|
|
« Reply #8580 on: February 07, 2013, 09:06:21 PM » |
|
Yep so Frog Mario is pretty much done.
|
|
|
Logged
|
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
|
|
|
|
|
|
« Reply #8581 on: February 07, 2013, 09:20:44 PM » |
|
Nice. Don't forget the nostrils though!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8582 on: February 07, 2013, 11:52:15 PM » |
|
And it's fully t-posed
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8583 on: February 08, 2013, 12:05:15 AM » |
|
Remember not to waste too much time, Bowser has scary animations, it'd be understandable if it's not completely perfect.
nah, the rig is pretty close to bowsers original model because I used it as an example and completely tried to make the rig as completely close as possible with "errors" I mean vertices points that completely has wrong value that make that "stretch" D: together with gaps between objects D: even if bowser has scary animation, leaving those mistakes are only a fool choice
|
|
|
Logged
|
Stupid Tinypic :C
|
|
|
|
|
|
« Reply #8584 on: February 08, 2013, 07:04:29 AM » |
|
Her head is not looking straight to the front. Other than that, and the wing like things being at asymmetric positions, it seems well T-posed. Is that model from Dissidia?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8585 on: February 08, 2013, 08:54:06 AM » |
|
Her head is not looking straight to the front. Other than that, and the wing like things being at asymmetric positions, it seems well T-posed. Is that model from Dissidia?
Ah, my bad, didn't notice the head being weird, and the cape was a real PITA to fix since her original pose had her arms in weird positions along with the cape (hands were tied to the cape...*shudder*). I spent quite a while trying to figure out why the extractor didn't pose it before submitting it. Oh well, that's Models Resource for ya. Yep, it's from Final Fantasy Dissidia...I should really get a PSP, there are a lot of games I missed out on. I might have someone fix up the cape for me if I can't figure it out
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8586 on: February 08, 2013, 09:33:55 AM » |
|
Yep so Frog Mario is pretty much done. hooray for da frawgz!!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8587 on: February 08, 2013, 09:54:57 AM » |
|
Just gotta mess with his transparency in his hair a bit and he should be set for rigging... Glad to see that my hard work on Alucard might actually work now >.> If anyone wants to rig him, feel free, I'm busy with a buncha other stuff right now that I'd rather do before rigging him.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8588 on: February 08, 2013, 11:54:24 AM » |
|
Did you reuse Marth's face for Alucard?
Cause he looks nice.
And the model as a whole as well.
|
|
|
Logged
|
By the way, I think every active hacker in this forum could use less distractions.
|
|
|
|
|
|
« Reply #8589 on: February 08, 2013, 12:11:51 PM » |
|
And it's fully t-posed
*image* For the Dissidia models, you can put them back into a proper T-pose if you use Noesis to export it to a DAE, then delete the animation data before importing. (EDIT: Or if you don't care about the rigging, I think deleting the Skin modifier after importing does the same thing.)
|
|
« Last Edit: February 08, 2013, 12:15:22 PM by RandomTBush »
|
Logged
|
|
|
|
|
|
|
« Reply #8590 on: February 08, 2013, 12:53:52 PM » |
|
For the Dissidia models, you can put them back into a proper T-pose if you use Noesis to export it to a DAE, then delete the animation data before importing.
(EDIT: Or if you don't care about the rigging, I think deleting the Skin modifier after importing does the same thing.)
Wish someone told that to me earlier, as I now just wasted two or so effing hours working on the damn model. Go fig. The model wasn't t-posed by whoever did the extraction, her arms were bent in a folding position (like she was holding her cape with her hands). How the hell would using Noesis force t-pose the model by simply importing it and extracting it as a .dae file? You have to edit the vertices, you can't import a model when it's in a weird post and export it using the same program and hope it's magically t-posed. It doesn't work that way. Nice waste of time I made. Better yet, how 'bout I delete the mesh modifier, undoing all the vertex work I spent time on, and let you do the t-posing for me. I didn't extract the model, some doofus on Models Resource did.
|
|
« Last Edit: February 08, 2013, 12:57:14 PM by the_randomizer »
|
Logged
|
|
|
|
|
|
|
« Reply #8591 on: February 08, 2013, 12:59:38 PM » |
|
or just ask someone the original model without being converted, and doing it after that...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8592 on: February 08, 2013, 01:22:53 PM » |
|
*sigh*
I'll get a properly T-posed model for you in a bit.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8593 on: February 08, 2013, 01:41:48 PM » |
|
Okay, I've abandoned vectorman... If someone wants to finish him though, I still have the files. I think instead of doing Alpha I'll make something more interesting.
|
|
|
Logged
|
I've come to play, just deal with it~
|
|
|
|
|
|
« Reply #8594 on: February 08, 2013, 01:43:48 PM » |
|
Did you reuse Marth's face for Alucard?
Cause he looks nice.
And the model as a whole as well.
Yeah it was either marth's face which fits pretty well, as Alucard has a feminine feel to his facial features, or this model which looked like crap Yup, Marth's face looks a lot better >.>
|
|
|
Logged
|
|
|
|
|
|