WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

Previous topic - Next topic

0 Members and 6 Guests are viewing this topic.


Quote from: SJS on December 20, 2013, 06:36:20 AM
Something something [censored]s Rosalina

Sorry but you are not allowed to view spoiler contents.


Mother[censored]ing lace

Sorry but you are not allowed to view spoiler contents.

I spy with my little eye a hole in the hair.

Still looks awesome!

Dat BJ, he looks great model wise, and I'm expecting the texture revamp to make him look perfect considering who's retexturing him. ;)
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

I can't retexture for my liiiifffeee.

But ima still try my best.

Does Samus use the animations in the fitmotion or the ones in her pac/pcs file for her arm cannon?

I hope it's the latter because I just finished editing and rigging the arm cannon.


Quote from: DemonBoy on December 25, 2013, 06:11:22 AM
Does Samus use the animations in the fitmotion or the ones in her pac/pcs file for her arm cannon?

I hope it's the latter because I just finished editing and rigging the arm cannon.



Holy. O_O

I love how you followed the concept art's sequence for changing it to Missile configuration.

3DS Friend Code: 2895-6640-9302

Quote from: DemonBoy on December 25, 2013, 06:11:22 AM
Does Samus use the animations in the fitmotion or the ones in her pac/pcs file for her arm cannon?

I hope it's the latter because I just finished editing and rigging the arm cannon.


The animation is too sexy. Great, now I need new pants. Last I checked, they're within the individual pac and pcs. Not entirely sure though.

Quote from: Velen on December 25, 2013, 06:38:32 AM
Holy. O_O

I love how you followed the concept art's sequence for changing it to Missile configuration.
Thanks. I'm kinda surprised that someone noticed. I went a ahead and added my own little touch with the barrel spinning since i thought just having it open was boring.
That animation is what i'm hoping to use for the FS animation.
I'll also want to have a small variation of this to use as the taunt.

Quote from: Rufure on December 25, 2013, 07:08:39 AM
The animation is too sexy. Great, now I need new pants. Last I checked, they're within the individual pac and pcs. Not entirely sure though.

yeah, they are, but they are also in the fitmotion so i'm confused as to where it pulls the animation from.

If it does get them from the pac/pcs files then I'll ditch Samus' old cannon in place of this one with it's own animations.

It's been months...and I am two holidays behind...on the bright side I do have a preview of the Bone Lizard once again.



Now with ribs and a hip, and among other things like an actual rig this time.

One problem, it lags the game when there are more than two characters on the field. Possibly because each bone is individual. I may have to optimize it.


Got a little more work done on fusion suit. The rig is more solid now and I think the shoulders are finally okay, well at least her left one. Her right shoulder is animated pretty weird.

Sorry but you are not allowed to view spoiler contents.

Quote from: Nanobuds on December 24, 2013, 11:41:29 PM
I can't retexture for my liiiifffeee.

But ima still try my best.
I assumed Velen was retexturing him cause from te preview it looked like it was the top of BJ's hair. Was I mistaken? :o
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: DemonBoy on December 25, 2013, 06:11:22 AM
Does Samus use the animations in the fitmotion or the ones in her pac/pcs file for her arm cannon?

I hope it's the latter because I just finished editing and rigging the arm cannon.


Cannon looks awesome, nice job. If the animations are in both places, it probably uses the PAC pcs one since that's where the cannon model is. Still, you could just replace the animations in both places to cover your bases.
I'm no longer available to answer questions via personal message
My Vault |  My Modeling Thread | My PSA/Animation Thread



Work so far on the Golden parts of the model. Very little work's been done on the texture itself. I mainly wanted to show off the engraving design.

3DS Friend Code: 2895-6640-9302

Quote from: Tormod on December 25, 2013, 05:15:13 PM
Cannon looks awesome, nice job. If the animations are in both places, it probably uses the PAC pcs one since that's where the cannon model is. Still, you could just replace the animations in both places to cover your bases.
pac/pcs is what i use and it works fine, i haven't touched motionetc. can see results in spoiler

Sorry but you are not allowed to view spoiler contents.

Nintendo ID: Iwantgames
Twitter: https://twitter.com/IWantGames_IWG
Facebook: Iwantgames Iwg
Skype: Iwantgames
Discord: Iwantgames