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Author Topic: WIP Workshop  (Read 4670334 times)
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JBG
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    « Reply #16395 on: September 23, 2014, 11:01:53 PM »




    Been hammerin away at the forge tonight to make these bad boys. Crescent moon was a bit of a [censored] but I worked it out.

    And now I've also finished the boots--just in time for the end of my shift here at work.



    What remains now is...

    Hair/Braid
    Bangs
    Circlet
    Eyes

    After that, it should be ready for mapping, unless I'm miraculously forgetting something.
    « Last Edit: September 23, 2014, 11:42:26 PM by Majora-Sama » Logged


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    « Reply #16396 on: September 24, 2014, 04:44:01 AM »


    at how many polys are you? (press "7" to make it show in the viewport)
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    JBG
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    « Reply #16397 on: September 24, 2014, 11:16:58 AM »


    7.584. I feel I've been roughly in the safe zone with it. Or am I completely wrong?

    It's also worth noting that a lot of the custom objects are in Editable Poly, not Editable Mesh at the moment.

    Edit: Knocked it down to 7,286 by removing some sections that won't be visible. And after bringing it to Editable Mesh, it has roughly 9.4k. But that's without her hair and such...so...good or bad?
    « Last Edit: September 24, 2014, 11:44:49 AM by Majora-Sama » Logged


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    « Reply #16398 on: September 24, 2014, 11:40:25 AM »


    7,584 is fine. The max for the most part is about 15,000.
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    JBG
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    « Reply #16399 on: September 24, 2014, 11:49:52 AM »


    Oh so I have loads of room to work with, then. Thanks fr that. I think I'll probably go take a nap, eat some food, then hopefully finish this tonight.

    ...anyone here good at mapping?
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    « Reply #16400 on: September 24, 2014, 02:15:46 PM »


    Be aware that a kinda high poly count, even if it's fine for one character, may lag with more players or in complex stages...
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    « Reply #16401 on: September 24, 2014, 03:40:58 PM »


    I'm aware, and I'll try to cut down a few extra polys if I can I know where I can save a few, and considering that all that's left is the head, I don't see this going over 10k--in editable poly, anyway.

    Like I said I'm going to d my best to cut down on things.

    Edit: So uh, I was a dumb and left Samus's hair in there as a reference point when I counted the polys, and it was causing the count to go up by at least 1k.

    Edit Edit: Here's a hair update. Might need some finagling but the hair is a flat surface at the moment. Thrw in some transparent tips and it'll look beautiful I'm sure. Mapping might be  bit tricky in that region though....not totally sure.



    The roots of the bangs and the bangs themselves should be separate elements if I did everything rightt....

    OH hey look more progress

    « Last Edit: September 24, 2014, 07:49:31 PM by Majora-Sama » Logged


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    « Reply #16402 on: September 25, 2014, 04:34:45 AM »


    for some reason, the face looks a bit male to me O_0
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    « Reply #16403 on: September 25, 2014, 06:11:07 AM »


    Same, maybe it's because of how thin the face looks? Especially when comparing it to your avatar, Majora, I think you should make the cheeks a bit rounder....that is if you hadn't already planned to do that. lol
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    « Reply #16404 on: September 25, 2014, 08:43:39 AM »


    It's actually the chin size--I made it too long in my initial edit.

    I know that it's the only thing currently available, but I kinda wish the avatar wasn't the reference point here. It's old as heck. Majora is supposed to have a longer, thinner face, like that of a woman in her 30s. I just made her chin too pointed and long here.

    It's funny because it was brought to my attention by a friend who said she looked related to "Dorito-Faced Sempai-San." Go look it up, but I can see where she came from.

    Also, I'm going to re do the bangs entirely today. Given what I'm trying to do won't look so good once textures are applied, I think it'd be best to just start from scratch--or at least with the roots.
    « Last Edit: September 25, 2014, 09:24:47 AM by Majora-Sama » Logged


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    « Reply #16405 on: September 25, 2014, 12:35:12 PM »


    I said this one would be challenging. XD

    The rig is by no means complete, far from it, in fact. But yeah, here's progress on PD Miku.



    I got expressions working (sorry for how bad they are, it's my first time making them, haha)




    Whatcha think so far?
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    « Reply #16406 on: September 25, 2014, 12:39:31 PM »


    I said this one would be challenging. XD

    The rig is by no means complete, far from it, in fact. But yeah, here's progress on PD Miku.



    I got expressions working (sorry for how bad they are, it's my first time making them, haha)




    Whatcha think so far?

    From what I can see, the closed eyes, shoulder rigs, right hand finger rigs, and the torso rig need some work.

    Though for the eyes, Doesn't Miku use textures for her eyes (like Peach)? If so, then why not make her separate faces use textures for the eyes?
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    « Reply #16407 on: September 25, 2014, 12:42:26 PM »


    From what I can see, the closed eyes, shoulder rigs, right hand finger rigs, and the torso rig need some work.

    Though for the eyes, Doesn't Miku use textures for her eyes (like Peach)? If so, then why not make her separate faces use textures for the eyes?

    The hands and shoulders are an absolute [censored] to rig. The hand is slightly easier, since it's its own separate object, but the shoulders will take more work since they're split up in multiple objects. There's a vertex group just for the area around her arm. XP

    The eyes are placeholders, I intend to make them multi-layered like Peach and ZSS later, since ZSS has moving eyes and I want them here too.
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    « Reply #16408 on: September 25, 2014, 12:56:39 PM »



    The eyes are placeholders, I intend to make them multi-layered like Peach and ZSS later, since ZSS has moving eyes and I want them here too.

    I can make the eyes to you, if you want...
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    JBG
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    « Reply #16409 on: September 25, 2014, 01:42:49 PM »


    I got bored in English today, so I doodled up a concept of how I'm doing the new hair and how the map should likely be handled.



    Based on what I have now, I might be a tad off base from the image I have, but I also didn't draw it whti the constraints I have in 3DS Max.

    The trick of this is going to be converting my technique for drawing her hair from 2-D into 3-D.
    « Last Edit: September 25, 2014, 01:49:05 PM by Majora-Sama » Logged


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