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Author Topic: [Official] Project M discussion: RIP  (Read 735453 times)
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KingJigglypuff
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    « Reply #375 on: July 22, 2013, 01:57:35 PM »


    We're still very motivated.  I personally within the last week have done more animations within this space of time for P:M than I have for a long time.  There's still a lot of stuff we have in store for the fans
    Are there any plans to fix up various animations that seem a bit odd? Like v2.6 Link's Boomerang throw for example.
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    Albafika
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    « Reply #376 on: August 02, 2013, 07:35:24 PM »


    SDo0m. I've got a question for you. How is Zelda countereable? I recently downloaded PM to play with some friends that only play SSBM, and while they handled the mechanics pretty quickly and started doing the things they did with Fox and Marth, they couldn't beat me as Zelda, believing her Side B was too.... Strong. How do you counter Zelda? Where's her downside, because even her A attacks are quite fast and strong.

    Also, I found Toon Link to be underpowered. Where does his power lays to compensate for that weak Up B as recovery? I only played for 20 minutes or so, but I felt like asking for when I play again with them.
    « Last Edit: August 02, 2013, 07:37:01 PM by Albafika » Logged


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    « Reply #377 on: August 02, 2013, 08:29:04 PM »


    Correct me if I'm wrong because I haven't tried 2.6 yet, but I think I maybe have an answer to your question about Zelda.

    Maybe she still suffers angle issues like in vanilla Brawl and maybe the original SSB Melee. So maybe the characters that can reflect projectiles like Fox's Down B, should be able to handle Zelda well.

    I hope that answers the question about Zelda, correct me if I'm wrong.
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    « Reply #378 on: August 02, 2013, 09:22:29 PM »


    I love Mario, I defeated Level 9's with ease, even Fox.  Without losing a life. Happy Face
    ~Don't Change Mario, PMBR~
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    « Reply #379 on: August 02, 2013, 10:13:33 PM »


    I love Mario, I defeated Level 9's with ease, even Fox.  Without losing a life. Happy Face
    CPUs are nothing, compared to Human Players. Happy Face
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    « Reply #380 on: August 02, 2013, 11:46:13 PM »


    CPUs are nothing, compared to Human Players. Happy Face
    Nope, not at all.

    CPU have... Well, machine like reflexes. But can not adapt as a match progresses like a human...
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    « Reply #381 on: August 03, 2013, 08:07:36 AM »


    SDo0m. I've got a question for you. How is Zelda countereable? I recently downloaded PM to play with some friends that only play SSBM, and while they handled the mechanics pretty quickly and started doing the things they did with Fox and Marth, they couldn't beat me as Zelda, believing her Side B was too.... Strong. How do you counter Zelda? Where's her downside, because even her A attacks are quite fast and strong.

    Also, I found Toon Link to be underpowered. Where does his power lays to compensate for that weak Up B as recovery? I only played for 20 minutes or so, but I felt like asking for when I play again with them.


    Side B can be clanked with most attacks whilst it's still 'pulsing' is probably the main thing.  The other being that Zelda, despite being overall very good now, is still light, tall, floaty and slow and although teleport cancels help to alleviate her slow speed somewhat most characters overall have superior mobility compared to her.  Infact Fox and Marth in particular are actually two of her weaker match ups partially due to this reason.

    As for Toon Link, he actually has a nifty trick with his recovery thanks to aerial glide tossing (you do an air dodge then a couple of frames later throw your item so it uses the same principle as Brawl's ground glide tossing).  You can aerial glide toss you bomb upwards then Up B into it to restore your Up B whilst gaining some distance.  Here's an idea of what I mean:

    Project M - Toon Link Bomb Jump Guide


    Though now generally aerial Up B serves more as a kill move (follow up after a DThrow at higher %).
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    « Reply #382 on: September 18, 2013, 07:18:03 PM »


    Project M Roster Reveal - Challenger Approaching!




    Roy announced, and he looks [censored]ing hype, nice to see my melee main get into PM officially.
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    « Reply #383 on: September 18, 2013, 07:29:16 PM »


    So how bout dat Clone Engine?
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    KingJigglypuff
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    « Reply #384 on: September 18, 2013, 07:31:34 PM »


    So how bout dat Clone Engine?
    So Dantarion got the Clone Engine working? =o
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    « Reply #385 on: September 18, 2013, 07:33:45 PM »


    So Dantarion got the Clone Engine working? =o

    100%.  Along with ds22 and other wizards.
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    « Reply #386 on: September 18, 2013, 07:42:03 PM »


    The boy is back. Happy Face

    That render is beyond sexy. It matches the SSB4 style. Who made it? Im srs here
    « Last Edit: September 18, 2013, 07:52:00 PM by Chaos_Knight » Logged

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    « Reply #387 on: September 18, 2013, 07:44:09 PM »


    Speaking of Clone Engine, will Dant/ds22/etc. release it to us all (like turbo mode, engine lag fix, etc.?)?
    Anyway Roy looks awesome (& now for Mewtwo)
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    « Reply #388 on: September 18, 2013, 07:59:20 PM »


    My boy. (`:

    With a down-air that meteors much more easily, no less.
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    « Reply #389 on: September 18, 2013, 08:11:05 PM »


    what


    Forget that Roy nonsense, rewind a second.

    CLONE ENGINE?

    ....Okay, you can remember the Roy nonsense now, I know some of you will skewer me for this, lol!
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