08, 2013, 07:15:22 PM by RandomTBush
Quote from: the_randomizer on February 08, 2013, 06:52:15 AMAnd it's fully t-posed

*image*
For the Dissidia models, you can put them back into a proper T-pose if you use Noesis to export it to a DAE, then delete the animation data before importing.

(EDIT: Or if you don't care about the rigging, I think deleting the Skin modifier after importing does the same thing.)

February 08, 2013, 07:53:52 PM #8590 Last Edit: February 08, 2013, 07:57:14 PM by the_randomizer
Quote from: RandomTBush on February 08, 2013, 07:11:51 PM
For the Dissidia models, you can put them back into a proper T-pose if you use Noesis to export it to a DAE, then delete the animation data before importing.

(EDIT: Or if you don't care about the rigging, I think deleting the Skin modifier after importing does the same thing.)


Wish someone told that to me earlier, as I now just wasted two or so effing hours working on the damn model. Go fig.  The model wasn't t-posed by whoever did the extraction, her arms were bent in a folding position (like she was holding her cape with her hands). How the hell would using Noesis force t-pose the model by simply importing it and extracting it as a .dae file?  You have to edit the vertices, you can't import a model when it's in a weird post and export it using the same program and hope it's magically t-posed. It doesn't work that way.  >:(

Nice waste of time I made.

Better yet, how 'bout I delete the mesh modifier, undoing all the vertex work I spent time on, and let you do the t-posing for me. I didn't extract the model, some doofus on Models Resource did.

or just ask someone the original model without being converted, and doing it after that...

*sigh*

I'll get a properly T-posed model for you in a bit.

Okay, I've abandoned vectorman...
If someone wants to finish him though, I still have the files.
I think instead of doing Alpha I'll make something more interesting.


I've come to play, just deal with it~

Quote from: Royal_Blade on February 08, 2013, 06:54:24 PM
Did you reuse Marth's face for Alucard?

Cause he looks nice.

And the model as a whole as well.

Yeah it was either marth's face which fits pretty well, as Alucard has a feminine feel to his facial features, or this model which looked like crap

Yup, Marth's face looks a lot better >.>