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Author Topic: WIP Workshop  (Read 4670685 times)
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StupidMarioFan1
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    « Reply #8580 on: February 07, 2013, 09:06:21 PM »


    Yep so Frog Mario is pretty much done. Happy Face





    Updated that texture, won't be as bright in the final version.



    Domit should've checked to make sure the metals for the Hammer suit worked, guess you guys can guess who'll be updated at some point. Im srs here
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #8581 on: February 07, 2013, 09:20:44 PM »


    Nice. Don't forget the nostrils though! Tongue
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    the_randomizer
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    « Reply #8582 on: February 07, 2013, 11:52:15 PM »


    And it's fully t-posed

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    pikazz
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    « Reply #8583 on: February 08, 2013, 12:05:15 AM »


    Remember not to waste too much time, Bowser has scary animations, it'd be understandable if it's not completely perfect.
    nah, the rig is pretty close to bowsers original model because I used it as an example and completely tried to make the rig as completely close as possible

    with "errors" I mean vertices points that completely has wrong value that make that "stretch" D:
    together with gaps between objects D: even if bowser has scary animation, leaving those mistakes are only a fool choice
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    « Reply #8584 on: February 08, 2013, 07:04:29 AM »


    And it's fully t-posed



    Her head is not looking straight to the front. Other than that, and the wing like things being at asymmetric positions, it seems well T-posed. Is that model from Dissidia?
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    the_randomizer
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    « Reply #8585 on: February 08, 2013, 08:54:06 AM »


    Her head is not looking straight to the front. Other than that, and the wing like things being at asymmetric positions, it seems well T-posed. Is that model from Dissidia?

    Ah, my bad, didn't notice the head being weird, and the cape was a real PITA to fix since her original pose had her arms in weird positions along with the cape (hands were tied to the cape...*shudder*). I spent quite a while trying to figure out why the extractor didn't pose it before submitting it. Oh well, that's Models Resource for ya. Yep, it's from Final Fantasy Dissidia...I should really get a PSP, there are a lot of games I missed out on. I might have someone fix up the cape for me if I can't figure it out  Tongue
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    « Reply #8586 on: February 08, 2013, 09:33:55 AM »


    Yep so Frog Mario is pretty much done. Happy Face





    Updated that texture, won't be as bright in the final version.



    Domit should've checked to make sure the metals for the Hammer suit worked, guess you guys can guess who'll be updated at some point. Im srs here


    hooray for da frawgz!!
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    Ninka_kiwi
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    « Reply #8587 on: February 08, 2013, 09:54:57 AM »




    Just gotta mess with his transparency in his hair a bit and he should be set for rigging...
    Glad to see that my hard work on Alucard might actually work now >.>

    If anyone wants to rig him, feel free, I'm busy with a buncha other stuff right now that I'd rather do before rigging him.
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    Royal_Blade
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    « Reply #8588 on: February 08, 2013, 11:54:24 AM »


    Did you reuse Marth's face for Alucard?

    Cause he looks nice.

    And the model as a whole as well.
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    « Reply #8589 on: February 08, 2013, 12:11:51 PM »


    And it's fully t-posed

    *image*
    For the Dissidia models, you can put them back into a proper T-pose if you use Noesis to export it to a DAE, then delete the animation data before importing.

    (EDIT: Or if you don't care about the rigging, I think deleting the Skin modifier after importing does the same thing.)
    « Last Edit: February 08, 2013, 12:15:22 PM by RandomTBush » Logged


    the_randomizer
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    « Reply #8590 on: February 08, 2013, 12:53:52 PM »


    For the Dissidia models, you can put them back into a proper T-pose if you use Noesis to export it to a DAE, then delete the animation data before importing.

    (EDIT: Or if you don't care about the rigging, I think deleting the Skin modifier after importing does the same thing.)


    Wish someone told that to me earlier, as I now just wasted two or so effing hours working on the damn model. Go fig.  The model wasn't t-posed by whoever did the extraction, her arms were bent in a folding position (like she was holding her cape with her hands). How the hell would using Noesis force t-pose the model by simply importing it and extracting it as a .dae file?  You have to edit the vertices, you can't import a model when it's in a weird post and export it using the same program and hope it's magically t-posed. It doesn't work that way.  Angry

    Nice waste of time I made.

    Better yet, how 'bout I delete the mesh modifier, undoing all the vertex work I spent time on, and let you do the t-posing for me. I didn't extract the model, some doofus on Models Resource did.
    « Last Edit: February 08, 2013, 12:57:14 PM by the_randomizer » Logged

    BlueBrain
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    « Reply #8591 on: February 08, 2013, 12:59:38 PM »


    or just ask someone the original model without being converted, and doing it after that...
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    « Reply #8592 on: February 08, 2013, 01:22:53 PM »


    *sigh*

    I'll get a properly T-posed model for you in a bit.
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    sonicshuffle42
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    « Reply #8593 on: February 08, 2013, 01:41:48 PM »


    Okay, I've abandoned vectorman...
    If someone wants to finish him though, I still have the files.
    I think instead of doing Alpha I'll make something more interesting.

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    « Reply #8594 on: February 08, 2013, 01:43:48 PM »


    Did you reuse Marth's face for Alucard?

    Cause he looks nice.

    And the model as a whole as well.

    Yeah it was either marth's face which fits pretty well, as Alucard has a feminine feel to his facial features, or this model which looked like crap

    Yup, Marth's face looks a lot better >.>
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