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Author Topic: WIP Workshop  (Read 4655057 times)
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Eternal Yoshi
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    « Reply #16800 on: October 27, 2014, 12:13:48 PM »


    For some reason, Noesis screws up all the uvs of all equipment in MvC3 but not UMvC3 (or at least Ivory for Dante)

    Was able to rip Ivory with all the correct (but flipped) uv points. Just need to export it with flipped uvs and I'm good to go. Along with ripping his other models.

    Does anyone have the arc file names for all the characters? Trying to find Frank West..

    Frank is 0009, an ID that doesn't exist in Vanilla Marvel 3.
    He was definitely a character meant to be in Vanilla Marvel 3 as his silhouette is in one of the promos.

    I have all of the PS3 assets of that game, if it matters.
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    « Reply #16801 on: October 27, 2014, 12:35:43 PM »


    Frank is 0009, an ID that doesn't exist in Vanilla Marvel 3.
    He was definitely a character meant to be in Vanilla Marvel 3 as his silhouette is in one of the promos.

    I have all of the PS3 assets of that game, if it matters.

    I got all the files on my harddrive, so I'll get to ripping as soon as I get home (soon TM)
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    « Reply #16802 on: October 27, 2014, 12:43:12 PM »


    Frank is 0009, an ID that doesn't exist in Vanilla Marvel 3.
    He was definitely a character meant to be in Vanilla Marvel 3 as his silhouette is in one of the promos.

    I have all of the PS3 assets of that game, if it matters.
    My files are from the 360 version, but I don't think it matters. I think the file formats are almost the same.
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    « Reply #16803 on: October 27, 2014, 02:06:11 PM »


    Well, I'll be damned.

    Trying to export Frank crashes Noesis.

    This also happened when trying to export Rudra from Noesis.

    EDIT: And also Dante, too. Only the UMvC3 versions, though. Not the MvC3 ones. Welp...
    « Last Edit: October 27, 2014, 02:55:39 PM by Shulk » Logged



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    « Reply #16804 on: October 27, 2014, 02:50:40 PM »


    Dude, his hands aren't connected to his wrists.
    I know, that's how they are in the original game, same with the lighting around his mouth, I like making my N64 hacks as accurate as possible. Wink
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16805 on: October 27, 2014, 04:11:21 PM »


    I know, that's how they are in the original game, same with the lighting around his mouth, I like making my N64 hacks as accurate as possible. Wink
    Wait, they are? Holy [censored], I gotta go check this.

    Edit: Also in that case good work.
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    like everything i import is dork soles related

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    « Reply #16806 on: October 27, 2014, 05:04:45 PM »


    Well, here's something I started working on a while ago. I would have more, but the textures kept glitching.
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    « Reply #16807 on: October 27, 2014, 06:19:13 PM »


    Leaving this here, recolors have been made, will post pics of those when done with adding expressions to the FitGanonMotionEtc.pac. Wink
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16808 on: October 27, 2014, 06:51:20 PM »


    Leaving this here, recolors have been made, will post pics of those when done with adding expressions to the FitGanonMotionEtc.pac. Wink

    Nice. And an interesting idea.
    Though I would put the mask off-center from the bone it's attached to so that he's holding it by a grippable point and his arm isn't going through it. Like, put the right edge of the mask over the part of the bone the sword's grip would be.
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    « Reply #16809 on: October 28, 2014, 06:28:08 PM »


    Nice. And an interesting idea.
    Though I would put the mask off-center from the bone it's attached to so that he's holding it by a grippable point and his arm isn't going through it. Like, put the right edge of the mask over the part of the bone the sword's grip would be.


    I'll do that, also here's his final smash.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16810 on: October 28, 2014, 06:51:55 PM »


    oh god.
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    Eternal Yoshi
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    « Reply #16811 on: October 28, 2014, 08:26:36 PM »


    It's been months since I opened anything smash mod related.......
    Does anyone here have experience with XNormal?
    I'm trying to follow the Xnormal part of this tut:
    <a href="http://www.youtube.com/watch?v=sEq6_z8VzRY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=sEq6_z8VzRY</a>

    to make my texture for Simon's Hip/Legs and keep getting freaky artifacts that screw with certain areas like the side of the leg and such.

    Can anyone here help get rid of said artifacts?
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    ShadowLuigi~NG~
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    « Reply #16812 on: October 28, 2014, 09:26:15 PM »


    That.... welp, I'm up for the night folks. Won't be able to sleep anyways.
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    « Reply #16813 on: October 28, 2014, 09:30:19 PM »


    That.... welp, I'm up for the night folks. Won't be able to sleep anyways.

    Enjoy. Sleepless nights can be fun. XP
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    « Reply #16814 on: October 29, 2014, 12:37:56 AM »


    I'll do that, also here's his final smash.


    Totally called it.
    That came to mind, but that's more Skull Kid's thing as opposed to Happy Mask Salesman, no think of the next popular thing from the game. Wink

    ...Ben?
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