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« Reply #14955 on: June 22, 2014, 05:41:54 PM » |
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 the watatsuki sisters are now togheter!!
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« Reply #14956 on: June 22, 2014, 10:32:14 PM » |
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My first bone edit, Palkia over Donkey Kong, thank God, he actually looks great.
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« Reply #14957 on: June 22, 2014, 10:32:39 PM » |
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« Reply #14958 on: June 23, 2014, 10:49:57 AM » |
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So what are size mods and how do you do them? Are they just like Bone Edits, except instead of moving the bones you scale them?
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« Reply #14959 on: June 23, 2014, 10:53:43 AM » |
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So what are size mods and how do you do them? Are they just like Bone Edits, except instead of moving the bones you scale them?
yep
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« Reply #14960 on: June 23, 2014, 11:02:32 AM » |
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oh, ok, thanks 
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« Reply #14961 on: June 23, 2014, 11:07:37 AM » |
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So what are size mods and how do you do them? Are they just like Bone Edits, except instead of moving the bones you scale them?
Yeah, I just got ninja'd lol, I also plan on doing recolored textures as well. The size mod, with Wolf, the EyeYellowM bone needs to be at the top of the hierarchy (the parent bone), from there, the scale for X, Y and Z are scaled to whatever I wish. The problem with this method is the hit boxes can get affected past a certain size; in this case, I don't exceed 1.5 to 1.75 times the original size.
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« Reply #14962 on: June 23, 2014, 11:16:31 AM » |
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Can you add a new bone for the size mod, or does it have to be the EyeYellowM bone you scale?
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« Reply #14963 on: June 23, 2014, 01:16:31 PM » |
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Can you add a new bone for the size mod, or does it have to be the EyeYellowM bone you scale?
I never tried adding bones at least, not without failing miserably to do so, and while this bone method isn't perfect, it seems to work at least with Wolf, it works fine, the thing is the bone has to be a parent bone, or is moved up the hierarchy...I suck at explaining lol.
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« Reply #14964 on: June 23, 2014, 01:26:20 PM » |
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Can you add a new bone for the size mod, or does it have to be the EyeYellowM bone you scale?
It's possible, but then you'd have to mess around with bones. Adding a resize bone is only recommended if you're making a full PSA and want different sized alts, like SMBZ 3.6 has a resize bone for that purpose but Mariodk had to mess with the FitMario.pac to make sure it worked. I actually made Yoob bigger in the FitYoshi.pac because one, simply resizing a character with a bone to be atleast 2 times bigger just makes it harder to play as. You'll look like you're hitting someone but will actually be too far away. A bone size mod is pointless if you plan on making the character really big. 
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #14965 on: June 23, 2014, 01:47:49 PM » |
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« Reply #14966 on: June 23, 2014, 01:50:38 PM » |
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It's possible, but then you'd have to mess around with bones. Adding a resize bone is only recommended if you're making a full PSA and want different sized alts, like SMBZ 3.6 has a resize bone for that purpose but Mariodk had to mess with the FitMario.pac to make sure it worked. I actually made Yoob bigger in the FitYoshi.pac because one, simply resizing a character with a bone to be at least 2 times bigger just makes it harder to play as. You'll look like you're hitting someone but will actually be too far away. A bone size mod is pointless if you plan on making the character really big.  So that's the other method of making characters bigger without messing up the hit boxes, interesting. I keep it under 2 x the regular size to avoid any possibly hitbox issues, but should I go the other route instead? Like, as in editing whatever it was in FitWolf.pac? Might be the better route to take. Do you edit the EyeYellowM bone in that pac file as well?
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« Reply #14967 on: June 23, 2014, 02:11:21 PM » |
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So that's the other method of making characters bigger without messing up the hit boxes, interesting. I keep it under 2 x the regular size to avoid any possibly hitbox issues, but should I go the other route instead? Like, as in editing whatever it was in FitWolf.pac? Might be the better route to take. Do you edit the EyeYellowM bone in that pac file as well?
No you don't edit any bones, but it affects all costumes, so really only use it for a full character replacement or atleast the import and recolors unless you want the original character to also be bigger. lol
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #14968 on: June 23, 2014, 02:23:28 PM » |
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No you don't edit any bones, but it affects all costumes, so really only use it for a full character replacement or atleast the import and recolors unless you want the original character to also be bigger. lol
Again, thanks for the explanation, this way, I can still release two version or rather, give people the option to use the size modded fitchar.pac file if they want the costumes to be big as well  Why I didn't ask this earlier I'll never know 
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« Reply #14969 on: June 23, 2014, 02:27:12 PM » |
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Again, thanks for the explanation, this way, I can still release two version or rather, give people the option to use the size modded fitchar.pac file if they want the costumes to be big as well  Why I didn't ask this earlier I'll never know  Once you change a character's size, the hitbox is altered regardless. My Mega Charizard Y was scaled to be 20% (1.2) larger and worked in a reply. When scaling back to normal, it desynched.
CONGRATS!
This thread has reached 1,000 pages! To celebrate, I want to show the new ears I've been working on.
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« Last Edit: June 23, 2014, 03:16:45 PM by ShadowLuigi-NG- »
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