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Author Topic: WIP Workshop  (Read 4732843 times)
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Kage Ryu
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    « Reply #12375 on: December 22, 2013, 08:49:23 PM »


    The rig shown it incredibly sloppy. It was just to see how the shoulders looked after editing them to hell.
    I just gotta edit a couple arts here and then, then I can actually start rigging everything for real.
    This is it. Plus it's how it looked in prime. I'll be making another version with the fusion cannon for those who want it though.
    All of my yes to this. I've been wishing there was a proper Fusion Samus out there.
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    Segtendo
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    « Reply #12376 on: December 22, 2013, 10:45:48 PM »


    Because I can. Putting it over the Waluigi moveset.

    Isn't that from the robot team from Super Mario Strikers?
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    « Reply #12377 on: December 23, 2013, 03:30:40 AM »


    Because I can. Putting it over the Waluigi moveset.


    Er... First off. Waluigi doesn't use Pit's bone set.

    Secondly. If you were to put this over Waluigi, wait for MarioKing64DS to finish his revamp. Since it has a new bone tree and whatnot.
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    « Reply #12378 on: December 23, 2013, 08:25:22 AM »


    i exported the boneset from the old waluigi, i'm not completely stupid. And yes, it is the super team from strikers.

    although you're probably right, i should've waited for the new waluigi
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    BlueBrain
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    « Reply #12379 on: December 23, 2013, 04:19:58 PM »


    i think ima call this model done.
    i actually like the scarf red, i'll just optimize the UVs and finish the rig (the addes stuff)
    then i need to learn to re-add all the weird stuff, like expressions and eyemovement...
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    nanobuds
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    « Reply #12380 on: December 23, 2013, 04:29:58 PM »


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    Iwvi
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    « Reply #12381 on: December 24, 2013, 12:09:42 AM »


    Almost done, just having issues with his legs. First of all, since he has  no feet, he slightly floats most of the time, but I don't mind. The problem is the way his knees work. I don't own the game, so I have no idea. I tried 2 approaches based on some images. The first one is the most logical one, but only in the second one can I make his legs of an appropriate length.


    Second one is my favorite at the moment. Opinions are welcomed.
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    BlueBrain
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    « Reply #12382 on: December 24, 2013, 12:41:58 AM »


    idk how it's supposed to look, but i prefer the first one...
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    Ricky (Br3)
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    « Reply #12383 on: December 24, 2013, 05:52:46 AM »


    You can simply vertex the second one to make his legs touch the floor...
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    « Reply #12384 on: December 24, 2013, 07:49:29 AM »


    Something something [censored]s Rosalina


    Mother[censored]ing lace



    That actually looks quite good there.
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    BlueBrain
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    « Reply #12385 on: December 24, 2013, 09:31:46 AM »


    the dress looks great, but the hair and skin look too shiny IMO...
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    Kyouma
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    « Reply #12386 on: December 24, 2013, 09:52:37 AM »


    I think you could probably add a rim to the hair only.
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    Velen
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    « Reply #12387 on: December 24, 2013, 10:01:19 AM »




    First Texture Started. Lack of transparency is because of how Maya handles it. I'll need to figure it out sooner or later.
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    « Reply #12388 on: December 24, 2013, 11:14:33 AM »


    diggin' it Smiley
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    Moblin
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    « Reply #12389 on: December 24, 2013, 01:47:00 PM »




    First Texture Started. Lack of transparency is because of how Maya handles it. I'll need to figure it out sooner or later.


    http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Asts_Texture_mapping.htm,topicNumber=d30e623639 (hopefully this link works)

    Transparency maps.
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