WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: StupidMarioFan1 on July 23, 2015, 12:19:43 AM
Because this is just a single import and not a full Link replacement like the MM3D one, decided to make a Project M Fierce Deity Link.

I'm also going to make a version with his normal sword to be used with Tormod's Biggoron Sword PSA.
Nice... are you planning to replace his weapons? The FD Link by AlGeorgeRomeo has some nice ones done if he's willing to share.

Quote from: PseudoTypical on July 23, 2015, 12:57:51 AM
Nice... are you planning to replace his weapons? The FD Link by AlGeorgeRomeo has some nice ones done if he's willing to share.
Well his are just recolored versions of Tormod's to be brighter and fit Melee, since this one is more so to fit with Brawl/Project M the colors aren't as bright so I think Tormod's original textures would fit better. I am going to include a version with FD Link's big sword if that's what you're asking for.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

July 23, 2015, 02:52:36 AM #19202 Last Edit: July 23, 2015, 02:55:09 AM by PseudoTypical
Quote from: StupidMarioFan1 on July 23, 2015, 02:14:43 AM
Well his are just recolored versions of Tormod's to be brighter and fit Melee, since this one is more so to fit with Brawl/Project M the colors aren't as bright so I think Tormod's original textures would fit better. I am going to include a version with FD Link's big sword if that's what you're asking for.
I was actually referring to the sword and shield it uses (https://www.youtube.com/watch?feature=player_embedded&v=27jIs3A6264#t=125), though the FD sword is obviously gonna be the same thing except made to be one-handed. Since most people are gonna use this over a regular Link moveset (myself included), it seemed like the best idea.

Quote from: PseudoTypical on July 23, 2015, 02:52:36 AM
I was actually referring to the sword and shield it uses (https://www.youtube.com/watch?feature=player_embedded&v=27jIs3A6264#t=125), though the FD sword is obviously gonna be the same thing except made to be one-handed. Since most people are gonna use this over a regular Link moveset (myself included), it seemed like the best idea.
Oh okay, I see what you mean, I'll make that an alternate version as well.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: Lunoz on July 22, 2015, 08:18:12 AM
Oh, no this isn't a MMD model(it could be a part of a MMD model idk rly), it's just objects from other hacks that I've put together.

For your import, you could add another edge loop(s) near the knees using smart loop in 3ds max to help smoothen out the knee.


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Quote from: Lunoz on July 22, 2015, 08:18:12 AM
Oh, no this isn't a MMD model(it could be a part of a MMD model idk rly), it's just objects from other hacks that I've put together.
Oh, I see, I guess Im too used to see anime models for MMD only lol

we seriously need a PSA for her, importing her over Sheik is sorta unconfortable
the rig is still far from complete btw

July 23, 2015, 12:08:52 PM #19206 Last Edit: July 23, 2015, 04:36:28 PM by Lunoz
Quote from: Large Leader on July 23, 2015, 04:33:57 AM
For your import, you could add another edge loop(s) near the knees using smart loop in 3ds max to help smoothen out the knee.

Ah, I don't have 3DS Max. Whenever I tried it, it didn't work and it takes years for it to download. I don't think the knee is such a big problem rly.
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Edit; But I do have another little problem. Sonya (the name of the character) has 8 added bones that needs for the hair to stand in place (otherwise it follows the arms fsr). But these bones causes this.


Well, Id rly c about this actually. I don't think I ever stand and shield. I dodge more.
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Edit2; I forgot to say that it also affects when she holds something heavy like boxes, Bonsly etc.

Note: I know this isn't the thread to ask things. So there's no need to tell me that. I'm sorry for asking (please don't hurt me lol).

That's because of the throwN bone's index number
You have to delete unused bones to make some special bones to match their original index number
Those are in general HipN, LHaveN, RHaveN and ThrowN

July 23, 2015, 05:44:01 PM #19208 Last Edit: July 23, 2015, 05:58:22 PM by Ricky D. (Br3)
OR, you do the smart thing.

Regenerate bone array and move the extra bones to the end of it.

Unless I'm mistaken by the logic behind this feature of Brawlbox v0.76, it should work perfectly.
[black]ㅤlㅤ[/black]

[black]ㅤlㅤ[/black]


Just a tip with using the bone array stuff.

Make sure you add the bones on an unedited skeleton of the character you're going to rig over, then do the bone array edits once you're done with everything, as there will be issues if you add the bones after.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: Gamidame_K on July 23, 2015, 05:22:32 PM
That's because of the throwN bone's index number
You have to delete unused bones to make some special bones to match their original index number
Those are in general HipN, LHaveN, RHaveN and ThrowN

Thank you so much!

Quote from: Ricky D. (Br3) on July 23, 2015, 05:44:01 PM
OR, you do the smart thing.

Regenerate bone array and move the extra bones to the end of it.

Unless I'm mistaken by the logic behind this feature of Brawlbox v0.76, it should work perfectly.
Quote from: KingJigglypuff on July 23, 2015, 06:04:41 PM
Just a tip with using the bone array stuff.

Make sure you add the bones on an unedited skeleton of the character you're going to rig over, then do the bone array edits once you're done with everything, as there will be issues if you add the bones after.

Ah, I just renamed the BoneIndex's in BBv0.76. But thanks anyway.

Don't do that. Just use the "Move to End of Bone Array" option. That's just going to cause you problems.
I don't take requests.

My PSA Thread
[move][/move]

Changing the bone index property value in 76 actually does the same thing if you do it right

[spoiler]

Idk, something I may never finish. *suddenly remembers all unfinished mods."

Quote from: Rosetta-Hime on July 24, 2015, 03:10:53 AM
Idk, something I may never finish. *suddenly remembers all unfinished mods."
Yay, I'm not the only one with that problem. xD In all seriousness though, what else did you plan/think of changing? Looks good at the moment.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.