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« Reply #75 on: March 20, 2010, 01:53:48 PM » |
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Are you going to create your own animations? That would be very interesting!  For the moves change the down B and maybe neutral A combo. I like the smashes, don't change them. Up tilt and Dtilt are ok but maybe you could change Ftilt (for a kick if you want). Now the air attacks... It's true they are very similar but I love them. I suggest to change his Fair (too classic, I know you can make an original attack to replace it) ; his Uair has a too huge hitbox, change the attack to make a new one that hits only above and not everywere. For the rest I have no suggestion so do as you want!
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« Reply #76 on: March 20, 2010, 02:21:57 PM » |
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What shall I do for Down B. Aeon has counter attack. Side Smash will be more complex. Back air will be a kick. Don´t know what to do with Down and Up Air. Side tilt will be a sword slash. For down tilt I´ll use Marth´s original down tilt (should I do this). Neutral B will be changed.
Feel free to make suggestions.
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« Reply #77 on: March 20, 2010, 03:39:47 PM » |
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You're right for rhe Down B and I have no idea of what move could replace this one. For Down Air maybe you could use ZSS's Down Air but I don't know if it's possible and if it would really fit this character. For Up Air I would suggest a move a bit like Marth's Up Smah but once again I don't know if it's possible and how it would look like... -_o And yes, Marth's Down Tilt is a good idea.
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« Reply #78 on: March 21, 2010, 02:56:48 AM » |
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I have verry good Down and Forward Air attacks. They fit good to Aeon. Neutral A in new, too. I don't like the Up tilt perhaps it will be a kick. Should Side Smash be that sliding attack or it it enough to put this into Side B? Side Smash Animations are changed into Sword Attacks. He has three Side Smashes with different ainmations now. Side Dodge look original now.
I can't do my own animaions but I can take Ike's and Sheik's animations. Both have nearly the same body as Marth so I can use them without problems but most attacks are Marfth's. Don't worry. You won't notice it. He will be in no way like Marth. I replaced all of Marth's Neutral and Side Attacks because they look the same.
I didn't start Specials yet but they won't be the problem because I don't have to look for animations.
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« Reply #79 on: March 21, 2010, 03:19:59 AM » |
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If you can use Sheik's animations then I think you can also use ZSS's, they are the same size. http://kc-mm.com/?p=2613 Maybe this can help you to find new moves, ZSS has great kicks.
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« Reply #80 on: March 21, 2010, 04:51:20 AM » |
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How much kicks should I use? For now I've only two kicks. Back Air and Side Smash Up.
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« Reply #81 on: March 21, 2010, 05:22:29 AM » |
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Maybe if you plan to change your A neutral combo, one of the moves could be a kick, like : punch - kick - sword attack. But for the rest Aeon must be mostly based on sword attacks.
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« Reply #82 on: March 21, 2010, 10:36:23 AM » |
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lol, I'm loving the final smash 
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Computers will ALWAYS do what you TELL them to do, but RARELY what you WANT them to do! - My personal saying
gamer, swimmer, computer guy, trumpeteer, game programmer
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« Reply #83 on: March 21, 2010, 11:27:17 AM » |
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Maybe if you plan to change your A neutral combo, one of the moves could be a kick, like : punch - kick - sword attack. But for the rest Aeon must be mostly based on sword attacks.
I agree with you. I used nearky no kicks. lol, I'm loving the final smash  Final Smask will be the biggest problem I think. Has anyone a suggestion for Up tilt? Is Specials2Hi Ok?
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« Reply #84 on: March 21, 2010, 11:49:37 AM » |
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Oh it will be difficult to port the final smash?  For his Up tilt I don't find any idea, maybe Snake's up tilt would be good. And what is "Specials2Hi" ? His Up B attack? If that's it I just though of an attack : begining of Ike's up B, he throws his sword in the air and instead of falling he slashes a horizontal attack at the top of the jump.
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« Reply #85 on: March 21, 2010, 12:24:40 PM » |
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Special2Hi is The second Attack of Side B when you press the Controll Stick Up. I don't know what Up B will be but I want him to be able to move after it. I decided to make no further Kick. Can I leave Marth's Up Air animation. I think fits to Aeon.
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« Reply #86 on: March 21, 2010, 02:59:30 PM » |
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So for Special2Hi I have absolutely no idea. If you want him to be able to move then keep the same move as before, it's the best solution and it gives him a very good recover. For his Up tilt if you don't want a kick then I have no idea. And for your Up Air do you want to make the sword longer or exactly the same attack?
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« Reply #87 on: March 21, 2010, 03:11:53 PM » |
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I want to make a longer sword for his Up Air. Up tilt is done. Nice Up attack but nothing special. His Sword attacks won't be as big as in my old version but they are faster. The only attacks which have the same size will be Up and Down Smash. Some attacks like all tilts have a higher reaching because I replaced punches and kicks with Sword Attacks. His Jab is a two hit sword combo which is as fast as my old Side Tilt. Side Tilt has a better animation and higher reaching. Neutral Air is changed into a better animation.
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« Reply #88 on: March 21, 2010, 11:00:53 PM » |
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is it possible to make some of his moves some of the items characters in the game use, like Holy water, the earth thingy, or the purple circle? (i have no idea what they are called but if u played the game u know what im talking about) these are pretty cool combo vids i would really like to see the jump, attack combo on the second vid as an areal and one item attack.
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« Reply #89 on: March 28, 2010, 02:39:40 PM » |
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I think it's time for a progress report: Everything is done except the Final Smash. Air attacks are completely changed. Forward Air is the combo you requested: First a weak attack and if it hits Aeon will do a stronger slash and jump backwards. Up Smash is changed. Neutral B now works like the original attack. It charges the longer you wait. First it's a Big Blade, then the Blue Laser, then Spinning Watch (That was the Up Smash before but as I did Aeon on Ike I didn't know how to make this charging by time so I used it as Up Smash), and then Time Stop. Side B is similar not much changed but better animation. Up B has changed a bit but it still does no damage and you can move freely after using it. Down B is a counter attack but more original I think. Dodges are original. Gameplay has changed. He still uses big blades but he's not that easy to plas as the Ike Version. Over 80% of his moves are Marth's moves but you'll play him like a complete different character. It's like Cloud: A comlpete different character. (It's because of his Side B. Marth has a lot of moves you normally don't realize in that way)
Final Smash is verry hard to do because Marth always moves forward. I somehow could delete it on Soren so it's possible for Aeon, too. I'll do my best to make the old Final Smash. If it takes too long I'll release him without changing it because he's complete playable.
I need some help: Aeon has a blue/green/gold dust around his watch if His Neutral B is charged (like the original Aeon). I have Blue and gold but there's no good green dust. Please meke suggestions. No permanent graphics please.
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« Last Edit: March 28, 2010, 02:42:35 PM by Mr.N »
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