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« Reply #30 on: November 18, 2009, 07:55:33 PM » |
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that does not mean they should change the location. just because the sound is different (which most of them aren't, its just in a different location) doesn't mean they need to change the location.
The only reason to change the sound is because of translations, which is understandable, but the sounds should still be located in the same place as it's NTSC counterpart.
and like I said: soren has worked for me since he came out.
All sounds are in the same locations. They didn't move them around. The Fitcharacter.pac, and Fitcharactermotionetc.pac have sound data stored in them I believe, which is why this is happening. The reason there are no problems with Soren's sounds, is that Mr. N must've used the NTSC FitMarth.pac to edit. Other than that, I don't know how else it wouldn't lose sound.
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« Last Edit: November 18, 2009, 07:56:24 PM by Shadow »
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them. 
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« Reply #31 on: November 18, 2009, 08:01:12 PM » |
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if what you just said is correct, then there isn't a reason that I can see why the sound should be messed up.
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This is the greatest sig in the world.
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« Reply #32 on: November 18, 2009, 08:07:38 PM » |
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if what you just said is correct, then there isn't a reason that I can see why the sound should be messed up.
You're missing the point here. Since he used a PAL FitIke.pac, you're loading it through the SD Loader on the NTSC Brawl. The PAL .pac has PAL sound data, the Brawl you have has NTSC sound data. Meaning, PAL =/= NTSC NTSC =/= PAL NTSC =/= JAP JAP =/= NTSC PAL =/= JAP JAP =/= PAL Which explains Ike's sound, though, burned through an .iso doesn't have this problem for some reason.
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them. 
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« Reply #33 on: November 18, 2009, 08:08:56 PM » |
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Heres the video MR.N Sorry I took so long I was somewhere else atm
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« Reply #34 on: November 18, 2009, 09:19:33 PM » |
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Is there some way to get it to work without burning an iso?
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« Reply #35 on: November 18, 2009, 10:01:21 PM » |
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um, no. I'm not missing the point. the sound data itself is all that matters when it comes to extensions. the sound behaves as if a different sound file was supposed to be played. This means that the sound ids (or names) are different in each version. Since versions aren't really meant to collide like they are, there should not have been a problem with giving each version the same sound ids/names.
I may be way off, but you have yet to explain why a different version means missplaced sounds
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This is the greatest sig in the world.
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« Reply #36 on: November 18, 2009, 10:26:24 PM » |
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um, no. I'm not missing the point. the sound data itself is all that matters when it comes to extensions. the sound behaves as if a different sound file was supposed to be played. This means that the sound ids (or names) are different in each version. Since versions aren't really meant to collide like they are, there should not have been a problem with giving each version the same sound ids/names.
I may be way off, but you have yet to explain why a different version means missplaced sounds
... The source of all sounds are in the Sound section in the .iso. The PAL .pac effects are linked to that area since they have their IDs for certain sounds from there. Since the SD Loader has it's flaws, it can't properly link to that area in the NTSC .iso because it has sound data from a different region. Does that explain anything? Anyway, you want the sounds to play properly? Burn an .iso, or try my small theory of moving everything from the PAL .pac to a NTSC FitIke.pac. This problem has existed with texture effects, it's nothing new, and that's what the people did to fix the sound issue with the SD Loader; they moved the textures to the .pac that matched their region, or burned an .iso.
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« Last Edit: November 18, 2009, 10:27:59 PM by Shadow »
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them. 
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« Reply #37 on: November 19, 2009, 06:56:51 AM » |
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Thank you Falco Master for the nice Video but why don't you use the Aeon Texture?
Now to the sound effects: I AM using PAL for Soren. I'm German so there's no reason for me to use NTSC. It's strange that you can hear the sound effects.
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« Reply #38 on: November 19, 2009, 02:40:43 PM » |
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I doubt Marth's sound effects would be changed since his game was only released in Japan during Brawl's production.
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« Reply #39 on: November 19, 2009, 04:14:58 PM » |
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This is a great PSA its definitely one that I am always going to use... And I still haven't made a good final smash for my PSA yet... (I've been too busy) So its nothing compared to yours! AEON FTW I love his neutral B and neutral air 
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Friend Safari: Bug (Masquerain, Butterfree, Pinsir) 4613-8365-7114
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« Reply #40 on: November 19, 2009, 04:25:53 PM » |
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I tried it. It's really cool, but alot of his air move look the same. also: no voices for me. That's probably due to the PAC thing.
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This is the greatest sig in the world.
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« Reply #41 on: November 19, 2009, 04:57:08 PM » |
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I doubt Marth's sound effects would be changed since his game was only released in Japan during Brawl's production.
Heh, good point. That's probably why there were no voice mess ups I guess.
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them. 
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« Reply #42 on: November 19, 2009, 06:47:18 PM » |
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@Mr.N I didnt download it because I forgot to Also did you see the FS Smash glitch that occured? Not even U thought that a brand new made FS could be glitched lol
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« Reply #43 on: November 20, 2009, 07:50:30 AM » |
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I know about the FS smash glitch. It was verry hard to destroy the old structure of the FS and make this new one. I can not fix this. I stop the sound effect discussion here. It belongs not to Aeon. Please look at the following link and give me your oppinion. Perhaps I discovered something really interesting: http://kittycorp.freecp.net/index.php?topic=4166.0
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« Reply #44 on: November 20, 2009, 08:15:34 AM » |
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For some odd reason, his name brang up the actual band AEON. <_<
lolz Aeon is the name i use when i play brawl >_> Name stealer. <_________< Lulz, I use to go by that name over Brawl. mine has a dot(not a period) before Aeon, soo =p i didnt steal anything =]
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