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Poll
Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 694132 times)
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SouthCraft
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    « Reply #120 on: March 28, 2012, 02:25:35 PM »


    If you still needs testers, i can. But only if you need
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    Kagemaru
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    « Reply #121 on: March 28, 2012, 03:02:27 PM »


    Sorry, I forgot to change the OP. All the slots for testers are full for now.

    I'm going to aim to have a beta version out for the testers by Friday. I would like to have a report by Monday so that any changes can be made and hopefully, v1 will be released by Wednesday.

    These are estimated times that are subject to change.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    AnImAiNe
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    « Reply #122 on: March 28, 2012, 11:13:24 PM »


    Happy Birthday...here is your cake
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    Kagemaru
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    « Reply #123 on: March 29, 2012, 12:03:09 AM »


     Happy Face
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Speedy101
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    « Reply #124 on: March 29, 2012, 12:05:45 AM »


    Happy birthday kagemaru
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    « Reply #125 on: March 29, 2012, 07:13:43 AM »


    Happy Birthday
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    ShadowMarth
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    « Reply #126 on: March 29, 2012, 10:43:54 AM »


    Happy birthday dude Cheesy
    I will try to have the Down special finished by tonight
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    Managing between Being in the US Army and other things. All is well so far.

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    Kagemaru
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    « Reply #127 on: March 29, 2012, 03:25:40 PM »


    Thanks guys xD

    I stayed up till 5 this morning working (then crashed and woke up at 3pm) on tweaks for Wolverine so here is a progress update:

    Forward Smash is still fast, but its got better placed hit boxes and a sweetspot.

    Down Smash trips

    Re-vamped Up taunt animation

    Re-vaped side tilt animation

    Better placed hit boxes for the Down Air

    And a few other small tweaks here and there.

    Really I'm just waiting on ShadowMarth for the specials, then I can give the betatesters their package.

    @ShadowMarth: Thats good to hear xD

    @Betatesters: Be sure to give me very detailed feedback on what you have. How he feels, plays, how well he fairs against opponents. What he may be lacking, what he may be too good in. Be very descriptive. Think of it like this... I don't want to have to ask you how you felt about  specific aspect of Wolverine. Cause you already told me xD

    What I WANT him to be is a surprisingly heavy character that can last long in fights. BUT he does little damage offset by the ability to cause damage quickly. He only has a few kill moves which usually don't work until the opponent is in the high hundred area.

    There ARE a couple glitches I don't think will be fixed before I release this to the testers though:

    Neutral-B is supposed to move forward quickly. Currently, it doesn't unless your suffereing from knockback... or just now being able to press a button from the hit stun. It likes to pretend you're in the air when you're on the ground using it.

    Side-B still isn't 100% how I want it, but its passable.

    And the Down B both air and ground are currently not functional. But I believe ShadowMarth will have them working like he said. Smiley
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #128 on: March 30, 2012, 03:33:25 PM »


    Hey Kagemaru, do you get those bugs fixed?
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    Kagemaru
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    « Reply #129 on: March 30, 2012, 07:08:41 PM »


    ShadowMarth is still working out the kinks with the down-B

    But fret not, I'm still going to give you guys the Beta today. You'll just have to omit usage of the Down-B moves and Final Smash.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #130 on: March 30, 2012, 08:42:50 PM »


    Thats cool bro, its still gonna be epic Tongue
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    Kagemaru
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    « Reply #131 on: March 30, 2012, 11:00:10 PM »


    Alrighty... It was getting late, so I decided to give the testers the beta. Instructions were enclosed in them. xD
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #132 on: March 31, 2012, 12:35:23 AM »


    AAA: Slash Slash Slash
    Kinda of spammable since you can hold a to do the full combo and has no type of end lag to make it not spammable. This racks up damage pretty fast so i think it should have least damage and more end lag to be fair.

    Attack100: Swiss Cheese
    It's pretty nothing bad about it

    Forward Tilt: Cross slash
    This is okay has effect which is kinda good for getting damage real fast but at the same time cheap because of how fast it comes out. I think this move should have little more start up lag but 7% damage to make up for start up lag.

    Up Tilt: Jump Slash
    He should do more damage like 6%. He shouldn't move with it either just stay in one place.

    Down Tilt: Double Slash
    Nothing really bad about this.

