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Author Topic: WIP Workshop  (Read 5514423 times)
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Tormod
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    « Reply #11760 on: September 26, 2013, 12:49:36 PM »


    My own version of OOT Link. I'm basing it mainly off of the "in game" version from N64. The biggoron sword version will have a PSA to go with it. I'm working on all of the textering right now, as well as a few normal adjustments. All of  the UV's are finally done, which took a while. there's still a lot of detail needed in the textures, but I figured it was a good time for a preview.


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    « Reply #11761 on: September 26, 2013, 01:21:27 PM »


    Looking beastly so far Tormod.

    Really like how the hair and tunic look.
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    « Reply #11762 on: September 26, 2013, 05:16:07 PM »


    My own version of OOT Link. I'm basing it mainly off of the "in game" version from N64. The biggoron sword version will have a PSA to go with it. I'm working on all of the textering right now, as well as a few normal adjustments. All of  the UV's are finally done, which took a while. there's still a lot of detail needed in the textures, but I figured it was a good time for a preview.


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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #11763 on: September 26, 2013, 06:30:40 PM »


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    « Reply #11764 on: September 26, 2013, 06:50:46 PM »


    Nice link, I always liked the design of that sword.

    Also, Ichigo's texture started looking odd, but I really like how it looks right know. I specially like the hair, It has that anime vibe going on.
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    « Reply #11765 on: September 26, 2013, 06:55:41 PM »


    Nice link, I always liked the design of that sword.

    Also, Ichigo's texture started looking odd, but I really like how it looks right know. I specially like the hair, It has that anime vibe going on.

    I personally think it's very lacking. It doesn't fit Brawl's aesthetic at all.
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    « Reply #11766 on: September 26, 2013, 08:03:36 PM »


    I personally think it's very lacking. It doesn't fit Brawl's aesthetic at all.
    I agree that it really doesn't fit brawl. But, I like that it looks anime-ish.
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    nanobuds
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    « Reply #11767 on: September 26, 2013, 08:12:01 PM »


    It looks like a 2d image photoshopped over the Brawl picture.
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    Segtendo
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    « Reply #11768 on: September 26, 2013, 09:06:57 PM »


    It looks like a 2d image photoshopped over the Brawl picture.
    He does that with all of his work.
    He takes textures using images.
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    Tormod
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    « Reply #11769 on: September 26, 2013, 10:56:05 PM »


    It looks like a 2d image photoshopped over the Brawl picture.

    I'd say its a success then, since anime exists in 2D space.
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    « Reply #11770 on: September 27, 2013, 01:04:16 AM »


    this 2Dish texture style with killed shaders is pretty much original (I mean, not so usual to see in brawl imports), and its originality goes to the point that it even looks weird in the same place witth the 3D shaded characters, I dont say its bad
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    « Reply #11771 on: September 27, 2013, 02:08:55 AM »


    this has been discussed before already, he just likes making textures using the photorealism style, and he does a pretty good job at it.
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    « Reply #11772 on: September 27, 2013, 03:07:05 AM »


    thank you for the comments more again ftjokekid.rel , iwwi , Tormod and kyouma
    finally i think i know why i hear the work i do is not for brawl netherless
    two things

    one is use this skill ,not only photoshop .
      :
    Morphing and Painting a Character Head - Part 1 of 6

    Blacksmith3D - Using The Clone Brush - 3D Paint


    note this video use a complete retexture so no uv map to follow, because we create the uvmap but the model lost the rig after so need to be rig for brawl again.

    second thing do you know before to be a  3d model an artist creates 2d drawing, wich will become a 3d model they use exactly the skill i used to create texture; netherless

     i work to give a 3d look to spiderman and ironman

    http://i.imgur.com/5yHdyO7.png

    but nobody want rig them for exemple
     they are not finished because i will not finished them for nothing if they are never rig and import in brawl but more i will work on them more i will can give them a look like a new generation model because i use the same skill than the model designer in game ,even if it will give a lot of work i would do this.
     

    but why i speak of spiderman and ironman ? it is because they are created to looks to real a little like for the work i did on cloud .

    contrary to the work i did for Goku and now ichigo, because ichigo and goku are from 2d anime so for have this 2d anime in brawl i recreated for the model the 2d texture.
     Everyone can add shadow but me this
    i don't know how create shadow and i can not do all of this alone.

    with the skill i can take texture from ps4 new generation artwork anime... and transform them in 3d if i do this directly on the model i would have a lot of problem like a eye wich can do a color in one part of the body , the back wich become like the front , the head color wich appear on the leg ...
    but if i used the complete retexture like you can see in the video first it is a litttle more simple i would have less of problem even if it is a lot of work because the texture has not been created for this model it is to me to adapt

    anyway to resume , thanks to my friend mrmugenwii i learn to use a software wich is used to create texture for 3d model like used by the game creator
    i think we could have the best quality texture brawl could supported all is need is team , time , work and picture to have a base

    i could too recreate the form of every model but for instance i am not good with this

    and a last thing to note
    i work on the model you have already rig
    spiderman used the last model import by Boygos... so maybe a automatic rig can be used and it is sure because the model does not change no high poly... because i work only on the texture and the texture alone give a correct size to the file

    of course i can retexture too models not rig before if i used the complete retexture
    and more again for dead or alive characters and game i have i could take picture in theather viewer of 360 degree ,to create a complete retexture quasi like in the game ,when we zoom on even if the max texture is 1024 pixels and on ps3 around 3000 pixels

    the retexture could be best if i could have capture of a character front back front side but in the same moment to have exactly the same light and color... and this is quasi impossible to see in anime ,and rare in movie that's why i need to recreate me the side everytimes

    by the way i don't see how my works can not fit well in brawl in this picture there is my ichigo texture , my cloud texture , a link shadow import  but on wich i have worked the eye light and color .... and a normal gohan exactly like he is in the import but i don't see a shocking thing between the works i did and the normal texture of the brawl...


    by the way really awesome work on your 3d model of link Tormod
    « Last Edit: September 27, 2013, 10:52:54 AM by agent-s » Logged

    Kyouma
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    « Reply #11773 on: September 27, 2013, 07:58:18 AM »


    believe it or not, I kinda did this process when I made Michael Jackson, its model's original face texture was really awful and I ''fixed it'' by using a photo
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    BlueBrain
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    « Reply #11774 on: September 27, 2013, 09:16:11 AM »


    there are a lot of users who expect a brawl mod to fit in brawl's style, and will inmediately say a mod sucks just because it's goal is not to fit in brawl's style.

    people, when you judge something, keep in mind what goal the mod you are judging is trying to achieve.
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