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Author Topic: WIP Workshop  (Read 4667498 times)
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ShadowLuigi~NG~
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    « Reply #19770 on: February 24, 2016, 09:10:32 PM »


    Dayummmmm! Looks like shadow got a huge upgrade.


    Indeed.

    I haven't rigged it yet. I started him all over from the beginning, so we'll see how he turns out after that


    Whoops. I meant the nodes. If you have yet to rig it then that's fine.

    So much yes! I knew you could do better with Sm4sh Bowser and had been patiently waiting, can't wait for him to be released. Cheesy


    He looks much better. I'm impressed with the power of spec maps and reflections.


    ---------

    Speaking of which. Last preview of Shadow progress


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    « Reply #19771 on: February 24, 2016, 11:45:20 PM »


    Superv work on shadows
    Super saiyan shadow previews?
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    « Reply #19772 on: February 25, 2016, 07:22:22 AM »


    Indeed.

    Whoops. I meant the nodes. If you have yet to rig it then that's fine.

    He looks much better. I'm impressed with the power of spec maps and reflections.


    ---------

    Speaking of which. Last preview of Shadow progress




    Awesome!
    Good work.
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    Something Stupid

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    « Reply #19773 on: February 25, 2016, 09:55:45 AM »


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    « Reply #19774 on: February 25, 2016, 12:05:39 PM »




    Hey, at least this isn't 2011-2014 where you got so many bad ports of shadow like Shadow Over DK and Shadow over Wario...
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    Formerly known as Nick.

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    « Reply #19775 on: February 25, 2016, 01:55:08 PM »


    Hey, at least this isn't 2011-2014 where you got so many bad ports of shadow like Shadow Over DK and Shadow over Wario...


    but what you are talking about is psas. this is models.

    but these shadows are looking good. well. yours looks like a bad vertex. so uh. might wanna fix that. but uh

    Speaking of which. Last preview of Shadow progress





    this is looking great! Cheesy
    « Last Edit: February 25, 2016, 11:55:24 PM by SonicBrawler » Logged

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    « Reply #19776 on: February 25, 2016, 06:33:18 PM »


    I'd rather have tons of Shadow imports that all felt different as apposed to tons of Shadow Recolors that were, like what, 1 RGB value different?
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #19777 on: February 26, 2016, 02:12:36 PM »


    i have alot of thing in teh work right now but sadly nothing to show for right now
    but i can tell you all what i have been working on

    Banjo kazooie
    -gobi valley
    -freezepeak
    -treasure trove cove
    -all four season click clock woods (plan on this over aminal crossing)

    retro game
    -donkey kong 50m
    -contra jungle 1
    -donkey kong country Blackout Basement
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    « Reply #19778 on: February 26, 2016, 03:46:37 PM »


    Blackout Basement, eh? will it have the same intervals of blacking out as DKC had, or a different set of intervals?
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    « Reply #19779 on: February 26, 2016, 04:09:43 PM »


    but what you are talking about is psas. this is models.

    but these shadows are looking good. well. yours looks like a bad vertex. so uh. might wanna fix that. but uh

    this is looking great! Cheesy
    That was rude.
    I quitted on shadow due to how beautiful Nano's was...
    And ShadowLuigi, are you using nano's shoes?
    I should've asked that earlier.
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    ShadowLuigi~NG~
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    « Reply #19780 on: February 26, 2016, 06:39:38 PM »


    ShadowLuigi, are you using nano's shoes?
    I should've asked that earlier.


    No, these are optimized Generation's shoes (not sure if Nano used those as well), and my own spec maps.


    this is looking great! Cheesy

    Thanks!
    « Last Edit: February 26, 2016, 06:46:52 PM by ShadowLuigi~NG~ » Logged



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    « Reply #19781 on: February 26, 2016, 06:44:16 PM »


    No, these are optimized Generation's shoes (not sure if Nano used those as well), and my own spec maps.
    Oh.
    Might wanna change the shine on that, it's too shiny..
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    « Reply #19782 on: February 27, 2016, 02:28:58 AM »


    Blackout Basement, eh? will it have the same intervals of blacking out as DKC had, or a different set of intervals?

    if i can figure out a way to do it it might
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    ShadowLuigi~NG~
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    « Reply #19783 on: February 27, 2016, 11:18:31 AM »


    Superv work on shadows
    Super saiyan shadow previews?




    Completely conceptual. Not final. Quick edit. Very beta.

    Golden nose!
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    « Reply #19784 on: February 27, 2016, 12:16:32 PM »


    dat yellow fits him well imo
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