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« Reply #585 on: July 21, 2013, 07:21:41 PM » |
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What are these guys talking about "classing up to the staff"?
BV Staff was obviously Legacy's advanced class, he reached a high enough level to change into it. Silly Velen.
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« Reply #586 on: July 21, 2013, 07:27:57 PM » |
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BV Staff was obviously Legacy's advanced class, he reached a high enough level to change into it. Silly Velen. I'll have you know I'm a Level 9001 Texture Artist buster! D: <
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3DS Friend Code: 2895-6640-9302
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« Reply #587 on: July 22, 2013, 09:19:36 PM » |
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K guys. Latest progress on Freezeflame Galaxy I've added a fog, though I still need to add it to the sky. I also want to make the two rocks rise and fall slowly. Might not, though.
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« Reply #589 on: July 26, 2013, 03:56:23 AM » |
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Does you will add the rock, the planet on the background and the Ice. I saw on the older previews you used the Freezie item, If you want I can make those ice block like the one from SMG.
The ice and the planet in the background are what I'd planned to add, but I didn't really think about the rock in the middle. It's just that I would have to add collisions to the rock, and if I did, it wouldn't make sense because I don't think collisions can move off the battle axis. Therefore, I probably won't add the rock. I did spur an idea. I could make it to where the players need to attack a small stone stump, like the one shown in the image, to make the two outer rocks start moving. How I would go about doing so is yet to be seen. Edit: I've added the Ice crystal things, thanks to KTH. He made the model, and I made some modifications to them.
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« Last Edit: July 26, 2013, 03:58:37 AM by LegacyWolf »
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« Reply #591 on: July 27, 2013, 02:58:11 PM » |
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Yes. Now they're brighter. =o I've also altered the camera angle. I'll show a video soon. Edit: Sky Sanctuary Zone. Collab between KTH and I, because he was nice sexy enough to make the model and textures. I just need to retexture it a bit.
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« Reply #592 on: July 27, 2013, 03:57:13 PM » |
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Yes. Now they're brighter. =o I've also altered the camera angle. I'll show a video soon. Edit: Sky Sanctuary Zone. Collab between KTH and I, because he was nice sexy enough to make the model and textures. I just need to retexture it a bit. looks epic can´t wait to use these two stages
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #593 on: July 27, 2013, 04:03:11 PM » |
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Edit: Sky Sanctuary Zone. Collab between KTH and I, because he was nice sexy enough to make the model and textures. I just need to retexture it a bit.
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« Reply #594 on: July 27, 2013, 04:09:46 PM » |
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=o I have permission from KTH to post this - an up-to-date preview of Chemical Plant Zone: Just a few more fixes and it'll be ready.
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« Reply #595 on: July 27, 2013, 05:27:29 PM » |
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BV Staff was obviously Legacy's advanced class, he reached a high enough level to change into it. Silly Velen. Somebody gets it! 8D
Yes. Now they're brighter. =o I've also altered the camera angle. I'll show a video soon. I like. Any chance of one or two of those crystals being destructable?
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« Reply #596 on: July 28, 2013, 01:18:41 AM » |
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I like. Any chance of one or two of those crystals being destructable?
Not likely. I don't want them to be an interference with the brawling.
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« Reply #597 on: July 28, 2013, 02:15:59 AM » |
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Yes. Now they're brighter. =o I've also altered the camera angle. I'll show a video soon. Edit: Sky Sanctuary Zone. Collab between KTH and I, because he was nice sexy enough to make the model and textures. I just need to retexture it a bit.
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« Reply #598 on: July 28, 2013, 02:21:42 PM » |
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To get the outline effect, create a rectangular plane around the planet in 3ds rather than using a fog. Here's the .pac file if you need a base to guide from. - Forte
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« Reply #599 on: July 28, 2013, 08:26:33 PM » |
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To get the outline effect, create a rectangular plane around the planet in 3ds rather than using a fog. Here's the .pac file if you need a base to guide from. - Forte That outline effect uses both. Well, thanks for linking me to that. It gave me a model and a few textures to work from.
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