Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**

Started by Jack H., December 17, 2009, 06:57:13 PM

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if u bone edit a model its one-slot...
although animations may look weird, imagine link slaying with his shield :>.>:

Quote from: jokekid on December 31, 2010, 12:35:37 PM
if u bone edit a model its one-slot...
although animations may look weird, imagine link slaying with his shield :>.>:

You should hex off his shield, move his sword to the other side (anglewise for his seath) and switch the sword to his right hand, then we could use pit and ike and marth animations :D

I'm new to vertex's  :P   Does vertex hacking edit the texture's (polygon's) shape, size, or visibility, and how do I do so with Brawl Box?
The cake is a LIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEE!!!!

Would it be possible for you to add a zero suit samus with a skirt? If so that would be great!

Is there a Marth without his tiara and sheath? I'd like everything else to stay, if possible.

i would like to make a request if possible.

can some make me a sonic with just shorter hair? i want the size to be the same, just the quills to be shorter. like Classic Sonic's.

and if its too much trouble. could someone teach me how, and tell me what materials i'll be needing?


Soon enough... I'll show you my true power.

Quote from: SmasherOfHyrule on March 08, 2011, 12:26:12 AM
I'm new to vertex's  :P   Does vertex hacking edit the texture's (polygon's) shape, size, or visibility, and how do I do so with Brawl Box?

<_<
>_>
<_<
*facepalm*
You don't do that with BB or 3ds MAX/blender....you do that by editing the texture in photoshop, gimp etc....

Quote from: SmasherOfHyrule on March 08, 2011, 12:26:12 AM
I'm new to vertex's  :P   Does vertex hacking edit the texture's (polygon's) shape, size, or visibility, and how do I do so with Brawl Box?
Just letting you know, textures and polygons are completely different terms.
Vertex hacking is the same as polygon hacking; it changes the shape, the uncolored framework for what the texture is applied to.
Textures (sometimes called skins) have nothing to do with the shape. They are simply the coloring draped around the polygon. The way that polygons (models) determine where each part of the texture is applied, is determined by UV maps (don't ask me what that stands for). UV editing, a more recently popularized method in Brawl hacking, can make symmetrical characters asymmetrical, squish and stretch textures across polygons for better resolutions when designing textures, and etc.
Brawlbox is the backbone for opening up the files of Brawl. Vertexes and textures can only be edited by exporting them; there are no ways to adjust them inside Brawlbox (BB). However, animations MUST be done in BB.


So I can't say, take the shield model out of one Link and put it on another Link with just Brawl Box alone?
Because I really want to flatten out that Ordon Shield on Ordon Link.

Even if Extrudeless Shield was still downloadable, using just that that would ruin his hair. They have to be fused together somehow.

earless and spikeless lucario
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=14544
[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]

the idealist- a visionary or impractical person.



Shieldless, Pouchless, Strapless, Beltless Female Link: Made from scratch by yours truly
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22259

BTW: it's still a WIP so check back for updates once in a while =3