Thanks guys xD
I stayed up till 5 this morning working (then crashed and woke up at 3pm) on tweaks for Wolverine so here is a progress update:
Forward Smash is still fast, but its got better placed hit boxes and a sweetspot.
Down Smash trips
Re-vamped Up taunt animation
Re-vaped side tilt animation
Better placed hit boxes for the Down Air
And a few other small tweaks here and there.
Really I'm just waiting on ShadowMarth for the specials, then I can give the betatesters their package.
@ShadowMarth: Thats good to hear xD
@Betatesters: Be sure to give me very detailed feedback on what you have. How he feels, plays, how well he fairs against opponents. What he may be lacking, what he may be too good in. Be very descriptive. Think of it like this... I don't want to have to ask you how you felt about specific aspect of Wolverine. Cause you already told me xD
What I WANT him to be is a surprisingly heavy character that can last long in fights. BUT he does little damage offset by the ability to cause damage quickly. He only has a few kill moves which usually don't work until the opponent is in the high hundred area.
There ARE a couple glitches I don't think will be fixed before I release this to the testers though:
Neutral-B is supposed to move forward quickly. Currently, it doesn't unless your suffereing from knockback... or just now being able to press a button from the hit stun. It likes to pretend you're in the air when you're on the ground using it.
Side-B still isn't 100% how I want it, but its passable.
And the Down B both air and ground are currently not functional. But I believe ShadowMarth will have them working like he said.
