All those things you just suggested... I have no idea what they are or where they are from... besides Tornado Claw.
Pictures, videos... those help.
Also, as for the Weapon X thingy you suggested, If I do that, I'll probably have it trigger at 100% since 300% hardly ever happens enough for it to be useful.
Good ideas, and I like them. I just need images for me to see them xD
Oh, and KingJigglyPuff agreed to PSA it for me. Huzzah!!!
Drill Claw is a technique that Wolverine has in the MvC series. It's said to be his only aerial move in the games.
http://marvelvscapcom.wikia.com/wiki/Drill_ClawBerserker Rage is a move introduced in UMvC3, which is totally new to both of us. Which supposedly works as a combo move that goes on until it misses...
http://marvelvscapcom.wikia.com/wiki/Berserker_RageAnd for "X Factor", keep it at 300% (Or change it to 200%) because the accumulated damage should move on between lives. For example,
If you've taken 120% in your first life, 150% in you second life, then once you hit 30% in your 3rd life, X Factor will be available. It shouldn't be available on every life, to make it a more strategic move.
Again I'm not saying Wolverine will last up to 120%/150%, it was just an example.
Wolverine should be on the lighter side of the weight category. Maybe 86~88 (Around Marth's weight)
Also note that "X Factor" should give Wolverine a massive lead in Sudden Death (because everyone starts at 300%) So starting off with an X Factor, increasing his speed, should allow for easy kills.
I'll put up videos if you still need more information on how those specials work.