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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 602705 times)
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Boygos
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    « Reply #30 on: February 14, 2012, 09:04:45 PM »


    Can I make the recolor pack that you release with the PSA? Here's the costumes I want to make Wink

    X-Men Evolution Wolverine
    X-Force Wolverine
    Secret Wars Wolverine
    Wolverine and the X-Men Wolverine
    I will try to make this one, but I can't do model stuff.
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    Royal_Blade
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    « Reply #31 on: February 14, 2012, 09:41:19 PM »


    All those things you just suggested... I have no idea what they are or where they are from... besides Tornado Claw.

    Pictures, videos... those help.

    Also, as for the Weapon X thingy you suggested, If I do that, I'll probably have it trigger at 100% since 300% hardly ever happens enough for it to be useful.

    Good ideas, and I like them. I just need images for me to see them xD


    Oh, and KingJigglyPuff agreed to PSA it for me. Huzzah!!!

    Drill Claw is a technique that Wolverine has in the MvC series. It's said to be his only aerial move in the games.
    http://marvelvscapcom.wikia.com/wiki/Drill_Claw

    Berserker Rage is a move introduced in UMvC3, which is totally new to both of us. Which supposedly works as a combo move that goes on until it misses...
    http://marvelvscapcom.wikia.com/wiki/Berserker_Rage

    And for "X Factor", keep it at 300% (Or change it to 200%) because the accumulated damage should move on between lives. For example,

    If you've taken 120% in your first life, 150% in you second life, then once you hit 30% in your 3rd life, X Factor will be available. It shouldn't be available on every life, to make it a more strategic move.

    Again I'm not saying Wolverine will last up to 120%/150%, it was just an example.

    Wolverine should be on the lighter side of the weight category. Maybe 86~88 (Around Marth's weight)

    Also note that "X Factor" should give Wolverine a massive lead in Sudden Death (because everyone starts at 300%) So starting off with an X Factor, increasing his speed, should allow for easy kills.

    I'll put up videos if you still need more information on how those specials work.
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    Kagemaru
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    « Reply #32 on: February 14, 2012, 10:52:14 PM »


    videos help.


    In the meantime...

    Down-Tilt is done.

    I'm finalizing work on the Side-B now. Still deciding on if I want the dash or not...


    Edit: Side-Tilt is also done.



    I'm THINKING on making the diagonal side tilts and smashes be different moves as well. Since I'm pretty sure the file size will be mad small since I'm using far fewer key frames then C.Falcon originally had.
    « Last Edit: February 15, 2012, 03:48:25 AM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #33 on: February 15, 2012, 10:08:29 AM »


    Just posting here so I can know what's going on. Tongue
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    Kagemaru
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    « Reply #34 on: February 15, 2012, 10:38:34 AM »


    What is done is as follows:

    Wait 1
    couches
    Landings
    First jump
    all falling animation

    Up tilt
    Forward tilt
    Down tilt
    All jabs

    side smash (including charge and start)
    ___
    Today after work I'm going to work on the aerials. Meaning the second jumps and falls and attacks's

    or I may work on the diagonal tilts and smashes. Since I've decided to make them differentfrom the cardinal direction.


    I have ideas for throws, but I won't do those until last.

    Post Merge: February 15, 2012, 10:39:16 AM
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Leon Exodio
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    « Reply #35 on: February 15, 2012, 11:43:21 AM »


    are you the only person doing the animations ? and cant wait in tell the beta comes out if u are going to release a beta ?
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    Kagemaru
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    « Reply #36 on: February 15, 2012, 04:29:29 PM »


    Yeah I'm the only one.

    What I release will be considered a v1 depending on the feed back, I may make a v2 but if that happens then te the initial release might as well be considered a beta.

    Works over...time to go home and work on more animations

    Also... Leon, I may need another video. Tonight if possible.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Boygos
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    « Reply #37 on: February 15, 2012, 04:36:14 PM »


    Was my costume post deleted or did I forget to post it?
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    KingJigglypuff
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    « Reply #38 on: February 15, 2012, 04:39:48 PM »


    Was my costume post deleted or did I forget to post it?
    It's on the previous page.
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    « Reply #39 on: February 15, 2012, 05:25:55 PM »


    The costume ideas are cool and all, but I can't do much about it. I'm only an animator.

    I know nothing about PSAing (which is why I asked KJP)
    I know nothing about model importing, sound importing, stage importing etc.

    All I know how to do right now... is animate. Which I'm still new at.


    I'm testing the animations in-game atm, to see if there is anything I need to speed up before I get a progress video made.

    Edit: I should have done this earlier >_>

    A lot of the animations are too fast. They are hard to read in game so I'm adding more frames to slow them down

    « Last Edit: February 15, 2012, 05:44:11 PM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #40 on: February 15, 2012, 06:39:35 PM »


    Don't add more frames.

    In PSA, add a frame speed modifier in PSA and from there, change the speed to 0.8 or 0.7 maybe. What that'll do is keep the frame length, but slow down the speed at which they animate at.

    That's alot better than remaking the animation by adding more frames.
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    « Reply #41 on: February 15, 2012, 06:47:28 PM »


    See... Like I said, I know nothing about PSA...

    I wish I would have seen your comment sooner >_>
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Boygos
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    « Reply #42 on: February 15, 2012, 06:56:23 PM »


    No, I'm saying that I would LOVE to do the costumes that you release with the PSA Wink
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    Kagemaru
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    « Reply #43 on: February 15, 2012, 07:16:10 PM »


    Oh... Bawlin... but unless you're importing them yourself, you'll have to ask who made the model i'm using for permission... or give them credit... something like that.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Leon Exodio
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    « Reply #44 on: February 15, 2012, 07:18:47 PM »


    ok just let me know
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