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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 693988 times)
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BlueBrain
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    « Reply #210 on: April 17, 2012, 04:31:21 AM »


    I only made the ground version.

    Since its the Down-B and I didn't want to mess with Captain Falcon's psa to much. The Air version will probably go sideways though... I may make a downward version for ppl too though.

    I'll think about it.
    lol, i thought it would be on sideB... dunno, seems more fitting to me, but i'll get used to it
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    Kagemaru
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    « Reply #211 on: April 17, 2012, 09:20:36 AM »


    Side b was also my first thought.

    But animation wise, they are fundamentally to different.

    Captain Falcon has a 'hit' animation for when he reaches an opponent... I didn't feel like meddling with that in PSA tbh. I already suck at PSAing, I didn't feel like messing around with that at 5am... cause thts what time it was when I was doing this xD

    I think what I'll do is make the Falcon kick in the Air, the same as as the ground version...

    The Side -B could always be changed to something more captain america fitting.

    I just wish the Shield was throwable... It would have been FANTASTIC if this model was over Link xD
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    BlueBrain
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    « Reply #212 on: April 17, 2012, 11:47:20 AM »


    Side b was also my first thought.

    But animation wise, they are fundamentally to different.

    Captain Falcon has a 'hit' animation for when he reaches an opponent... I didn't feel like meddling with that in PSA tbh. I already suck at PSAing, I didn't feel like messing around with that at 5am... cause thts what time it was when I was doing this xD

    I think what I'll do is make the Falcon kick in the Air, the same as as the ground version...

    The Side -B could always be changed to something more captain america fitting.

    I just wish the Shield was throwable... It would have been FANTASTIC if this model was over Link xD
    u could copy paste the downB, and edit the subactions used...
    i may take a look at it
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    Kagemaru
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    « Reply #213 on: April 17, 2012, 12:08:59 PM »


    Go right ahead...

    I think I'll go pester the guy who rigged him to see if he can't get me one with a detachable shield.

    also, I'm looking into doing some GFX edits for Iron Man's jumps.

    Can anyone tell me how to disable the morph ball mode for when he dodges? His back dodge which I made custom can't be seen.
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    Carnage
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    « Reply #214 on: April 17, 2012, 12:25:08 PM »


    Go right ahead...

    I think I'll go pester the guy who rigged him to see if he can't get me one with a detachable shield.

    also, I'm looking into doing some GFX edits for Iron Man's jumps.

    Can anyone tell me how to disable the morph ball mode for when he dodges? His back dodge which I made custom can't be seen.
    morphball is the model changer in the other tabs just put it 0-0 and samus will be visible also if the shield is a single polygon you could just single bind it to a bone that the import doesnt use and bamm shield can be animated and trowed Tongue
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    Kagemaru
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    « Reply #215 on: April 17, 2012, 01:00:13 PM »


    Lol I figured it out a while ago.

    I'm testing the animations now.

    *waits for Wii to boot*

    That last prt about the shield...

    What?

    Edit:

    Ok, I'm making progress with the GFX. The only issue now is that Samus's GFX for her boosters is TWO boosters... so I'm pretty sure there is nothing I can do to make it only one. So now I'm looking for a different GFX to use.
    « Last Edit: April 17, 2012, 01:33:36 PM by Kagemaru » Logged

    Carnage
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    « Reply #216 on: April 17, 2012, 01:18:08 PM »


    Lol I figured it out a while ago.

    I'm testing the animations now.

    *waits for Wii to boot*

    That last prt about the shield...

    What?
    if the shield is a single polygon its possible to singlebind it to another bone so you can animate it
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    Kagemaru
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    « Reply #217 on: April 17, 2012, 01:34:31 PM »


    How would I go about finding that out?

    Cause all I know is that I can move it with the RHandN bone.
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    Carnage
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    « Reply #218 on: April 17, 2012, 01:56:17 PM »


    How would I go about finding that out?

    Cause all I know is that I can move it with the RHandN bone.
    just uncheck the polygons on the previewer and see if the shield one disapears solo witouth any part of the arm
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    Kagemaru
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    « Reply #219 on: April 17, 2012, 02:05:16 PM »


    Yeah, there is a "Shield_4" and a "Shield2" polygon. The first one is the straps, and the second is the shield itself.

    They can both be uncchecked without losing the arm.

    So how do I bind them to another bone?

    Edit:

    So I've added GFX to Iron Man's jump/falling animations to show... energy or whatever coming out of his boosters.

    But its not great looking. If anyone thinks they can do a better job and clean it up... just let me know and I'll send you the stuff.
    « Last Edit: April 17, 2012, 02:59:40 PM by Kagemaru » Logged

    Carnage
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    « Reply #220 on: April 17, 2012, 03:27:55 PM »


    Yeah, there is a "Shield_4" and a "Shield2" polygon. The first one is the straps, and the second is the shield itself.

    They can both be uncchecked without losing the arm.

    So how do I bind them to another bone?

    Edit:

    So I've added GFX to Iron Man's jump/falling animations to show... energy or whatever coming out of his boosters.

    But its not great looking. If anyone thinks they can do a better job and clean it up... just let me know and I'll send you the stuff.

    just go to those 2 polygons under objects and make the siglibind and choose like a scarf bone that Cap doesnt use or something and the shield will be on that bone but then the shield would be needed to be animated in all the animations becuase he will be on caps scarf bones instead of the arm
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    Kagemaru
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    « Reply #221 on: April 17, 2012, 03:29:53 PM »


    I was thinking more like attaching it to the haven bone. Cause then it would still move with the hand bone, and since thats the shield hand, it wouldn't be used anyway.
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    Carnage
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    « Reply #222 on: April 17, 2012, 03:32:18 PM »


    I was thinking more like attaching it to the haven bone. Cause then it would still move with the hand bone, and since thats the shield hand, it wouldn't be used anyway.
    you can attach it anywhere you want its your choice Tongue
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    zutox
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    « Reply #223 on: April 17, 2012, 03:44:45 PM »


    Great to see that Tifa will finally be brawling like she should! Not just spamming magic here and there Tongue I mean, she is a master of martial arts after all. Cheesy I do wish she would be over someone else than pit though...
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    Kagemaru
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    « Reply #224 on: April 17, 2012, 03:48:40 PM »


    Speaking of Tifa...

    I should really get around to properly PSAing her...

    Ugh thats the only part of character hacking that I hate...
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