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Question: Which Type of release would you want when we hit a stable V1 (Basic movment will be inculded in all, how much is yet to be said)
A and B attacks with smash's. No taunts/Final Smash/Gear Second
A and B attacks, with final smash. No smash's/Taunts/Gear Second
 A attacks, smash's, final smash. No B attacks/Gear Second/Taunts
B attack, smash's, taunts. No A attacks/Final smash/gear secound

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Author Topic: Monkey D. Luffy! Model Progress is at 86% Time for animation  (Read 102056 times)
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Pervyman Trigger
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    « Reply #60 on: March 20, 2012, 08:10:28 PM »


    Send directly to me though PM if you don't mind ^_^
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    Gainrrom
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    « Reply #61 on: March 20, 2012, 08:11:18 PM »


    Send directly to me though PM if you don't mind ^_^

    OK. Good night.
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    Pervyman Trigger
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    « Reply #62 on: March 20, 2012, 10:19:33 PM »


    So here's what i did. I was able to turn the fireworks, hat, gattiling, and barrel models into GFX's. So now with the left over bones I went back to a problem I was having. The flaps to luffys shirt clipped with his legs, and never worked if I rigged them. I've decided to fix that with two bones, so now they can be animated correctly ^_^ I've also messed with the model alot, and as a result I'm going to have to re-rig it. Don't worry, I can have it done again REALLY soon, most of the time I've spent on it has been model development, and not rigging. Your most likely not notice the changes at first, or even ever, but there there and they make it overall look better, even if you don't really "See" them. The model changes will also make it easier to rig and, in turn, make it easier to animate. I have the frist week of April off work so I'll spend that time to re-rig him ^_~
    If anyone is truly upset by this news just tell me and I'll switch right back to the old model, putting us right back where we were, which honestly, won't put use very far ahead of if I went with what I'm about to do
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    Kagemaru
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    « Reply #63 on: March 20, 2012, 10:55:57 PM »


    Well...

    April is over a week away...

    How noticeable is the clipping in the shirt in-game?

    And rigging wise, how different would the rig be from the current model you have (not the one in the vault) then what you're going to rig it as? Cause if possible, I'm sure you can tell I wanted to start on animations asap.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    Spex130
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    So very Spexcellent.

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    « Reply #64 on: March 20, 2012, 10:58:55 PM »


    I'll just throw in my two cents and say "Yeah, you should re-rig it, but only if you feel it will increase the overall quality of the hack."

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    Pervyman Trigger
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    « Reply #65 on: March 21, 2012, 05:30:03 AM »


    Well...

    How noticeable is the clipping in the shirt in-game?
    Very Im srs here

    And rigging wise, how different would the rig be from the current model you have (not the one in the vault) then what you're going to rig it as? Cause if possible, I'm sure you can tell I wanted to start on animations asap.
    The main Difference? Correctly rigged shoulders. I am now adding in the shoulderN bones to my imports, there for eliminating alot of animation problems the exist. The rest of the rig mainly comes from a clean up model, with less verts lying around everywhere, meaning the rig will look cleaner and be easier to make, and it'll look better during animations. There's one more difference, but it's mostly the style of the rig so to speak. You'll see what I mean when I finish
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    Kagemaru
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    « Reply #66 on: March 21, 2012, 08:57:44 AM »


    Well do what you do...

    I don't seem to be having any luck finding anyone to PSA Wolverine for me... so I'll just be here... waiting. :/
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Robby98
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    « Reply #67 on: March 21, 2012, 03:06:27 PM »


    i can do psa so if one of you guys want me i can do that stuff.
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    Pervyman Trigger
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    « Reply #68 on: March 22, 2012, 05:36:51 PM »


    Each will have a hat on and hat off version (Minus Nightmare Luffy)
    Nuff Said Im srs here

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    Spex130
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    So very Spexcellent.

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    « Reply #69 on: March 22, 2012, 05:40:52 PM »


    Those are pretty nice. Where are they from, again?
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    « Reply #70 on: March 22, 2012, 05:41:57 PM »


    Those are pretty nice. Where are they from, again?

    Gainrrom Ripped them from ultimate cruse
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    Carnage
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    « Reply #71 on: March 22, 2012, 05:48:08 PM »


    will all of those be alternat costumes to luffy psa? if so then it will be epic xD
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    Good bye everyone.

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    « Reply #72 on: March 22, 2012, 05:53:17 PM »


    Nice Luffy models. You can use some pieces from the middle one, to make Time Skip Luffy.
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    Pervyman Trigger
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    « Reply #73 on: March 22, 2012, 09:12:55 PM »


    will all of those be alternat costumes to luffy psa? if so then it will be epic xD


    That's what there here for I'll make the original Available over Marth without the PSA after I finish the PSA, and Nightmare, but I can tell you I will NOT be rigging that middle outfit twice Im srs here I am also making a custom timeskip outfit, and a closed shirt version

    EDIT:

    It's now rig ready

    Now here are some of the advantages of this model.

    1. Actual mouth. I shall add a mouth bone to marth for Animation
    2. Eyes. Once I figure it out Luffys eyes will be able to move like Marths
    3. More faces. I can now make all the faces by vertexting this model
    4. HAIR! Full head of hair, Nuff said
    5. Easier to rig. Self explanatory
    5. Cool textures and more detailed model. ALSO self explanatory ^_~
    « Last Edit: March 22, 2012, 09:21:54 PM by Rockin Pervy » Logged


    Kagemaru
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    « Reply #74 on: March 22, 2012, 09:21:02 PM »


    Very nice
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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