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Author Topic: WIP Workshop  (Read 4654022 times)
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Nebulon
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    « Reply #18990 on: June 11, 2015, 10:59:18 PM »


    what do I do with this?


    CalikingZ01's Roll PSA.

    She has a mop (paint roller), and can fire some type of energy bolt (Paint gun). Those weapons would make cool External gfx is all. I believe she's over Zelda.

    But that's just my opinion.
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

    Bad Box Art Mega Man
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    « Reply #18991 on: June 11, 2015, 11:18:13 PM »


    what do I do with this?
    i need a new ness
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    Calypso
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    « Reply #18992 on: June 11, 2015, 11:31:26 PM »


    CalikingZ01's Roll PSA.

    She has a mop (paint roller), and can fire some type of energy bolt (Paint gun). Those weapons would make cool External gfx is all. I believe she's over Zelda.

    But that's just my opinion.

    That sounds like a really neat idea to me too. FS your a squid now. The flying dog (Rush) Up B riding a wave of paint or a giant spray can.

    Sounds like too much work though.
    « Last Edit: June 11, 2015, 11:33:46 PM by Calypso » Logged


    Taigiry
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    « Reply #18993 on: June 12, 2015, 02:22:43 AM »


    That's the same Inkling model I found and decided to change around a bit. Still think the head looks incredible ugly.

    Wouldn't it be better to wait a few days and then grab the Inkling DLC costume files for Smash 4? That's what I decided to do at least while continue working on the head.
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    Xaturati0n
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    « Reply #18994 on: June 12, 2015, 04:06:36 AM »


    what do I do with this?

    HOW?! HOOOWWWW?! OH MY GO- I dont know.
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    « Reply #18995 on: June 12, 2015, 09:43:35 AM »


    It's not the game model. It's too skinn.
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    « Reply #18996 on: June 12, 2015, 02:10:35 PM »


    Yeah the limbs are way too skinny, I think if they were shorter like in the game it would look okay.
    Also the face kind of scares me lmao.
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    Taigiry
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    « Reply #18997 on: June 12, 2015, 02:32:43 PM »


    Seeing as this thread is way more alive, it doesn't hurt to post my progress here, too.  If I can without getting bombarded with server errors this time, that is.



    Adjusted the UVs and also changed the shape of the head somewhat. I think it's looking better than my previous attempt... just ignore my pathetic try at making a mouth, I'm having way too much trouble with that at the moment. Depending on how the SSB4 Inkling costumes are gonna look, I might replace some of the stuff seen here with the DLC later. Well, as long as the poly count is reasonable.
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    Kyouma
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    « Reply #18998 on: June 12, 2015, 02:51:35 PM »


    lol wat I didn't know somebody else was doing this model too; I guess I'll leave it to you then after all I'm not into splatoon

    Post Merge: June 12, 2015, 05:02:18 PM

    « Last Edit: June 12, 2015, 05:02:19 PM by Gamidame_K » Logged

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    « Reply #18999 on: June 12, 2015, 10:20:43 PM »


    Who's Tharja over?
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    « Reply #19000 on: June 12, 2015, 10:37:38 PM »


    zelda of course
    btw i'll have to remove the FS eyes, she needs a 1 slot sizemod
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    « Reply #19001 on: June 12, 2015, 10:42:43 PM »


    that face is way better than before
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    « Reply #19002 on: June 12, 2015, 11:36:36 PM »


    zelda of course
    btw i'll have to remove the FS eyes, she needs a 1 slot sizemod
    And why would that make it necessary to remove the FS eyes?
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    Urgh...

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    « Reply #19003 on: June 12, 2015, 11:43:06 PM »


    zelda of course
    btw i'll have to remove the FS eyes, she needs a 1 slot sizemod

    Not really. There is a way to make bones keep their size all of the time. It requires BrawlBox 0.67. I used it several times. It may revert to its default size if it appears in animation though. But i doubt FS eyes bones appear in any animations. All that needs to be done is just removing "FixedScale" flag from every bone (well, most likely not every bone, but better be safe than sorry). Im talking about this:

    Highlighted part needs to be removed. Bone chosed is just a random one here. Also works with rotation and translation. For those, "FixedRotation" and "FixedTranslation" must be removed respectively (is that the right word?).
    ...just sayin'.
    « Last Edit: June 12, 2015, 11:52:40 PM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ » Logged


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    « Reply #19004 on: June 12, 2015, 11:53:39 PM »


    wait wat, is that even possible? I remember trying something like that before but it didnt work
    ill try it with all the bones in that case
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