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Author Topic: xxWutzMercyxx SSBU Stages (Zelda Breath of The Wild Stage Concept Preview!!)  (Read 379786 times)
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Edwguard Flows
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    « Reply #1710 on: November 27, 2016, 05:35:26 AM »

    I'm still working on Lisa's Domain, however since I got my mods back I was inspired to finally start my Breath Of The Wild stage. Very early progress but it should give you a good indicator of what's to come. Finally SSE imports becomes useful. Has day and night cycle and no lag. I'm going to have to polish it up greatly, add more models (castle is temporary model). Also kudos to DSX8 and Edward for Battlefield U import, I'm using parts of their import for the sky and grass ruins. Its far from being realized but its fully playable, so until the next preview of this stage, just use your imagination.

    Ohh looks good! It could be a very interesting stage

    Don Jon Bravo
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    « Reply #1711 on: December 01, 2016, 06:14:41 PM »

    i really am not trying to do any advertisings
    but due to the free explore route breath is going
    this stage would go well with the Tekken engine codes release a while back
    basically fighters can change axis by demand simply by taunting..

    ! No longer available

    anyways good job bro though it looks far from done
    « Last Edit: December 01, 2016, 06:25:20 PM by Don Jon Bravo » Logged

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    « Reply #1712 on: June 28, 2018, 08:34:47 AM »

    DUDE! In 2018, the 5th smash bros is named SUPER SMASH BROS. ULTIMATE. Nice Job!

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    « Reply #1713 on: July 02, 2018, 12:14:52 PM »

    I know I was like c'mon Sakurai let me have this lol I still have many unreleased content for this game project that many people have not seen the light of day. If I were to continue with making Smash mods I would still do Brawl mods instead of Wii U mods just because I can work within the Wii's limitation. Yep I'm old fashion lol

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