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Author Topic: [Official] Project M discussion: RIP  (Read 736301 times)
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Velen
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    « Reply #1515 on: December 28, 2013, 08:21:24 AM »


    to get anything done in turbo you need a lot of practice, but you can get very quick kills with it xD

    I noticed that.

    For example, Lucario and Mewtwo are definitely my favorite character's to play, but...

    - With Lucario, I try to start a combo, but he moves so fast, it's hard for my fingers to keep up and before I know it, I'm simply button-mashing trying to keep it going, which fails of course.

    -With Mewtwo. A lot of his moves feel stiff and clunky to me instead of fluid and organic as the site claims with it's page. The moves that felt the most clunky to me were Mewtwo's Jab Combo, his Down-Smash, and his F-Smash. All of them seem to have a similar one-two action as Captain Falcon's Falcon Punch in Smash 64, and even where I managed to on-hit-cancel with them, their KB made continuing the chain nearly impossible. That probably has a lot to do with myself rather than the character though, but it was pretty frustrating.
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    « Reply #1516 on: December 28, 2013, 08:26:32 AM »


    mewtwo is indeed quiet weird, i hate how his dwn air completely cancels the upward momentum...
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    « Reply #1517 on: December 28, 2013, 01:23:37 PM »


    mewtwo is indeed quiet weird, i hate how his dwn air completely cancels the upward momentum...
    I only use his down air while levitating. And it looks cool if you pull it off.
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    KingJigglypuff
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    « Reply #1518 on: December 28, 2013, 02:26:01 PM »


    I find Mewtwo's levitation to be very useful in many aspects.

    -Recovering from an attack's cooldown offstage. Ex: Normally I would have SD with a failed Down Air. But with his levitation, I can recover from my failed spike/edgeguard attempt, along with Teleport.
    -Spacing by jumping, then levitating to a distant platform or the opposite side of the stage to charge up a Shadow Ball.
    -Recovering from being launched off the stage.

    I can never make use of its offensive capabilities though. xD
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    « Reply #1519 on: December 28, 2013, 02:32:07 PM »


    idk, i dont end up liking mewtwo as much as i did in melee, but oh well, enough other characters to coose from.
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    « Reply #1520 on: December 28, 2013, 02:44:37 PM »


    I can never make use of its offensive capabilities though. xD
    Run to the enemy, quickly face the other direction, short hop, levitate, and do back airs.

    I love Mewtwo's tail whips.
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    Mochtroid127
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    « Reply #1521 on: December 28, 2013, 02:57:43 PM »


    I can work with just about any character I have, but I usually tend to prefer heavier characters like Ganon, Link, and Falcon, so I was never great with Mewtwo. I respect the new abilities the PMBR have given him, but he's just not really for me, at least from a competitive stand point. I didn't really care for Roy much in Melee either, but I actually really like him in PM. I'm just so used to Marth's sweet spots so I miss half of the time with Roy's.
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    « Reply #1522 on: December 28, 2013, 02:59:13 PM »


    I didn't really care for Roy much in Melee either, but I actually really like him in PM. I'm just so used to Marth's sweet spots so I miss half of the time with Roy's.

    This ^

    Marth is my Main in brawl, so i picked up Roy, and gee, im terrible with him cuz i try to play liek marth. Its still fun though.
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    « Reply #1523 on: December 28, 2013, 03:06:36 PM »


    This ^

    Marth is my Main in brawl, so i picked up Roy, and gee, im terrible with him cuz i try to play liek marth. Its still fun though.

    I can use him fairly well with a bit of practice, but one thing I've never been able to get down is his counter timing. Not the most useful move he has, but Marth's feels so easy to me compared to Roy's. I like some of Roy's new moves better, the tilts especially, but I can never hit his DAir when it really counts. I'll miss it 10 times in a row trying over a ledge for a kill, then randomly hit it when I don't mean to above the stage. At least I can usually get his BAir.
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    « Reply #1524 on: December 28, 2013, 03:24:40 PM »


    I can use him fairly well with a bit of practice, but one thing I've never been able to get down is his counter timing. Not the most useful move he has, but Marth's feels so easy to me compared to Roy's. I like some of Roy's new moves better, the tilts especially, but I can never hit his DAir when it really counts. I'll miss it 10 times in a row trying over a ledge for a kill, then randomly hit it when I don't mean to above the stage. At least I can usually get his BAir.

    exactly. i try to Dair with Roy since I Dair with marth. I die a lot. lol. but yeah. Roy has good air moves.
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    « Reply #1525 on: December 28, 2013, 04:01:08 PM »


    I didnt think I would like Mewtwo or Roy better then there Melee Counterparts but I do. I played Melee yesterday and I couldnt stand Roy's Neutral Air and Down smash and how mewtwo had no attack-out-of-teleport
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    « Reply #1526 on: December 29, 2013, 05:29:12 PM »


    I didnt think I would like Mewtwo or Roy better then there Melee Counterparts but I do. I played Melee yesterday and I couldnt stand Roy's Neutral Air and Down smash and how mewtwo had no attack-out-of-teleport

    That's Melee for ya.
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    ok ok

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    « Reply #1527 on: December 30, 2013, 09:16:12 AM »


    Sooo.... would anyone be up for some online action? Just let me know, I'd love to finally try out this game online. xD
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    « Reply #1528 on: December 30, 2013, 09:48:59 AM »


    Sooo.... would anyone be up for some online action? Just let me know, I'd love to finally try out this game online. xD
    I'm game.

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    « Reply #1529 on: December 30, 2013, 08:42:57 PM »


    So how do you do the squirtle easter egg?
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