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Author Topic: WIP Workshop  (Read 5494915 times)
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the_randomizer
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    « Reply #9255 on: March 19, 2013, 10:53:32 PM »


    If there's a demand for it, I'll write one up. It just seems like everybody here already prefers Max. If there are people out there who want to use Maya but don't because of the lack of support, then that's something I'd like to see fixed. Maya's rigging tools are so much better than Max's it's not even a competition (though I'll concede Max arguably has the better modeling UI).

    Both my models were done completely in Maya, and both import error-free. It's doable.

    Did not know that, the trouble with Maya to Brawl is file format conversion right?

    Seconded, a Maya tutorial would be nice to have  Tongue
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    Vaanrose
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    « Reply #9256 on: March 19, 2013, 11:42:10 PM »


    Did not know that, the trouble with Maya to Brawl is file format conversion right?

    Seconded, a Maya tutorial would be nice to have  Tongue


    It's mostly file format stuff, but since Maya is designed for animation first and modeling second, a lot of the default settings for the rigging and modeling tools result in files that are incompatible with Brawl. You just have to make sure to turn all that stuff to a game-friendly setting. Maybe I'll write up my process once I finish with Snorlax.

    Which, speaking of...



    First pass on the texture.
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    Kage Ryu
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    « Reply #9257 on: March 19, 2013, 11:49:12 PM »


    It's mostly file format stuff, but since Maya is designed for animation first and modeling second, a lot of the default settings for the rigging and modeling tools result in files that are incompatible with Brawl.
    Maya was designed for frustrating everyone at my school. XD


    Nice progress so far on Snorlax, by the by.
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    GentlemanPotato
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    « Reply #9258 on: March 20, 2013, 04:16:46 AM »


    Snorlax is looking awesome, definitely getting that.
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    « Reply #9259 on: March 20, 2013, 05:00:27 AM »





    ouooooh it is bahamut you are really working on import him on charizard it would be incredible if you can  arrive to import him ouah it would be one of the more amazing import good luck
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    Kyouma
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    « Reply #9260 on: March 20, 2013, 07:03:05 AM »


    screw alice for a while, montecore just released this a few days ago http://25.media.tumblr.com/5dac71facaea14931336ce9cbb0e819c/tumblr_mjtauiJLAX1rne1ubo1_1280.png
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    DJ Lowgey
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    « Reply #9261 on: March 20, 2013, 07:32:37 AM »


    Snorlax! finally a King dedede i will use Smiley
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    BlueBrain
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    « Reply #9262 on: March 20, 2013, 07:44:40 AM »


    it'll be great to have more DDD imports, i only use king bob-omb atm xD
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    Thyrus
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    « Reply #9263 on: March 20, 2013, 10:40:54 AM »


    Looking forward to you Snorlax, Vaanrose!
    Are you still messing around with the textures? It looks a bit too... furry?
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    Kage Ryu
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    « Reply #9264 on: March 20, 2013, 10:59:06 AM »


    screw alice for a while, montecore just released this a few days ago http://25.media.tumblr.com/5dac71facaea14931336ce9cbb0e819c/tumblr_mjtauiJLAX1rne1ubo1_1280.png
    That looks absolutely beautiful, and absolutely file-heavy.



    Hm. Re-attempted an import I previously failed at last night because I couldn't sleep, now that I know what I'm doing.
    And...wow. It worked this time.

    Not sure what the weird lines are in the first pic, but he works without freezing, and I even got the metal working on my first try. No FS eyes, but that should be easy to implement.
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    Vaanrose
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    « Reply #9265 on: March 20, 2013, 11:00:02 AM »


    Looking forward to you Snorlax, Vaanrose!
    Are you still messing around with the textures? It looks a bit too... furry?

    I'll include a "classic" version for those who want it, but I like the furry look, myself.

    it'll be great to have more DDD imports, i only use king bob-omb atm xD

    Dedede's animations can go die in a fire. I always thought nobody imported onto Dedede because they couldn't think of any good characters to go over him. Now I realize it's because he's a pain in the ass to rig.
    « Last Edit: March 20, 2013, 11:07:22 AM by Vaanrose » Logged



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    « Reply #9266 on: March 20, 2013, 11:07:10 AM »


    hi everyone in my side here one of my future project :
    i say future because i have some work to finish for a friend and for gohan after the new rig 
    but i have already create all the face like you can see on the screen  and a part of the side

    for some news on gohan check my thread

    work on recreate all the texture ask to move and resize the picture so the texture can be deformed i think this try 5 is ok about the size but what do you think? , of course i will do the skin , the hair ....
    about the color in game it will appear normally the brawl box give always a shadow on the models
    « Last Edit: March 20, 2013, 11:25:40 AM by agent-s » Logged

    Segtendo
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    « Reply #9267 on: March 20, 2013, 11:25:09 AM »





    First pass on the texture.
    That Snorlax. I'm using it once it's out.
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    « Reply #9268 on: March 20, 2013, 12:16:48 PM »


    I'll include a "classic" version for those who want it, but I like the furry look, myself.

    Don't get me wrong, the furry idea is a great one, really! And I'm probably gonna use this version myself. Yet, it is nice to know there will be a classic version available.
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    DJ Lowgey
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    « Reply #9269 on: March 20, 2013, 02:23:15 PM »


    that snorlax.....  Im srs here

    It's so Fluffy I'm Gonna DIE!!!
    « Last Edit: March 20, 2013, 02:25:02 PM by DJ Lowgey » Logged

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