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Author Topic: WIP Workshop  (Read 5500450 times)
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ShadowSnake
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    « Reply #9645 on: April 10, 2013, 09:49:02 AM »


    yay more Banjo Kazooie characters!



    i was looking into it, and it turns out that the Jinjos are almost identical to Mumbo, just without all the extra stuff.  well, and with a head.  so yeah.  just need to figure out what to do for a stick, make the other colors, and call him good.

    and yes, i'm going to be making Gruntilda next.  i'm just in a BK kind of mood for some reason.


    looks great! i like your Mumbo, are you going to make banjo kazooie as well? GBC's was good but it'd be nice to have the classic look and not the crappy BK: nuts and bolts look.
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    « Reply #9646 on: April 10, 2013, 10:37:08 AM »


    Who are you putting her over? Zelda?

    that's if i did the non fat Gunty, which i might also do.  but for fat Gruntilda, i'm putting her on Dedede.  both fat, and the broom would make a decent hammer replacement.

    I think the Jinjo's beak should be a little longer. Not too much though.

    will do.

    looks great! i like your Mumbo, are you going to make banjo kazooie as well? GBC's was good but it'd be nice to have the classic look and not the crappy BK: nuts and bolts look.

    i was kind of thinking about it, but to make mine different enough, i'd end up putting him on Pit, with Kazooie being the wings.  and i'd do him after Grunty, so it may be a little bit before i do.
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    Kage Ryu
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    « Reply #9647 on: April 10, 2013, 10:53:10 AM »


    charisma

    Those are lovely.
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    Kyouma
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    « Reply #9648 on: April 10, 2013, 11:03:52 AM »


    and thats not all, I submited remilia days ago for like 2 hours and deleted it, because I decided to add a custom motion file for her with an edited final smash with bugeye's cinematic final smash; you know remilia throws a big scarlet arrow, that will be her new FS.
    Ill also edit the PSA so I will incluide a version with non-transformable zelda and a transformable zelda. Ill do the same for the new sakuya ill make
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    Kage Ryu
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    « Reply #9649 on: April 10, 2013, 11:11:17 AM »


    I love that Gungir animation in the fighting games. That wide-eyed expression combined with the sound effect and javelin-throw movement...just so hilarious, beautiful, and awesome all at once.

    ...It makes me disappointed that the Gungir in the Fire Emblem games is not a 1-2 range weapon. I wanna throw it.
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    Kyouma
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    « Reply #9650 on: April 10, 2013, 11:55:10 AM »


    yep, thats the idea of the FS edition; not such a big deal, just deleting the bow and remaking the throwing animations
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    Kage Ryu
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    « Reply #9651 on: April 10, 2013, 11:59:27 AM »


    Gonna need a voice pack to go with it... Gungir just isn't Gungir without that sound effect...
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    Kyouma
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    « Reply #9652 on: April 10, 2013, 12:05:34 PM »


    do you have a gungir sound effect file?
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    Kage Ryu
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    « Reply #9653 on: April 10, 2013, 12:26:52 PM »


    ...Unfortunately not.
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    Kyouma
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    « Reply #9654 on: April 10, 2013, 04:43:48 PM »


    ...Unfortunately not.

    well, its my first time trying something related to PSA making (DAO used to do all the PSA work for me before, but now that hes gone..)

    so dont expect remi to be ready in a short time; meanwhile, expect this:



    those shoulders will be a big challenge...
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    Kage Ryu
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    « Reply #9655 on: April 10, 2013, 04:47:30 PM »


    well, its my first time trying something related to PSA making (DAO used to do all the PSA work for me before, but now that hes gone..)

    so dont expect remi to be ready in a short time
    I could give it a shot. Or at least help.
    Just not for another week or two.
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    the_randomizer
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    « Reply #9656 on: April 10, 2013, 04:58:07 PM »


    Wasn't easy, but I managed to extract Gado from Bloody Roar Primal Fury. I was rather surprised at the high polygon count, the Gamecube certainly had a potent GPU for 2001. Used 3DX Ripper to extract the model.

    It was one thing to extract it, but quite another to find out what textures went with what.....*whew*.

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    GentlemanPotato
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    « Reply #9657 on: April 10, 2013, 05:18:17 PM »


    That looks really good for a gamecube model and I know about the difficulties with 3D Ripper DX, I had to use it for my TimeSplitters models.
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    the_randomizer
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    « Reply #9658 on: April 10, 2013, 05:23:17 PM »


    That looks really good for a gamecube model and I know about the difficulties with 3D Ripper DX, I had to use it for my TimeSplitters models.

    It certainly gets the job done, but some games like Soul Calibur 2 don't even extract models, another program is probably needed for that game. The only test now is to see how it works in Brawl  Tongue
    « Last Edit: April 10, 2013, 05:24:46 PM by the_randomizer » Logged

    Segtendo
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    « Reply #9659 on: April 10, 2013, 05:34:22 PM »


    Damn. That's a good quality model for the Gamecube Im srs here
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