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Author Topic: WIP Workshop  (Read 3503812 times)
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Segtendo
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    « Reply #17610 on: January 04, 2015, 11:32:10 PM »


    Is that the actual model from Hyrule Warriors?
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    StupidMarioFan1
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    « Reply #17611 on: January 04, 2015, 11:44:50 PM »


    ....she has three arms but this isn't what I or anyone else wanted, might not be as easy as I was expecting. Sad

    P.S. All three arms are rigged and work in BrawlBox. Undecided
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #17612 on: January 04, 2015, 11:52:02 PM »


    Is that the actual model from Hyrule Warriors?
    yes
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    « Reply #17613 on: January 05, 2015, 04:51:29 AM »


    can't wait to fill link with HW alts Tongue
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    JBG
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    « Reply #17614 on: January 05, 2015, 12:30:34 PM »


    Is that the actual model from Hyrule Warriors?

    Pretty sure it's not. I've peeked in on his thread once or twice. The main body is a HW model,  but I think the hat is custom, and I know the scarf tail is.
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    Amazerommu
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    « Reply #17615 on: January 05, 2015, 01:09:05 PM »


    Is that the actual model from Hyrule Warriors?
    yes


    Pretty sure it's not. I've peeked in on his thread once or twice. The main body is a HW model,  but I think the hat is custom, and I know the scarf tail is.
    See above quotes.
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    « Reply #17616 on: January 06, 2015, 09:30:05 AM »


    Pretty sure it's not. I've peeked in on his thread once or twice. The main body is a HW model,  but I think the hat is custom, and I know the scarf tail is.


    Models have indeed been ripped from Hyrule Warriors, I managed to get some of them myself from..sources, like so:

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    Moblin
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    « Reply #17617 on: January 06, 2015, 02:35:51 PM »


    Problem with HW models is that they're incredibly high poly. Haven't checked them myself but screens of Ganon in Max I've seen look ridiculous, especially his gauntlets. Ports will likely have to be heavily optimized.

    Check out the Model section of FP if you want to learn how to port em.
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    the_randomizer
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    « Reply #17618 on: January 06, 2015, 02:57:04 PM »


    Problem with HW models is that they're incredibly high poly. Haven't checked them myself but screens of Ganon in Max I've seen look ridiculous, especially his gauntlets. Ports will likely have to be heavily optimized.

    Check out the Model section of FP if you want to learn how to port em.


    Not the one I found, works perfectly fine, I've imported higher poly before. 12,000 polys is hardly ridiculous or the limit for Brawl.  Rather this than another Shadow hack. FP? And I have no idea how to properly optimize them. Princess Ruto is only 12,000, the Great Fairy is roughly 25,000, which is insane. FP, as in, a thread on here that talks about it?

    Edit: Found this http://forums.kc-mm.com/index.php?topic=52692.0

    Welded vertices, managed to get the Great Fairy down to 10,000 polys with 8,100 vertices.  Still looks fine.
    « Last Edit: January 06, 2015, 03:11:57 PM by the_randomizer » Logged

    StupidMarioFan1
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    « Reply #17619 on: January 06, 2015, 04:17:09 PM »


    That moment when you have the model all ready and then it turns out to be too much for Brawl to handle. Well I wonder how I'll solve this problem. He's twice Marth's size data-wise, the pcs is 1,192 kb while the pac is 2,362.


    (The first picture is showing that I included the spec maps and a separate highlight for the eyes.)
    He froze like 1 second after selecting him, and because the dae is 3,402 kb I know reducing textures won't help. I need figure something out here that doesn't require optimizing because that'll ruin the rig and texture mapping. And I used v0.74 here as well so the Tristripper was in effect. Would not have to be surprised if I had to restart completely, but I'd like to try and see if I can reduce the size first to see if I can save time. Im srs here
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #17620 on: January 06, 2015, 04:21:10 PM »


    Still no double arm cannon...
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    StupidMarioFan1
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    « Reply #17621 on: January 06, 2015, 04:23:15 PM »


    Still no double arm cannon...
    That's going to be a separate hack, would you like to add a second arm cannon to this yourself? not impressed
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #17622 on: January 06, 2015, 04:27:45 PM »


    That's going to be a separate hack, would you like to add a second arm cannon to this yourself? not impressed

    uuuh, I think this hack is just getting much of you...
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    StupidMarioFan1
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    « Reply #17623 on: January 06, 2015, 04:31:52 PM »


    uuuh, I think this hack is just getting much of you...
    ....could you phrase that differently? I'm not exactly sure what you mean by that. Sad
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #17624 on: January 06, 2015, 04:51:09 PM »


    ....could you phrase that differently? I'm not exactly sure what you mean by that. Sad


    I mean you may be working hardly on this, and getting..stressed...




    BTW, I decided to get myself the hand on HW models, but Lana have hair physics...How can I fix that? D:

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