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« Reply #17325 on: December 12, 2014, 09:00:15 PM » |
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What are the texture dimensions?
Remember that they have to have the number 32, 64, 128, 256, 512, 1024, etc. No other numbers for the dimensions will work.
[censored], that's probably it... Yep. The texture is 1280 wide and 256 high. Thanks for the catch, Nano EDIT: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand it didn't work. Same problem.
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« Last Edit: December 12, 2014, 09:09:40 PM by Great King of Evil - Ganondorf »
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #17326 on: December 12, 2014, 09:14:37 PM » |
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[censored], that's probably it...
Yep. The texture is 1280 wide and 256 high.
Thanks for the catch, Nano
EDIT: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand it didn't work. Same problem.
Change it to 1024 and 256.... that really didnt make it work?
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« Reply #17327 on: December 12, 2014, 09:17:29 PM » |
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Change it to 1024 and 256.... that really didnt make it work?
2048 and 256, and surprisingly it didn't. I made sure that the textures were mapped correctly.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #17328 on: December 12, 2014, 09:26:40 PM » |
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is there a palette folder in the texturedata?
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« Reply #17329 on: December 12, 2014, 09:31:19 PM » |
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What's the texture set to? Repeat, Clamp or Mirror?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17330 on: December 12, 2014, 09:35:00 PM » |
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is there a palette folder in the texturedata?
CMPR don't have palettes. Unless you didn't mean that. I checked to make sure that all the materials had no reference to any palette. What's the texture set to? Repeat, Clamp or Mirror?
Repeat.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #17331 on: December 12, 2014, 09:45:01 PM » |
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Wait...so why am I doing this if Tabuu already finished the rig. Well, hope Omni isn't too upset.
Let's go over the basics.
CMPR - Check 1024x256 - Check? Repeat - Check No pallete - Check Shader 0 to True - Check
Only thing left is to import using another BB or try different texture sizes.
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« Reply #17332 on: December 12, 2014, 09:51:35 PM » |
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It just has to be a multiple of 1024, not 1024x256, right?
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #17333 on: December 12, 2014, 09:53:53 PM » |
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The model itself is already a decent amount of polys. That is the safest, largest texture size to bet on. Might as well try.
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« Reply #17334 on: December 13, 2014, 01:49:02 AM » |
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@Great King of Evil Ganon a.k.a Shulk :V -Is the model you tested on both pac/pcs? Sometimes is that you only edit one of them, so they dont match properly causing some glitches (happened to me with groudon) especially since bowser needs both pac/pcs in order to work properly. -Or try to change from CMPR to RGBA3/5/8 (i dont think that will fix it but maybe theres the problem) I cant think about more solutions, everyones solutions are pretty much all the ones i know, but i think we are forgetting something .... It just has to be a multiple of 1024, not 1024x256, right?
it could be 1024x256, 1024x512 or 512x256 512x128, 256x128, etc. but im pretty sure thats not the problem. @Gamidame_K I dont know who she is, but she looks great as well as high poly :v @DSX8 im still waiting for poke floats :'v ill like to see ganon first. @StupidMarioFan1 i read all your posts too btw.
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« Last Edit: December 13, 2014, 01:50:55 AM by Anivernage »
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« Reply #17335 on: December 13, 2014, 09:05:15 AM » |
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@Great King of Evil Ganon a.k.a Shulk :V -Is the model you tested on both pac/pcs? Sometimes is that you only edit one of them, so they dont match properly causing some glitches (happened to me with groudon) especially since bowser needs both pac/pcs in order to work properly. I save the file as a .pair so it saves it with both .pac and .pcs -Or try to change from CMPR to RGBA3/5/8 (i dont think that will fix it but maybe theres the problem)
I can give it a shot I cant think about more solutions, everyones solutions are pretty much all the ones i know, but i think we are forgetting something .... it could be 1024x256, 1024x512 or 512x256 512x128, 256x128, etc. but im pretty sure thats not the problem.
I think I posted before that the current dimensions of the texture are 2048x256 Unless that's too big and THATS what's causing the problem.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #17336 on: December 13, 2014, 09:14:00 AM » |
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I save the file as a .pair so it saves it with both .pac and .pcs
I can give it a shot
I think I posted before that the current dimensions of the texture are 2048x256
Unless that's too big and THATS what's causing the problem.
That is too big, resize to half (1024x256). I got some 360 models of 13, and the textures were HQ, like yours. I needed to resize them to 1024x512.
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« Reply #17337 on: December 13, 2014, 09:16:12 AM » |
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That is too big, resize to half (1024x256). I got some 360 models of 13, and the textures were HQ, like yours. I needed to resize them to 1024x512.
Did the texures look messed up for you or just freeze/crash the game? I thought textures could only freeze/crash the game if they were too big.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17338 on: December 13, 2014, 09:21:02 AM » |
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Textures were messed up. Didn't crash the game.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #17339 on: December 13, 2014, 09:41:40 AM » |
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Did the texures look messed up for you or just freeze/crash the game? I thought textures could only freeze/crash the game if they were too big.
And when you have a C18 texture for model objects without using the proper material and shader files. It eventually freezes.
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