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« Reply #885 on: November 26, 2012, 12:09:22 AM » |
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how many polygons the hair has? some characters, like snake has [censored] tons of polygons to make his hair and all are linked to one bone.
if peach has them too just fusee them.into one polygon rig it and it lowers filesize.
the polygon count increases alot the filesize doesnt depend on vertices on polygons(objects) too
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« Reply #886 on: November 26, 2012, 03:16:44 PM » |
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how many polygons the hair has? some characters, like snake has [censored] tons of polygons to make his hair and all are linked to one bone. if peach has them too just fusee them.into one polygon rig it and it lowers filesize. the polygon count increases alot the filesize doesnt depend on vertices on polygons(objects) too Good thing SM64 Mario Bros have very low vertex count, I can get away with lots polygons. Also the only reason I can see you have multiple polygons is if they have tons of different textures, even then you could remap them...unless you don't have any skill in that, like me, s I can't reduce MP9 Mario's poly-count.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #887 on: November 26, 2012, 03:37:22 PM » |
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Well the hair is a pmd model which it used a small texure so I didn't deattach, but if I deattached, it would have had 17 objects.
I may remake this using mario kart wii or sport mix low poly ponytail.
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« Reply #888 on: November 27, 2012, 12:57:56 PM » |
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What happened to KK Slider?
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« Reply #889 on: November 27, 2012, 08:10:46 PM » |
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What happened to KK Slider?
Nothing, he's tunning his guitar xD
Ok my sister took her laptop with her for the whole week so I won't be able to make anything new, but I can take this to release/fix all my stuff like: raikou - release/shader/expressions riders - dem damn shaders amy V2 - re-release amy generations - fix that weird material stuff I don't know how to fix... any volunteer as a tribute? xD kk - transparency in strings bayleef - expressions grovyle - sent to kth to make his rig even sexier
So yeah.
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« Reply #890 on: November 27, 2012, 08:14:08 PM » |
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Creí que era tu laptop >_>
I tought it was your laptop >_>
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« Reply #892 on: November 27, 2012, 08:22:18 PM » |
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Yay-- *insert crazy fan screams here*
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« Reply #893 on: November 28, 2012, 03:54:24 AM » |
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why isnt rayquaza on the list alongside raikou if he was 100% finished?
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« Reply #894 on: November 28, 2012, 08:31:36 PM » |
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« Reply #895 on: November 29, 2012, 04:04:31 AM » |
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good custoom hamer lol
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« Reply #896 on: November 30, 2012, 03:20:18 PM » |
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Oh yeah, rayquaza isn't released because I can't get the eyes and body objects have the same material effect (aka making the eyes and body shine unified)
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« Reply #897 on: November 30, 2012, 03:24:05 PM » |
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Oh yeah, rayquaza isn't released because I can't get the eyes and body objects have the same material effect (aka making the eyes and body shine unified)
boygos also had problems with the eyes lol its better to leavue them normal imo.
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« Reply #898 on: November 30, 2012, 08:58:49 PM » |
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Even though you're on the pokemon team, you'll still make other models, right? There are probably 900+ pokemon left...
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Now available in blue.
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« Reply #899 on: November 30, 2012, 09:04:28 PM » |
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And since the "new" pokemons are morphed theres gonna be 100000s of them...
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