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Author Topic: [Official] Project M discussion: RIP  (Read 735146 times)
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LC-DDM
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    « Reply #75 on: April 18, 2012, 09:10:39 PM »


    It is indeed this actually.  It's a combination of loading stuff from the SD card and trimming down a lot of fat files (the common files were trimmed down a LOT).

    Y'know, with that in consideration, with a big enough SD card you probably could stuff ALL the brawl files (trimmed the un-necessaries obviously) in that, just for a faster loading game.

    Would kinda defeat the purpose of the disc, but still. :V
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    « Reply #76 on: April 19, 2012, 07:35:24 AM »


    Project M [TAS] - Wolf Combo


    First P:M TAS =O
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    « Reply #77 on: April 19, 2012, 10:29:53 AM »


    Lol, Bowser is broken.

    I'm also not too happy with some of the changes made to Lucas, since Demo V1. For example, why does Offense Up remain infinitely, until you miss the target?
    « Last Edit: April 19, 2012, 10:32:54 AM by JirachiMaster » Logged

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    « Reply #78 on: April 19, 2012, 11:02:52 AM »


    Lol, Bowser is broken.

    I'm also not too happy with some of the changes made to Lucas, since Demo V1. For example, why does Offense Up remain infinitely, until you miss the target?

    Care to elaborate?  Whilst Bowser is awesome, I don't see how he's broken. 

    As for Lucas, first let me correct you in saying it's not until you miss, it's until you fail to get a successful hit.  There's a difference because the latter includes hitting shields (you lose the charge upon hitting the foe's shield).  And it remains because a player should be rewarded for being accurate in punishing opponents. 
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    JirachiMaster
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    « Reply #79 on: April 19, 2012, 11:40:09 AM »


    Care to elaborate?  Whilst Bowser is awesome, I don't see how he's broken.  As for Lucas, first let me correct you in saying it's not until you miss, it's until you fail to get a successful hit.  There's a difference because the latter includes hitting shields (you lose the charge upon hitting the foe's shield).  And it remains because a player should be rewarded for being accurate in punishing opponents.  

    Bowser has been given super armor in nearly half of his moves, and are now ridiculously strong. His forward smash, to me, seems nothing short of Brawl- quality, as it's almost exactly the same in power as his final smash form. That's just the beginning of it, I could stay here and criticize every flaw with his new abilities, but those are the ones that bother me the most.

    And about Lucas... I just think that it would be more reasonable for it to be the other way around offense up, the charge should wear off AFTER the attack makes contact, and not last forever until you fail. Imagine if Samus's beam were to always be fully charged, and she could fire full charged shots at an offstage, near helpless target repeatedly?
    « Last Edit: April 19, 2012, 11:45:12 AM by JirachiMaster » Logged

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    « Reply #80 on: April 19, 2012, 11:44:00 AM »



    o_O
    Hell, i cant even do such a long combo like that Tongue

    Nice job though
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    « Reply #81 on: April 19, 2012, 11:47:39 AM »


    Bowser has been given super armor in nearly half of his moves, and are now ridiculously strong. His forward smash, to me, seems nothing short of Brawl- quality, as it's almost exactly the same in power as his final smash form.

    His moves have a mixture of heavy armour and super armour and the super armour only lasts for when he flashes red for that short period of time.  The forward smash is incredibly powerful, but also painfully slow and extremely punishable if you dodge it (don't shield it though, it eats through shields).  Whilst we do take a lot of feedback into consideration, saying something is flat out broken that's been developed for months when you've had all of about 2 days to playtest the mod seems a little unfair don't ya think?  At least give the metagame some time to develop Wink
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    « Reply #82 on: April 19, 2012, 11:53:56 AM »


    Guess I'll say something about the mod since I'm here.

    I like Ike. I just have to get used to him. I keep trying to play him similarly to Brawl but it just...doesn't work. Obviously, I'll get it with time. I like what's been done with him though. Got to say, pulling off combo's with Ike is very satisfying.

    As an aside, ever consider adding blue fire/aura damage to him? Just to play off of his end game self at Radiant Dawn where get's a mystic blue flame.
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    « Reply #83 on: April 19, 2012, 12:10:16 PM »


    As an aside, ever consider adding blue fire/aura damage to him? Just to play off of his end game self at Radiant Dawn where get's a mystic blue flame.

    We did and thought it would be a waste of time.  For a minor canon aesthetic, it would take too much effort to present well and there are more important things we need to be doing. 
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    « Reply #84 on: April 19, 2012, 12:26:53 PM »


    We did and thought it would be a waste of time.  For a minor canon aesthetic, it would take too much effort to present well and there are more important things we need to be doing. 
    Huh, I'm actually surprised it was even considered. Well, perhaps later on down the line, like when everything else is in a much more polished/final state perhaps you guys can revisit the idea.
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    « Reply #85 on: April 19, 2012, 06:50:33 PM »


    Hey I had some more animation ideas for Wario...

    Walk animation 0:03, 2:30 mark can be a new dash animation, 3:00, Down B special replacement. Works the exact same as Waft. Fiery explosion on the ground (Think Roy fully powered Flare Blade gfx) following by devastating jumping headbutt

    Wario Land Shake It! - W1-2: Whoopsy Desert

    « Last Edit: April 19, 2012, 06:53:13 PM by Double D. » Logged

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    « Reply #86 on: April 19, 2012, 08:54:24 PM »


    http://wii.ign.com/articles/122/1223403p1.html

    Oh look a feature.

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    « Reply #87 on: April 19, 2012, 10:01:24 PM »


    I was gonna do that but i guess im too late.
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    LC-DDM
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    « Reply #88 on: April 20, 2012, 07:41:19 AM »


    And being shown on IGN of all sites is a good thing?
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #89 on: April 20, 2012, 08:07:23 AM »


    Remember kids. You can't spell Ignorance without IGN.

    The more you know .
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