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Author Topic: WIP Workshop  (Read 4699377 times)
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Demon_of_Elru
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    « Reply #15720 on: July 29, 2014, 02:05:45 PM »


    Looking forward to Darunia and Robin. Here is what I've been working on recently:
    Carol Tea from a game called Freedom Planet (over Fox or Wolf). Enjoyed this game a lot more than I thought I would, might make a few more characters from this game later.
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    russmarrs2
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    « Reply #15721 on: July 29, 2014, 02:36:32 PM »


    Speaking of Robin


    Robin still needs some more modeling and texturing (and I also have to make his Levin sword still).
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    « Reply #15722 on: July 29, 2014, 06:27:03 PM »


    Hmm... Cool model! Looking forward to see it in action! (along with the female Robin :v)
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    « Reply #15723 on: July 29, 2014, 07:14:34 PM »


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    russmarrs2
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    « Reply #15724 on: July 29, 2014, 07:43:25 PM »


    Hmm... Cool model! Looking forward to see it in action! (along with the female Robin :v)
    Thanks, I'm not sure if I will do a female Robin though, maybe just because the two are similar I might, but I wasn't really planning on it.
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    Riddler
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    « Reply #15725 on: July 29, 2014, 09:19:27 PM »


    Speaking of Robin


    Robin still needs some more modeling and texturing (and I also have to make his Levin sword still).
    Why don't you just collaborate with the person who already made a levin sword?

    I get that everyone likes making their own versions of things, but it always feels like a competition here of people trying to make the best model. There's so much talent that could be used better via collaboration D:
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    « Reply #15726 on: July 29, 2014, 09:45:38 PM »



    do you mind sending me that model? I wanna make it over samus too
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    « Reply #15727 on: July 29, 2014, 09:49:47 PM »


    Why don't you just collaborate with the person who already made a levin sword?

    I get that everyone likes making their own versions of things, but it always feels like a competition here of people trying to make the best model. There's so much talent that could be used better via collaboration D:
    lol, I'm not trying to compete, I just feel so much more proud of a model/mod I make knowing that I did it all myself Smiley
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    Haseyo
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    « Reply #15728 on: July 29, 2014, 09:49:52 PM »


    Why don't you just collaborate with the person who already made a levin sword?

    I get that everyone likes making their own versions of things, but it always feels like a competition here of people trying to make the best model. There's so much talent that could be used better via collaboration D:

    For there to be improvement, there must be competition. Personally, I say they should do their own thing. If one sees something the other did better, that person can work to do even better, and so on. Competition is healthy, when executed properly.
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    « Reply #15729 on: July 30, 2014, 04:52:31 AM »


    For there to be improvement, there must be competition. Personally, I say they should do their own thing. If one sees something the other did better, that person can work to do even better, and so on. Competition is healthy, when executed properly.

    lol that post gets so much more powerful thnks to your avatar xD
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    « Reply #15730 on: August 01, 2014, 12:54:24 AM »


    Okay, really random question. So, I found this awesome custom-made model of Krystal a dude from Deviant Art made, which is freely available for anyone who wants to use it. It's in .dae format sound it loads into 3DS Max just fine (mostly used for programs like Poser and DAZ Studio). The only problem is the poly count is an anomaly, it's higher than what Brawl supports (which I believe Brawl can in theory support up to 20,000 or so before you experience crazy lag).




    This is definitely a WIP, I need to find a way to reduce the poly count, possibly if I could remove her armor?  I'd love to be able to import this.

    « Last Edit: August 01, 2014, 08:58:56 AM by the_randomizer » Logged

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    « Reply #15731 on: August 01, 2014, 01:07:13 AM »


    Most models made for posing programs are made with a bad topology, wasting lots and lots of polys. The models may be good and resemble the source material a lot, but they tend to not be optimal. You could try to optimize it yourself, or do as Kyouma and prooptimize it piece by piece to get the most without deforming it.
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    the_randomizer
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    « Reply #15732 on: August 01, 2014, 01:08:25 AM »


    Most models made for posing programs are made with a bad topology, wasting lots and lots of polys. The models may be good and resemble the source material a lot, but they tend to not be optimal. You could try to optimize it yourself, or do as Kyouma and prooptimize it piece by piece to get the most without deforming it.

    So, it is theoretically possible to get this working in Brawl, albeit with some trickery?  Would I need outside help to accomplish this? I mean, the model very well could be too far gone/impossible to optimize, but I should at least give it a shot.
    « Last Edit: August 01, 2014, 01:09:25 AM by the_randomizer » Logged

    Krystal_Starfox
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    « Reply #15733 on: August 01, 2014, 01:51:06 AM »


    the_randomizer,will be on Fox?? Might improve did you do that a while ago
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    « Reply #15734 on: August 01, 2014, 02:14:43 AM »


    Oh god it's that Krystal again.
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