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« Reply #18841 on: May 16, 2015, 11:19:49 AM » |
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Another Mario import Because who doesn't like Mario
Which Mario is that? I might've already beaten you to it? xD thats what I originally thought, it was strange to see something rigged over the visbility bone (M) instead of N, which is the regular case, but I checked the defaul model's singlebind and it said M, which is weird You sir deserve a medal, it seems you're right! Ill try it
Yah I noticed that the hammer gets flipped a while back when looking at KTH's Baby Bros over IC, was curious as to why the hammer floated in midair and saw that it was flipped. The same thing happens a lot with NSMBW models and a lot of Wii U models have the same problem. Based on its SM64 DS appearance
Now I need to animate the key on its back That is brilliant! Love how the antenna is rigged to DK's hair bones, and the moveset is like perfect for him too, especially the Forward Throw.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #18842 on: May 16, 2015, 11:33:28 AM » |
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Not this time XD...or at least I hope not. This is the highest poly Mario to date. 3D World Mario. Even the circle around the M has a model.
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« Reply #18843 on: May 16, 2015, 11:40:06 AM » |
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Mother 3 based Lucas? Nah, it's based on his SSB. Wii U appearance. The colours might confuse, I guess.
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« Last Edit: May 16, 2015, 04:45:43 PM by Lunoz »
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« Reply #18844 on: May 16, 2015, 11:42:09 AM » |
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Not this time XD...or at least I hope not. This is the highest poly Mario to date. 3D World Mario. Even the circle around the M has a model.
That does remind me, I really need to finish Smash Wii U Mario. Anyways I can't wait to play as 3D World Mario.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #18845 on: May 17, 2015, 01:42:21 AM » |
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Mother 3 based Lucas?
I like it
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Another Mario import Because who doesn't like Mario
When I saw that picture I thought it was a Mr. Potato Head/Mario hybrid for a moment.
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« Last Edit: May 17, 2015, 01:44:13 AM by Calypso »
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« Reply #18846 on: May 17, 2015, 09:45:24 AM » |
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the rig in the shoulders and the butt really has to be worked
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« Reply #18847 on: May 17, 2015, 03:54:40 PM » |
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While I was doing SSBWiiU Lucas, I thought about doing this.What do you think?
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« Last Edit: May 17, 2015, 03:59:31 PM by Lunoz »
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« Reply #18848 on: May 17, 2015, 04:10:47 PM » |
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hair looks a little blochy. id give it a sort of flow, like in the render
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Switch FC: SW-4190-2933-4524
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« Reply #18849 on: May 17, 2015, 11:35:02 PM » |
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Yeah, but I don't think that I can do it any better.
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« Reply #18850 on: May 17, 2015, 11:54:26 PM » |
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i was only giving feedback. if you can't get it done, then that's just it; you can't get it done.
the mode itself looks fantastic.
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Switch FC: SW-4190-2933-4524
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« Reply #18851 on: May 18, 2015, 02:39:51 AM » |
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I'm updating Robot Ness again, this time I added modeled on screws (going to make a new texture for them later), and I'm working on making the arm/hand rig better. I might do something with his legs too but I don't know yet.
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« Reply #18852 on: May 18, 2015, 06:22:34 AM » |
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I love robot ness like a son. Just thought you should know.
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« Reply #18853 on: May 18, 2015, 06:59:39 AM » |
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i was only giving feedback. if you can't get it done, then that's just it; you can't get it done.
the mode itself looks fantastic.
Yes I know. Forget what I said.
And thank you very much! --- Edit; I just tried out Travis in the game. His basball bat and his FS eyes where TopN for some reason (about the bat, I forgot). I imported textures and made them in wrong format and the shaders... 13 shaders, he was very light. I can't. XD Well it's all fixed now though.
The only things left to do is the rimlightning.. and maybe some more vertexing.
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« Last Edit: May 18, 2015, 11:49:46 AM by Lunoz »
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« Reply #18854 on: May 18, 2015, 11:58:10 AM » |
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decided to update our other m/sm4sh vertex samus to the actual sm4sh model. will be up later today, gotta re-export the recolors with the new edits and then apply the rim-fix. here are day/night comparison pic
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