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Author Topic: WIP Workshop  (Read 4669045 times)
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nanobuds
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    « Reply #19755 on: February 22, 2016, 04:46:36 PM »


    Nano, the transition between the black and white on his shoe looks pretty low-res. Isn't there any way you can make it less blurry / more precise?

    Yeah, that's one of the texture tweaks that I plan to work on. At first the texture was low res when working on it, but I was able to double the size later and keep the filesize under vBrawl Sonic.
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    « Reply #19756 on: February 22, 2016, 05:14:44 PM »


    Now THAT ladies and gentleman, is how you do a specular map.
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    « Reply #19757 on: February 22, 2016, 05:21:56 PM »


    I remember reading in some thread 3 to 4 years ago that there was a way to make much better looking pics within Photoshop, in a way that increasing / decreasing the image wouldn't blur or distort it, kind of like Flash files are. I can't remember for the life in me how that was, though.

    Maybe with UV you could also make, like, two 2x2 pixel textures, one white and one black, and then make it so the polygon uses those for the shoe, by mapping where it divides? Don't quote me on that, however, as I have near zero experience with texture mapping.
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    nanobuds
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    « Reply #19758 on: February 22, 2016, 05:31:06 PM »


    I remember reading in some thread 3 to 4 years ago that there was a way to make much better looking pics within Photoshop, in a way that increasing / decreasing the image wouldn't blur or distort it, kind of like Flash files are. I can't remember for the life in me how that was, though.

    Maybe with UV you could also make, like, two 2x2 pixel textures, one white and one black, and then make it so the polygon uses those for the shoe, by mapping where it divides? Don't quote me on that, however, as I have near zero experience with texture mapping.
    The texture is basically a solid block of white and black that fits the shape of the shoe. It will be a simple fix, I just wanted to get the actual model done first.
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    ShadowLuigi~NG~
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    « Reply #19759 on: February 23, 2016, 03:43:09 AM »


    Now THAT ladies and gentleman, is how you do a specular map.

    Right? It's like Brawl Falcon. He has some nice spec maps.

    --------------

    Guess this is a Shadow week, huh? I've been working on revamping my Shadow. Eye reflections, better eye textures, spec maps, better shoe shine, and most notably, better fitting side mouth expressions. Leaving him with Brawl Sonic's expresions was not very Sm4sh-like.
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    « Reply #19760 on: February 23, 2016, 06:05:44 AM »


    Right? It's like Brawl Falcon. He has some nice spec maps.

    --------------

    Guess this is a Shadow week, huh? I've been working on revamping my Shadow. Eye reflections, better eye textures, spec maps, better shoe shine, and most notably, better fitting side mouth expressions. Leaving him with Brawl Sonic's expresions was not very Sm4sh-like.
    Sm4sh Shadow looked weird with those expressions tbh.
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    « Reply #19761 on: February 23, 2016, 10:49:45 AM »


    Which means custom expressions and using Sm4sh Sonic's as a base. I'll also work on changing his shoes as they lack depth. It's not staying true to the source model, but it'll make him feel more like a character than an assist trophy.

    when Sm4sh modding really starting: model import & such
    we will see 9001 shadows again this is just a warm up for pre-sm4sh modding

    KTH already did a pretty solid vertex edit for Sonic. The Egde has already began. The imports are just phase 2.
    « Last Edit: February 23, 2016, 10:54:52 AM by ShadowLuigi~NG~ » Logged



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    « Reply #19762 on: February 23, 2016, 02:59:59 PM »


    Nano, while you're at it, it'd be nice to give the red shades on the border his eye sockets the same treatment, as they dont look so precise as they are. They kinda look like smeared lipstick on a leather jacket as they are now...

    Disregarding that, big props for the hack. It's really professional looking, definitely the best in the vault as of now.
    « Last Edit: February 23, 2016, 03:01:40 PM by Blanc Trois » Logged

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    « Reply #19763 on: February 23, 2016, 03:17:40 PM »


    Oh, btw Nano. If you're going to complete accuracy, Shadow's red/black cloth that his rings rap around aren't reflective. they're more like his gloves. If intentional or not, it still fits.
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    « Reply #19764 on: February 23, 2016, 07:40:07 PM »


    Oh, btw Nano. If you're going to complete accuracy, Shadow's red/black cloth that his rings rap around aren't reflective. they're more like his gloves. If intentional or not, it still fits.
    Nah if you look at every single render of Shadow, and his model in Generations, they are a shiny leather.
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    « Reply #19765 on: February 23, 2016, 09:09:56 PM »


    Much better
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    « Reply #19766 on: February 24, 2016, 02:43:35 AM »


    Much better



    That's low...like...Mario Kart Wii low...how does the rig look?


    ---------------
    Edit:

    Sheduu progress



    On the topic of Sm4sh,


    Visual updates

    « Last Edit: February 24, 2016, 03:45:26 AM by ShadowLuigi~NG~ » Logged



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    « Reply #19767 on: February 24, 2016, 06:10:13 AM »


    That's low...like...Mario Kart Wii low...how does the rig look?


    ---------------
    Edit:

    Sheduu progress



    On the topic of Sm4sh,


    Visual updates



    Dayummmmm! Looks like shadow got a huge upgrade.
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    « Reply #19768 on: February 24, 2016, 07:55:20 AM »


    That's low...like...Mario Kart Wii low...how does the rig look?
    I haven't rigged it yet. I started him all over from the beginning, so we'll see how he turns out after that
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    « Reply #19769 on: February 24, 2016, 03:11:36 PM »



    Visual updates



    So much yes! I knew you could do better with Sm4sh Bowser and had been patiently waiting, can't wait for him to be released. Cheesy
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