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« Reply #300 on: August 19, 2012, 07:06:16 PM » |
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shouldn the psa work with ur imports. all u gotta do is rename the bones in the custom moveset as well as ther model's bones
i know because i tried the normal iceclimbers with the psa and they worked...
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« Reply #301 on: August 19, 2012, 07:29:04 PM » |
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I just discovered something weird with "Perfect" Shadow. When swallowing Olimar, Shadow just turns back into Kirby then turns back into Shadow when you drop the power.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #302 on: August 19, 2012, 07:30:53 PM » |
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that's because some kirby hats are a full kirby model
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« Reply #303 on: August 19, 2012, 07:36:05 PM » |
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shouldn the psa work with ur imports. all u gotta do is rename the bones in the custom moveset as well as ther model's bones
i know because i tried the normal iceclimbers with the psa and they worked...
The PSA is Classic Sonic over sonic by GBC and Brawl Tails over Sonic by ds22 and manualy ported (aka right click "replace" over the mdl0) as the old way, which means it isn't one slot and mine is just sonic and tails rigged into ice climber bones
Post Merge: August 19, 2012, 07:37:27 PM
I just discovered something weird with "Perfect" Shadow. When swallowing Olimar, Shadow just turns back into Kirby then turns back into Shadow when you drop the power.
same as g&w, snake, donkey over the ones that are costumes, not hats
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« Last Edit: August 19, 2012, 07:37:27 PM by Flygon »
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« Reply #304 on: August 19, 2012, 07:45:24 PM » |
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That Gif does not do the textures justice.
EDIT: After looking at the HD textures in the vault...They are too bright.
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« Last Edit: August 19, 2012, 07:46:29 PM by Velen »
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3DS Friend Code: 2895-6640-9302
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« Reply #305 on: August 19, 2012, 07:54:33 PM » |
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That Gif does not do the textures justice. What do you mean with this? And they look bright because of the stage lightning
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« Reply #306 on: August 19, 2012, 07:58:41 PM » |
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What do you mean with this? And they look bright because of the stage lightning
If they are that bright because of the stage lighting then something is wrong with their environmental textures or their shaders. Cause they shouldn't be that bright.
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3DS Friend Code: 2895-6640-9302
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« Reply #307 on: August 19, 2012, 08:08:25 PM » |
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If they are that bright because of the stage lighting then something is wrong with their environmental textures or their shaders. Cause they shouldn't be that bright.
Well, they use the materials from generations and I don't know how to fix that, and the HD textures are brighter than the original, but again, green hill lightning doesn't help
Post Merge: August 20, 2012, 01:04:55 PM Ok, as you read in the title, I want to make my vault more complete, so, I want a hack over every character, and thats where you help, can tell me an idea of an import over the following characters RULES And that's it, every suggestion is thanked
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« Last Edit: August 20, 2012, 01:04:55 PM by Flygon »
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« Reply #308 on: August 20, 2012, 02:36:26 PM » |
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2 Questions Because I Never Use That How Do You Use A Spoiler ?
And U Have Write Waluigi Over Luigi And Than Model How Do You Put The Link Of A Model In A Word Like Model ?
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« Reply #309 on: August 20, 2012, 02:46:05 PM » |
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After posting, click on preview, there's all you need
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« Reply #310 on: August 20, 2012, 02:50:37 PM » |
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« Last Edit: August 20, 2012, 02:53:14 PM by chaos_knight9000 »
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #311 on: August 20, 2012, 02:51:34 PM » |
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Tiki Tong from DKC Returns over DK. Sadly I don't have a link to a model. I'll try to find one and edit this post.
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« Reply #312 on: August 20, 2012, 03:14:19 PM » |
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Bongo Bongo from OoT over DK.
Tiki Tong from DKC Returns over DK. >_>
An idea of an import over the following characters
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« Last Edit: August 20, 2012, 03:15:22 PM by Flygon »
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« Reply #313 on: August 20, 2012, 03:17:18 PM » |
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I love how everytime I post in this [censored] forum I make myself look like a [censored]ing idiot.
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« Reply #314 on: August 20, 2012, 03:19:35 PM » |
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