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Author Topic: WIP Workshop  (Read 4651606 times)
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R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
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    « Reply #19005 on: June 12, 2015, 11:58:17 PM »


    wait wat, is that even possible? I remember trying something like that before but it didnt work
    ill try it with all the bones in that case
    Maybe because final smash eyes and expression bones are separated from all of the important bones like TransN or something? Anyway, it 100% works and doesn't gets nullified if file is saved with different version.
    « Last Edit: June 13, 2015, 12:01:32 AM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ » Logged


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    « Reply #19006 on: June 13, 2015, 12:09:46 AM »


    For it to keep working as a visibility bone it only needs to keep using the same bone index. If not, just put the bone that holds that index as the visibility bone.
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    « Reply #19007 on: June 13, 2015, 12:35:22 AM »


    Im afraid of trying that because I fear to affect teh visibility bones, but the time I tried it and failed I was just editing the transN bone, I think i have to edit every bone as ridley said
    more tharja previes


    « Last Edit: June 13, 2015, 12:36:29 AM by Gamidame_K » Logged

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    « Reply #19008 on: June 13, 2015, 12:45:16 AM »


    The fingers on her book, are they in a fixed position (not rigged). If so, I believe they'd look better if the last joint was holding the book properly. Like holding the book more naturally. Looking awesome so far.
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    R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
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    « Reply #19009 on: June 13, 2015, 12:55:13 AM »


    Im afraid of trying that because I fear to affect teh visibility bones, but the time I tried it and failed I was just editing the transN bone, I think i have to edit every bone as ridley said
    more tharja previes
    Then i guess i was right. Will remember that next time i'll try to use this trick.
    Still wouldn't hurt to at least try with a copy of the model to attach FacePattern and TransN to EyeYellowM. And Iwvy is right about fingers on the hand that holds the book. It doesn't looks natural.
    « Last Edit: June 13, 2015, 12:57:35 AM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ » Logged


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    « Reply #19010 on: June 13, 2015, 06:25:27 PM »


    if this doesnt make it, nothing else will


    I slightly edited the textures too
    Then i guess i was right. Will remember that next time i'll try to use this trick.
    Still wouldn't hurt to at least try with a copy of the model to attach FacePattern and TransN to EyeYellowM. And Iwvy is right about fingers on the hand that holds the book. It doesn't looks natural.
    I have tried that already and it didnt work.. I dont know what am I doing wrong if I deleted the FixedScale thing from the flag on every bone except topN and the face bones
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    « Reply #19011 on: June 13, 2015, 06:36:14 PM »


    I swear I see a nip slip.
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    « Reply #19012 on: June 13, 2015, 07:32:15 PM »


    Haha yes there was, but I fixed that in the last version of the rig 
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    « Reply #19013 on: June 13, 2015, 08:38:46 PM »


    I swear I see a nip slip.
    lol, glad someone else saw that. thought I was crazy cause nobody else said anything until now.
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    « Reply #19014 on: June 14, 2015, 12:04:45 AM »


    I slightly edited the textures tooI have tried that already and it didnt work.. I dont know what am I doing wrong if I deleted the FixedScale thing from the flag on every bone except topN and the face bones
    Weird. It works for me. Try to remove everything except for "ScaleEqual", "HasGeometry" (if this one exists) and "Visible". If that won't work either, then...idunno. It works perfectly for my trophy models and other minor things.
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    « Reply #19015 on: June 14, 2015, 09:40:37 AM »


    Gonna try taking up Smash Wii U ZSS like I did with Smash Wii U Charizard.

    I have all the shaders and materials ready to go.

    The hair doesn't look that great from a distance, so here's a more close up shot.

    In-game images will come after I do the needed bone rotation edits.
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    « Reply #19016 on: June 14, 2015, 11:07:19 AM »


    Gonna try taking up Smash Wii U ZSS like I did with Smash Wii U Charizard.

    I have all the shaders and materials ready to go.

    The hair doesn't look that great from a distance, so here's a more close up shot.

    In-game images will come after I do the needed bone rotation edits.


    Looks fabulous. I'm dying to download her and Charizard.
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    « Reply #19017 on: June 14, 2015, 12:34:39 PM »


    I really need to get back to work on Wii U Mario & Dr. Mario. Mario Facepalm
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    « Reply #19018 on: June 14, 2015, 02:13:03 PM »


    I really need to get back to work on Wii U Mario & Dr. Mario. Mario Facepalm

    Yes you do. Tongue loljk

    I will be working on Wii U Lucas myself once I get the model from DSX8. Grin
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    « Reply #19019 on: June 14, 2015, 05:55:38 PM »


    I absolutely cant miss this alt; the shoulders needs another rig btw



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