    Forward Smash: Side Swipe The tip of the smash has amazing kickback (like to good) and it's really spammable. Add some start up lag. Up close does 7% and Mid range 21% weird?

    Up Smash: Tripple Stab
    Pretty Balance. Should be able to hit in front of him a bit.

    Down Smash: Foot Stab
    Way too good!! Need alot of start up lag and end lag. Spammable so hard opponets can't really do anything to stop. And 50% at max! tone it down to like 30%. Racks up damage like crazy and get your opponets to 150% in 5 seconds.

    Dash Attack: Drill Claw
    It should make the foe move forwards not backwards.

    Aerials: Nonething wrong with them just can't really hit up air alot.


    B attacks: not really helpful or useuable i think you know this already

    -Drops way to fast can't really do a meteor smash with him

    -Not a bad character just needs to be less spammable

    -Grabs are amazing tone them down just a bit
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    Speedy101
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    « Reply #133 on: March 31, 2012, 01:03:58 AM »


    Everything ok with the beta but he falls to fast even if its a big or little stage plus in brawl when during mega brawl mode after his down grab puts him it put him in a t stand and the metal texture is a little to bright but I had one problem when I try to select one of his costumes the game stop working when I choose a stage
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    « Reply #134 on: April 01, 2012, 03:17:54 PM »


    So me and my friends played around a bit with Wolverine over this weekend. So I got to use him quite a bit, here are my feelings.

    Wolverine
    AAA: Overall fine, needs smother transitions though.
    A 100: Its good, I like the attack but the animation can use some work.
    Side Tilt: Good, but feels like something is missing with in those few seconds the opponent is in shock. Maybe add a second hit, or have Wolverine be able to attack while the character is in shock.
    Up Tilt: All is good, its my favorite tilt, and for a odd reason one of my favorite attacks, lol.
    Down Tilt: Good damage, but animation can use a touch. and defiantly needs more knock back, even at 999% the opponent did not fly of the screen.
    Special: Needs lag, at the moment its able to build damage so fast and is spamable. II would use special, A, Special, A and so on and so forth and I would have the enemy killed in no time. The attack leaves the CP defenseless, so adding some type of lag will help balance it out.
    Side Special: I don't like the attack, it does little damage, animations look odd, and there is no knock back. Also whats the point of Wolverine stopping at the end of the attack? I think you tried to have the side special be a way of recovering, but it really is not that useful.
    Down Special: Freezes, but you told us that ahead of time.
    Up Special: Its needs a little work. I had main Wolf so when I saw the Up B had been nearly the same I thought it would be no problem to use but the attack is odd. Recovery is great, but it comes out odd. When ever I try to use it to the side I all ways activate the side special, its kinda frustrating. It would not hurt to add what Wolf had to make using the Up special diagonally possible.
    Side A: Love the attack, especially since it has a sweet spot.
    Down A: I also love this attack for the sweet spot.
    Up A: solid attack, good damage, and knock back. Just needs some animation work.
    N Air: Like the attack, but I suggest you shorten it up a bit, it does a lot of damage at the moment. And add some knock back.
    Side Air: Good and simple.
    Back Air: Is there one?
    Down Air: Love it, its useful and it spikes.
    Air Up: Isn't this Wolf's? Either way it works.


    Extras
    Animations: For the most part the animations were really good. This is your first project right? Either way these animations are very nice. Every time I said the aniamtions need some work, looking back on it now, I think the issue is that the animations go by to fast. Which sucks to see you work so hard on a animation only to have it be sped up so much. So maybe try slowing down a few attacks, you don't want your hard work to be hidden man.

    Physics: He is defiantly a odd one, fast speed and yet he is so heavy in air. I think he should be a little better in air, although his recoveries are really good, there were many times I miss the edge by such a small difference. Maybe the second jump can be slightly better?

    Models: The psa is very picky. It won't load any thing that is high in file size I am guessing. I attempted to use Nanos Metal Sonic, or Beyonds Vegeta and both froze the game. However, other models like Stars Skull kid, and Wolf's brawl model work fine. I do not know if this is fixable or not but would be nice. It kinda bugs me when psa's can only be used by models  supplied by the creator. Makes you miss all the other nice rigs or vertex that go over the character.

    So your off on a good start. But he can still use some touches, I look forward to see how you can fix these issues, or see what replacments you may make. And thanks for letting me test it out man.
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