WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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October 16, 2013, 12:47:34 AM #11910 Last Edit: October 16, 2013, 12:48:51 AM by ShadowLuigi-NG-
Quote from: Don Jon Bravo on October 15, 2013, 11:31:59 PM
lmao

im very exited shadowluigi
hopefully youre not going about this by yourself

Well, I mean people are more than welcome to join if they have the time or enthusiasm. I am, however, also taking pointers and advice from you guys to improve it. This original vault idea should be as great as possible don't you think? Anyway, I do not currently take requests anymore, but I'll see if I have time and permission for Blastoise.


Quote from: ShadowLuigi-NG- on October 16, 2013, 12:47:34 AM
Well, I mean people are more than welcome to join if they have the time or enthusiasm.

OH me me. Dibs on kirby!


Dry Dk < Bink :srs:
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on October 16, 2013, 09:05:02 PM
Dry Dk < Bink :srs:


I didn't even know such a character existed... Alright. I assume people favor Skeletal over Dry. Or perhaps should I make them a collobaration of some sort or two individual alts? (open tp anyone for response)


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What do ya think?

Quote from: TurboChaos on October 17, 2013, 02:55:50 AM
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What do ya think?
I think it looks pretty good.


Quote from: TurboChaos on October 17, 2013, 02:55:50 AM
Sorry but you are not allowed to view spoiler contents.
What do ya think?
it was time, please tell me its over lucas


Quote from: ShadowLuigi-NG- on October 17, 2013, 12:45:26 AM
  I assume people favor Skeletal over Dry.
Aren't the dry characters just skeletons of their "wet"(not dry :P) counterparts. Bowser and dry bones just happen to have skulls that look A LOT like their heads. But they are reptiles, they do not have a lot of cartilage to shape their heads. Humans have a nose and ears, which their skulls do not include.

Quote from: Iwvi on October 17, 2013, 01:36:54 PM
Aren't the dry characters just skeletons of their "wet"(not dry :P) counterparts. Bowser and dry bones just happen to have skulls that look A LOT like their heads. But they are reptiles, they do not have a lot of cartilage to shape their heads. Humans have a nose and ears, which their skulls do not include.
Well, Dry Bones has a skull that looks a lot like it's head. Dry Bowser's skull, however, really doesn't look much like Bowser's head—it just looks like a large (regular) koopa's skull with more menacing eyes.

I'd say to make a dry version of every character with believable proportions, you'd probably have to make a custom skull for most that has a Mario sort of spin on it, like they did with Dry Bowser. Mario, for example, could have a very round head with no ears, keep the nose for kicks (and because it's one of Mario's most distinguished features), and round, big, cartoony teeth. Ditch the hair, but keep the mustache. As for whether or not the mandible that hinges onto the skull, go with what works best—Dry Bones has a separate mandible, while Dry Bowser's jaw is seamed with his skull.

Those are just a few suggestions to help steer you to what I believe to be a good direction.


And...I would wish Charizard to have an actual ribcage. Use the turtle-shell ribcage for Squirtle.


Dry Bowser's jaw isn't seamed with the head :V

Quote from: Nanobuds on October 17, 2013, 04:35:38 PM
Dry Bowser's jaw isn't seamed with the head :V

Hmm, hyped for the new PM releases?


Quote from: ShadowLuigi-NG- on October 17, 2013, 09:19:17 PM Hmm, hyped for the new PM releases?
What does that have to do with anything?
I don't take requests.

My PSA Thread
[move][/move]

Little Mac's model is done, now I just need to finish the textures before shipping it off to the request section.

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Of course the model would be adjusted to fit over a character better (whomever it may be).